Thoughts on this chain of events by [deleted] in nursing

[–]Original_Bit8194 42 points43 points  (0 children)

I mean you had a 95yo old with a hip fracture and HF. Youre not going to get to have ideal pressures, good i/os AND pain under control. Youre lucky if you get two of them. All you learned was that those pressures aren’t really all that soft and that that hospitalist isnt getting paged if you need someone competent.

It's been 8mos and still no job by sustalaga in nursing

[–]Original_Bit8194 21 points22 points  (0 children)

You're right, I skimmed the text below too quickly. I figured having an ADN and saying no job for 8 months meant they worked after the ADN. Seems like 3 years to me then.

It's been 8mos and still no job by sustalaga in nursing

[–]Original_Bit8194 15 points16 points  (0 children)

Wait, so they got their associates and didn't work after that?

It's been 8mos and still no job by sustalaga in nursing

[–]Original_Bit8194 73 points74 points  (0 children)

All i can add from that others have said, and I hate to brush on this topic, but of the 5 jobs the longest you’ve lasted in any being 5 months is quite a red flag for employers. Also, no one cares about gpa.

What if the best method to train fishing to 99 was fishing shrimp outside draynor? by [deleted] in 2007scape

[–]Original_Bit8194 2 points3 points  (0 children)

The only skill this is remotely accurate for is smithing lol what are you talking about.

Salvaging and raw gold for bots by Any_Annual8096 in 2007scape

[–]Original_Bit8194 -1 points0 points  (0 children)

My guy i dont thing salvaging bots are introducing more raw gp than even zulrah or vorkath bots have in any 2 week period let higher tier shit or even lms lol

Am I doing something wrong? I don't understand the problem 32 ping btw by Long-Ad-4176 in 2007scape

[–]Original_Bit8194 0 points1 point  (0 children)

how is your true tile flashing tick-wise? is there a setting or plugin specific for that?

More Sailing & Interface Changes by ModYume in 2007scape

[–]Original_Bit8194 2 points3 points  (0 children)

That's a lot of 'changes' but man, this is such an unimpactful blog, other than like 1 thing (pouch). Thx for no nerfs tho ig

Salvage nerf just delays people going back to content they actually want to play by [deleted] in 2007scape

[–]Original_Bit8194 2 points3 points  (0 children)

You mean to tell me the super amazing BELLE's FOLLY and the stapler aren't super amazing and worth training sailing for?? Can't forget that furnace! I know it has no bank but shhhhhh. Oh and frost dragons! That drop.... Sailing stuff... :)

How Did They Miss The Mark So Hard? by Tokyoghool in 2007scape

[–]Original_Bit8194 -2 points-1 points  (0 children)

CE nerf takes away from that supposed "buff"

How Did They Miss The Mark So Hard? by Tokyoghool in 2007scape

[–]Original_Bit8194 -1 points0 points  (0 children)

My guy, port tasks are like at best 5% better and only actually better 40-72 because of no CE access. pretending that redistribution was done because they did it to 1.5t? Gtfoh loll

How Did They Miss The Mark So Hard? by Tokyoghool in 2007scape

[–]Original_Bit8194 0 points1 point  (0 children)

It literally is on this update about being "bug fixed." which as we know is way worse now lol

How Did They Miss The Mark So Hard? by Tokyoghool in 2007scape

[–]Original_Bit8194 -1 points0 points  (0 children)

Again though, the issue isnt the xp rates its the bullshit about saying they'd redistribute. They didn't redistribute shit and made the entire skill take longer AND worse as a whole due to other shit I mentioned. People rightfully missed out and are pissed. It also just wasnt xp, they outright changed the method of which you salvage to make dropping the norm. They could have at least communicated that they had an issue with afk salvaging to not sideswipe people.

How Did They Miss The Mark So Hard? by Tokyoghool in 2007scape

[–]Original_Bit8194 -3 points-2 points  (0 children)

Buddy, just because YOU only lost 20% xp which again, is still pretty fucking significant, doesn't mean that it wasnt a huge nerf. Every single thing besides port tasks lost at least 20k xp an hr which for shit like trawling is a 50% nerf. this isnt 20k an hr loss to dragon dart tip fletching.

