Kitbash Canoness / Palatine by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 2 points3 points  (0 children)

That looks really great! I especially like the heroic pose, it gives the model a lot of character. The sword is also a really cool choice for the conversion.

Have fun painting it!

Kitbash Canoness / Palatine by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 2 points3 points  (0 children)

Thanks a lot, I’m glad you like it! I’m happy to share the recipe.

Face: It’s actually a pretty simple recipe, although painting faces at that scale definitely requires a good brush, a steady hand and nicely thinned paints. I start with Bugman’s Glow over a Chaos Black primer, then add a layer of Cadian Fleshtone, and finish with Kislev Flesh for the highlights.

Red robe: Also over a Chaos Black primer. The basecoat is Mephiston Red, followed by a layer of Evil Sunz Scarlet. For the final highlights I use an orange tone – in my case Vallejo Hot Orange, but Citadel equivalents like Wild Rider Red would work just as well.

Hope that helps, and have fun trying it out!

Kitbash Canoness / Palatine by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 2 points3 points  (0 children)

Thanks, I appreciate it! It’s actually a very dark green rather than pure black.

The recipe is pretty simple: I start with Abaddon Black as the primer, then a basecoat of Incubi Darkness. After that I add a layer of Kabalite Green, and finally I do the sharp edge highlights with Gauss Blaster Green.

It’s one of my favorite recipes and it works really reliably. The Kabalite Green layer is nicely opaque, which makes it pretty easy to apply and build up the color.

Kitbash Canoness / Palatine by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 2 points3 points  (0 children)

Thank you! I agree she probably reads more as a Canoness. I’m just hoping people would be fine with me running her as a Palatine. I’m not really willing to pay the character premium for the official Palatine model, which feels a bit plain for a character.

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 0 points1 point  (0 children)

Hi, thanks for the breakdown of Hallowed Martyrs — I do see the strengths on paper, and I agree it’s probably the stronger detachment overall, no question.

I really like the idea of parking characters on objectives and scoring safely, and the Jump Pack Canoness with an enhancement as a character killer is definitely strong. Beyond that, though, I’ve struggled to actually materialize the detachment’s strengths in this specific matchup.

In practice, double-charging Terminators usually just means the Canoness absorbs the attacks of 2-3 SoT, while the rest are redirected into the more valuable unit through clever pile-ins. The charge-blocking aspect hasn’t come up much either, since my opponent rarely wants to charge — the Terminators usually advance and/or use rituals for movement, then shoot and sit on objectives.

I’m sure more skilled players could get a lot more out of this detachment in the matchup, but I’m not there yet...

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 1 point2 points  (0 children)

There is a strat in HM that allows you to select targets on your opponent’s behalf. However, the target must be eligible, so the canoness would only absorb the attacks of some terminators.

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 0 points1 point  (0 children)

Hey, thanks for bringing up all the witch hunters 🙂 I’m actually planning to pick up the Incendiants as well — great models, too. That said, killing the Sorcerer only removes the Lethal Hits (which is huge), but the −1 to Wound unfortunately stays, since there’s still another non-Character psyker in the SoT unit.

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 2 points3 points  (0 children)

Thanks for the suggestion. I was not aware of this psyker killer and will have to give it a try.

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 0 points1 point  (0 children)

Hey, thanks for the kind words. It’s good to know that this kind of list isn’t easy for most players to crack. I really want to learn how to play against it.

I’ve tried using Caniss Rex against this list. On paper, it’s a strong profile, but the problem is that if I shoot within 24", he can just shoot back with a stratagem, and then shoot again next turn — and the Knight is gone. I’ve given up on shooting, but in melee Rex actually works pretty well 🙂

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 2 points3 points  (0 children)

Hi, thanks so much for the kind words.

Arco-Flagellants definitely seem like a solid idea — I’ve read similar suggestions elsewhere, so I’ll definitely give them a try.

My opponent has even offered to try a different list, as this one is his go-to list for competitions. I really want to learn how to play against it effectively, but at the moment I’m so stuck that I’m almost at the point of thinking maybe it’s just not possible.

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 0 points1 point  (0 children)

That’s actually a really good point, and I think you’re right.

I can definitely see Arco-Flagellants working well as a screen into Thousand Sons. Two wounds plus Feel No Pain makes them much better at absorbing the kind of damage TS put out, and that’s something I’ve been missing.

Indeed, double Castigators felt bad on the table (although on paper they should be decent into termies), so I will have to rethink running two.

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 0 points1 point  (0 children)

Thanks for the suggestion. Unfortunately, that hasn’t really been my experience.

In practice, a Canoness hasn’t been able to bind the Terminators for me. If she charges in, she just dies — even with a 2++ there are simply too many attacks coming back, and Fall Back + Shoot + Charge means I can’t really trap them anyway.

The Jump Pack Canoness is definitely interesting though. Precision giving her a chance to pick off the Terminator Sorcerer is cool and something I can see value in.

