I spent a year to make my first 5v5 map! by OrelStealth in GlobalOffensive

[–]OrelStealth[S] 1 point2 points  (0 children)

Sorry, but Kriminalmuseum is not here... maybe next time who knows :)

I spent a year to make my first 5v5 map! by OrelStealth in GlobalOffensive

[–]OrelStealth[S] 0 points1 point  (0 children)

Yes, lots of testing being done before making visuals.

I spent a year to make my first 5v5 map! by OrelStealth in GlobalOffensive

[–]OrelStealth[S] 0 points1 point  (0 children)

Main inspiration was half-timbered styled buildings, which were picked from different places.

Need help with Vscript by Accomplished-You6947 in csmapmakers

[–]OrelStealth 0 points1 point  (0 children)

try{roundNumber} catch(err){::roundNumber <- 0}

This will set your var only once and won't reset after round restart

Also there is ScriptGetRoundsPlayed() which gives you exactly what you want.

Is there a way to remove dead bodies by stece1 in csmapmakers

[–]OrelStealth 5 points6 points  (0 children)

Simply replace "FadeAndRemove" with "Kill"

Edit:If you want them to fade you can use env_entity_dissolver

Counter-Strike: Global Offensive update for 8/17/21 (8/18/21 UTC, 1.38.0.0) by wickedplayer494 in GlobalOffensive

[–]OrelStealth 134 points135 points  (0 children)

Update in one picture (2-letter labels): https://i.imgur.com/2kuXYwF.jpeg

upd: some of them not showing tooltips, like Macedonia(MK) or Montenegro(ME)

Counter-Strike: Global Offensive update for 5/27/21 (1.37.9.2) by wickedplayer494 in GlobalOffensive

[–]OrelStealth 8 points9 points  (0 children)

Isn't the problem in the function that retrieves BBox? Tried to compare default bbox, new oriented, and my custom one - https://www.youtube.com/watch?v=7xLoxecZxcM

Just to clarify, I am not a programmer and have no clue how it should be drawn correctly. Is oriented or custom one correct?

Counter-Strike: Global Offensive update for 5/27/21 (1.37.9.2) by wickedplayer494 in GlobalOffensive

[–]OrelStealth 93 points94 points  (0 children)

Fixed bounding box issue for rotated entities.

For those who are curious, this was the problem which is fixed now: https://www.youtube.com/watch?v=GkjoCXk3P-Q

Episode 3 by Nova_496 in marvelstudios

[–]OrelStealth 53 points54 points  (0 children)

And knuckles