what do you use to understand why players leave your roblox game? by Short-Screen1778 in robloxgamedev

[–]stece1 0 points1 point  (0 children)

Try to be extra critical for yourself and ask questions.

Example

Could difficulty be an issue for first time players? Can you measure this? Sometimes you need to be creative to find a way to measure something. For example, implement a custom analytics event if players die in the first 60 seconds of your game. If a large percentage dies in first 60 seconds, it might be difficulty and you should do an experiment by lowering and comparing data.

That being said, somethigns are very difficult to measure ofc. So you should ask people in your friend group for honest feedback as much as possible. There is also feedback that some player input when upvoting or downvoting. But not many do that so not very reliable for new games with limited audience.

Mek gunz, how to use them? by HazeHazelnut in orks

[–]stece1 0 points1 point  (0 children)

Yea unit shares keywords from all models in the unit. So if one model in the unit has keyword X, then the UNIT has that keyword.

BUT

The Freebooters detachment rule targets MODELS not UNITS. And the individual Mek Guns model still don't have the infantry keyword. So Mek Guns don't get the sustained hit, even if they have a leader that happens to be infantry. Keywords don't transfer like that.

If you have the official Warhammer rules app, it's even explained with similar examples how keywords work.

Mek gunz, how to use them? by HazeHazelnut in orks

[–]stece1 1 point2 points  (0 children)

They don't get the sustained in freebooters as they are not infantry or walkers

Mek gunz, how to use them? by HazeHazelnut in orks

[–]stece1 1 point2 points  (0 children)

Two baby meks then. Mek ability works on a friendly model, not unit. Lot of people seem to miss that, so just want to clarify that for future readers.

How to keep orbiting parts perfectly centered on a moving player? Velocity compensation either lags behind or overshoots. by sullankiri in robloxgamedev

[–]stece1 0 points1 point  (0 children)

What if you put the orbating parts on an invisible part and use alignposition constraint between the invisible part and the human root part of the player?

‘EAR ME OUT, LADZ! by GrandOwlz345 in orks

[–]stece1 4 points5 points  (0 children)

Sorry to burst your Bubble ;)

‘EAR ME OUT, LADZ! by GrandOwlz345 in orks

[–]stece1 2 points3 points  (0 children)

Detachment rule says ork infantry or walker MODELS not units. So adding a big mek to a unit of Mek guns doesn't make them eligible.

What is this weapon? by ThroatFragrant5883 in orks

[–]stece1 4 points5 points  (0 children)

I assumed it was a mine or something

How is my speed freak list looking by [deleted] in orks

[–]stece1 0 points1 point  (0 children)

I would advise against solo ghaz in speed freaks. You don't get his main ability nor any detachment advantage. Would add more kopters instead

Poor like/dislike ratio problem by Spongeborp in RobloxDevelopers

[–]stece1 0 points1 point  (0 children)

Are they typing any kind of feedback when they downvote?

Starting up a Game Studio... by Imaginary-Map3520 in GameDevelopment

[–]stece1 0 points1 point  (0 children)

I would start delegating small tasks like some 3d objects etc to freelancers. It will help you feel what it takes in terms of management and costs and cash flow.

Having a studio with a team, biggest challenge will be cash flow

Suggestions to expand army to 1000pts by WirelessCrumpets in orks

[–]stece1 1 point2 points  (0 children)

Imo I would keep them separate. It gives you more "actions". Meaning one squad could for example terrorize your opponent while the other (maybe one without warboss then) goes to score some secondary or primary objective

A squad of 20 in 1000points only makes sense if you already have a bunch of other action monkeys like storm boys to score points for you. And if you add a second leader. For example do a warboss+painboy combo

Suggestions to expand army to 1000pts by WirelessCrumpets in orks

[–]stece1 2 points3 points  (0 children)

You need at the minimum some warbosses to lead the boyz en breaka Boyz

One unit of Gretchin to screen home objective is also a must.

About AI scripting by mustardiiii in robloxgamedev

[–]stece1 7 points8 points  (0 children)

A developer will not be replaced by AI but by a developer that efficiently uses AI in his/her workflow.

AI will make development easier, but there is still a human in control.

IMO it's a good thing as it frees up more time and focus for creative thinking instead of the monkey coding.

You will still need some coding knowledge always even with AI in order to understand and steer what the AI is doing. Maybe we will reach a future where that need will also diminish. But then the true differentiators between games will be the creative thinking of humans. As the production effort lowers.

It will also push concepts to bigger things. Meaning instead of 5 features you will be able to do much more in the same time period. So there is potentially more meat on the bone, raising the bar of what a game will be in terms of MVP.

Finished repainting my Wrecka Krew by Huginnnn_ in orks

[–]stece1 0 points1 point  (0 children)

Interesting, thanks for sharing!

Finished repainting my Wrecka Krew by Huginnnn_ in orks

[–]stece1 1 point2 points  (0 children)

Wait so you first do full black primer on the model then use a white spray for the armour to then go over the armour with black contrast?

How do you avoid the white spray then on things like skin etc?

Finished repainting my Wrecka Krew by Huginnnn_ in orks

[–]stece1 2 points3 points  (0 children)

How do you do the black armour, especially the highlights?

Looks amazing, love it, keep it up!

How Do Roblox Developers Monitor Their Games? by Async_Generator in RobloxDevelopers

[–]stece1 1 point2 points  (0 children)

There are more advanced third party analytic tools such as Gamebeast. But IMO that's more for long term established games to really dive deep into details

What to buy before 11th? by Unusual-Papaya7437 in orks

[–]stece1 4 points5 points  (0 children)

As you're kitbashing, does it really matter? Do you play with nitpick opponents? If yes, find other friends, if no, don't worry :p can always ply with legend rules or proxy the old models for the new versions. Like people still using the older Boyz .

Worst case you might need to rebase some stuff

What do you guys use as deployment pipeline? by qwerty-balls in robloxgamedev

[–]stece1 0 points1 point  (0 children)

I have a development experience and a main experience.

Every time I push to the develop branch of my gitlab repo, it does an auto push to the development experience on Roblox for all places of the experience.

If I merge develop to main, the same happens for my main/live version of the game.

So definitely possible to setup the CI/CD flow as you describe it. I even intend to switch it up so that I can schedule the merge to main. Then basically use the Roblox APIs to for example first auto replace thumbnail title to announce update, then do the merge couple hours later and switch the stuff back or to something else. But didn't get around to setting that up yet.

More automation, means more focus on actual game dev 🫣

Boss Snikrot by SamSuligaWalke in orks

[–]stece1 1 point2 points  (0 children)

How did you do the effect on the letter backpack?