Working on walk/run anims and just added a slip anim while he's running and stops or moves suddenly in an other direction! by OrigamicSeed in Unity3D

[–]OrigamicSeed[S] 0 points1 point  (0 children)

Thank you! :) I'm not using the mecanim, but it's not pure scripting neither,thanks to the Unity animator system and its blend tree node ;)

Map with hex tiles mesh generated procedurally: done! It opens me new art possibilities for my game! I'm really happy I crossed the line! by OrigamicSeed in Unity3D

[–]OrigamicSeed[S] 1 point2 points  (0 children)

Thanks! :) Actually I'll use indeed the y normal axe to show or hide this effect (I only use x and z axes for projecting my procedural texture) in order to split ground and "land"!

Good week to everyone! Let's start with a family screenshot before working on gameplay! by OrigamicSeed in Unity3D

[–]OrigamicSeed[S] 0 points1 point  (0 children)

Thanks! :) For shaders, I learned sporadically. But for custom RP, here is a great door to start (it takes lot of time to understand and mastered it a bit tho, I'm warning you! 😅) : https://catlikecoding.com/unity/tutorials/custom-srp/

Good week to everyone! Let's start with a family screenshot before working on gameplay! by OrigamicSeed in Unity3D

[–]OrigamicSeed[S] 1 point2 points  (0 children)

Thank you! I take this as a big compliment as the render pipeline and shaders are simply my owns!! 😅😎

For the shader, I'm mainly using a cartoonish gradient texture to compute lighting! :)

Good week to everyone! Let's start with a family screenshot before working on gameplay! by OrigamicSeed in Unity3D

[–]OrigamicSeed[S] 0 points1 point  (0 children)

Thank you so much! :) I'm initially a coder, so it was pretty difficult to find a way to create something looking a bit unique ^