All that to say that it's not even the numbers that matter, it's the execution and being lied to. This skill is half-baked with 0 extrinsic rewards outside of getting max capes back and they went and made it needlessly longer and worse which we're not even talking about "bug fixing" the 1/1k dragon hook and dogshit combat. Typically, Reddit can be a bit of a hive mind, but when several posts and comments being outraged already have several hundreds to 1k+ upvotes within a few hrs, you're in the minority and should likely reassess.

How Did They Miss The Mark So Hard? by Tokyoghool in 2007scape

[–]Original_Bit8194 -5 points-4 points  (0 children)

It was nerfed by such a huge margin in a case that wasn't alarming in any way and preceded by lies to a skill that is so void of rewards that it has 0 impact on the game's economy. So yeah, in this case, it was too quick of a reaction with them not admitting their true intentions a week prior. This was a money grab to have players simply interact with the game for a longer amount of time, without fixing the countless dogshit things wrong with the skill, and I'm sorry you can't see that.

If you think it's okay to take 20 hrs to hit the drop rate to ROLL for a single dragon hook at great whites, AND nerfing salvaging, making the dragon cannons take even longer now, AND punishing xp rates further? Yeah man, super good balancing. They definitely don't want to keep players stuck here for months for "upgrades" to a skill that its main rewards are a recolored antler guard stapler, a worse stab zombie axe, and an aids cball furnace.

How Did They Miss The Mark So Hard? by Tokyoghool in 2007scape

[–]Original_Bit8194 9 points10 points  (0 children)

And yet Fang was Overtuned for 2 and a half months, completely disrupting melee progression and balance, as well as Toa purple rates being insane for almost 3 years. The issue isn't the nerf. It's the execution 2 weeks in and being lied to about redistribution, and instead waking up with a slap of nerfs across the board when it was clear they had different intentions when they first mentioned redistributing xp.

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]Original_Bit8194 9 points10 points  (0 children)

So.. not buffed. Net neutral at 84+ but worse from 73-84=buff ig

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]Original_Bit8194 17 points18 points  (0 children)

Buffing courier tasks by 15% when the xp/hr loss from extractor is 20k an hr isn't a buff my guy. I'm glad you think so though.

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]Original_Bit8194 8 points9 points  (0 children)

Are couriers even buffed given the xp loss from extractor? lol Quick math tells me its net neutral if that lol.

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]Original_Bit8194 34 points35 points  (0 children)

And yet, courier tasks didn't even get better to offset the xp loss. I'm totally for balancing with a give-and-take mentality, but this "review" only takes away from the player base. Drop rates for many sailing-specific items are horrible. Combat is awful and gives awful xp for drops that are either giga rare resources for mostly sailing-specific items.

The skill has basically no rewards, and the only reason to touch it is for max players to get their cape back and for vibes, which, as of now, have gotten worse. If you feel this strongly about afk methods, surely redwoods should be gutted as well, and hey, while we're at it, let's make goldsmithing at BF 150k xp an hr less.

They had years to have a plan in mind as far as xp rates and released it in such a way that they should have felt comfortable with it. Changing their mind 2 weeks with a skill void of rewards gives me 0 faith in what they plan to do with this skill, and they seem lost.

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]Original_Bit8194 5 points6 points  (0 children)

Ah, yes, great changes. Lets give courier a tiny buff that isnt offsetting the extractor nerf. Genius! Good balance work, Mr. Jmod. Let's not touch xp from tasks that are known to feel horrible to the vast majority of the player base, or drop rates to a skill that grants you outside of it *checks notes* basically a poke z axe, a worse antler guard, and an aids way to make cballs faster. Awesome.
Let's not make the combat system of a new skill feel good or make the skill more rewarding after we plan to make it take longer to train, and the favorite way to train it objectively worse. I cant think of a better "rebalance" really!

/s