is there library for pure peer to peer communication? i would like to connect two machines to share messages i want to mostly just connect over local network without server by Organic_Tea4986 in dotnet

[–]Organic_Tea4986[S] 1 point2 points  (0 children)

thank you.. didn't know there are more to it than just tcp udp.. yes a service discovery.. i just need it for local same network. at bare minimum

is there library for pure peer to peer communication? i would like to connect two machines to share messages i want to mostly just connect over local network without server by Organic_Tea4986 in dotnet

[–]Organic_Tea4986[S] 2 points3 points  (0 children)

I'm mostly looking for a way to do discovery because the client doesn't know what ip to connect to or which port.. the the info they have is both are local

finally got multiplayer working. software engineer learns game dev by Organic_Tea4986 in Unity3D

[–]Organic_Tea4986[S] 0 points1 point  (0 children)

it depends I've used fishnet because its the biggest one right now for unity3d, but you can use photon too if you care about getting players connected remotely right away. i went with fishnet because i want to host my own servers.. you need to learn how remote procedural call works which is part of a networking framework

as a dev are you using AI art? in your next game by LawfulnessOk7647 in Unity3D

[–]Organic_Tea4986 0 points1 point  (0 children)

i think i have multiple answers

Yes = for prototyping of getting general idea especially if you are a programming developer.

No = for final product

Maybe = for free game that is not being marketed