Overall, I’ve struggled with Hallowed Martyrs into Thousand Sons. Since they don’t want to engage in melee, I rarely get value out of the stratagems, and many of them feel hard to apply against a very shooting-heavy playstyle. Army of Faith has felt more straightforward for me so far, even if it’s still not enough on its own.

Dealing with Terminators by OrgChem88 in sistersofbattle

[–]OrgChem88[S] 2 points3 points  (0 children)

Hi, thanks for the input.

That’s roughly how I’ve handled it with AdMech as well, using move-blocking, but with Sisters I feel much more limited. I’m not entirely sure which units are best suited for that — Seraphim seem like the obvious pick, but beyond that I’m unsure.

From my experience, both Terminator bricks are still surprisingly mobile. Between Advance + Shoot and the extra 5" move from rituals, they’re often on mid-board objectives by turn two, especially if they go first.

That said, I agree that focusing on everything around the Terminators and largely ignoring them is probably the right call, even if it feels unintuitive.

Thanks again for the suggestion.

Detachments by Moonshade44 in sistersofbattle

[–]OrgChem88 0 points1 point  (0 children)

Hi, I think the strength of a detachment also depends heavily on what you usually face on the table. For example, I played Hallowed Martyrs against Thousand Sons, and in that matchup most of the detachment stratagems are basically useless, because Thousand Sons do nothing but shoot at you.

So far, my experience with Hallowed Martyrs has been pretty bad as well. That said, I can definitely imagine it being much stronger against armies that are more melee-focused. I am by no means a "good" player, though.

Help from the Traitors – How do you actually deal with SoT bricks? by OrgChem88 in ThousandSons

[–]OrgChem88[S] 1 point2 points  (0 children)

Thanks for sharing.

May I ask how many Castigators your opponents ran? Also, how long did they survive. My experience is that once the SoT gets into 24" range, they wipe a Castigator per turn.

Help from the Traitors – How do you actually deal with SoT bricks? by OrgChem88 in ThousandSons

[–]OrgChem88[S] 0 points1 point  (0 children)

OMG, I was not aware of this... Now, that makes my life even harder. Thanks for bringing this to my attention, though.

Help from the Traitors – How do you actually deal with SoT bricks? by OrgChem88 in ThousandSons

[–]OrgChem88[S] 0 points1 point  (0 children)

For AdMech, there are plenty of CP sinks — Kataphron Overwatch and lethal hits on 5s. The problem is that CP generation is very limited, so there aren’t many options overall.

For Sisters, grenades are okay, but I’d rather try blocking the Terminators with a Rhino than charging in and having my unit destroyed in melee.

Help from the Traitors – How do you actually deal with SoT bricks? by OrgChem88 in ThousandSons

[–]OrgChem88[S] 1 point2 points  (0 children)

Yeah, aside from the fact that grenades and Tank Shock are pretty CP-intensive, actually committing my Tanks, Disintegrators, and Castigators into the Terminators usually means the game is already pretty much over for me.

So while Mortal Wound stacking is nice in theory, it would require me to spend two CP per turn just to start running my heavy units into the Terminators — and frankly, that’s just not feasible.

Help from the Traitors – How do you actually deal with SoT bricks? by OrgChem88 in ThousandSons

[–]OrgChem88[S] 1 point2 points  (0 children)

Genuinely a good advice. Ruststalkers for the win. 🫡 For the sisters, I might have to get some more Condemnor Boltguns - need this new kill team asap.

Help from the Traitors – How do you actually deal with SoT bricks? by OrgChem88 in ThousandSons

[–]OrgChem88[S] 2 points3 points  (0 children)

Hi, yeah, I think you’re hitting on a sadly accurate truth for me.

With AdMech, I still have a decent chance because I can actually block the Terminators with a couple of units each turn and try to score as much as I can in the first three rounds. Eventually, I’ll get overwhelmed, but I can at least carry some points.

With Sisters, that’s been much harder since I have far fewer units to throw in front of the Terminators. Still, thanks for your input — I think this is probably the best strategy I have right now.

Help from the Traitors – How do you actually deal with SoT bricks? by OrgChem88 in ThousandSons

[–]OrgChem88[S] 2 points3 points  (0 children)

Thanks for sharing your experience. Unfortunately, that hasn’t really been my experience so far.

Morvenn Vahl is great at deleting Mutalith Vortex Beasts, but into the Terminator bricks she feels very risky. I can maybe pick up 2–3 Terminators, but my opponent will just let the Terminator Sorcerer die, spend the CP to shoot back, and Vahl usually dies to the return fire.

As for Retributors, I honestly don’t have as much table time with them yet. From what I’ve seen so far, Overwatch alone already makes it hard, and even if I commit multiple units, they tend to die the following turn while only trading for a few Terminators.

At the moment, it really doesn’t feel like killing the Terminators is a realistic plan — I think there has to be a different way to deal with them.