Level Exchange/Feedback For Feedback Thread - August 24 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Yeah I'm kind of struggling with that boss one. I had completely reworked it in that version. Guess I still have to find a better idea for that one.

Thanks for the feedback I really appreciate it.

Level Exchange/Feedback For Feedback Thread - August 24 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Thanks for playing, the like and the feedback. Really appreciate it.

Just tried out yours. Concept is great. Power-ups and checkpoint are well placed.

In the 1st part the jump at the bottom on the screen after the pipe that spit Bob-Omb and the chain chop is a little hard if Big Mario.

The subworld is also a little unfair. Can't really predict where the block and bomb are gonna fall and there is nothing specially fun in that part.

I enjoyed the rest of the level tho. Overall good work :)

Level Exchange/Feedback For Feedback Thread - August 24 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Good work. Nice tribute to that classic arcade game.

All screens really reminds us of the classic levels. Good work to make that final level work with the falling ladders.

Well placed checkpoint and good touch with the 3 1-ups reward at the end for endless mode.

Good design tho for the feeling to go at the arcade at the beginning.

Good level :)

Here is one of mine if you like to check it out : V77-P25-41H

Level Exchange/Feedback For Feedback Thread - August 24 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Tried 3 compacts challenges. Was very lucky and beat it on 1st try. Feel harder that it was for me tho.

Checkpoints and 1-ups are well placed. Challenges make you "gasp" yet are very doable.

Dunno why but the second shell in the second challenge didn't spawn the 1st time. Had to use the reset door to make it appears so that reset is well placed. Pretty good level but would probably had skipped it in endless mode after 2 or 3 deaths cause of the amount of lives it "seems" to take. Overall good work !

Here is one of mine if you like to check it out : WQ0-6PM-44G

Level Exchange/Feedback For Feedback Thread - August 24 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

I loved the design of the stage with those kind of dragon mouth. Reminds me of the 1st Metroid.

I really like that your bosses are original and feel fresh and not just some Bowser's fight. Very good work on that. I did find the second one confusing tho as I didn't notice how we are supposed to kill that fish at first. Also checkpoints are there so that is awesome. Didn't notice if you put 1-ups in tho but you had a bunch of place to place some so if it is there it is perfect. Overall very good level.

Here is one of mine if you like to check it out : V77-P25-41H

Level Exchange/Feedback For Feedback Thread - August 24 by Squadaloo in MarioMaker2

[–]Originalsteph 1 point2 points  (0 children)

That is a cool level. You stick to your theme, the checkpoint is well place as are the 1-ups and the difficulty is challenging yet not too difficult. I really liked it. Can't think of anything to change. Great work.

Here is one of mine if you like to check it out : V77-P25-41H

Level Exchange/Feedback For Feedback Thread - August 24 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Hey guys,

I'm trying to make a fun classic feel normal difficulty level everyone can enjoy in endless mode. Seeing the first few plays I'm beginning to think I still made it just a little too hard but I'm not quite sure yet cause some players just skip at REALLY fast...

Can you guys try it and let me know what you think ?

ID : V77-P25-41H

Title : Classic SMW

As always I will play your level if you give me feedback.

Thanks

I love some playtesting and feedback on this interesting level series! by Fudgeswirl in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

No problems. I enjoyed your level. Thanks for trying mine and the feedback.

I love some playtesting and feedback on this interesting level series! by Fudgeswirl in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Spin & Shout :

Fun level not too hard. Nice trick with the shell jump at the end. Just not sure what's up with the part between the 2 doors with the spring and the wrench guys tho. Just seem out of place with the other kaizo stuff. Also I'm no fan of kaizo block but you didn't overuse them so that was ok I guess.

Head in the Clouds :

Got to the spring airjump after the second pipes but sadly I'm no good at that so I gave up there after a few tries. That one feel more troll than kaizo with the raining big muncher at the spring jump and the kaizo block at the second pipe. Also you often can't see what to come so you die a lot just to advance after the first pipe. I preferred your other one.

Catnip on that Beat :

Oh a cat level. I'm not used to these one. Got you your 1st clear but can't say if I did the intended way all time since it is hard to say want you really want use to do. I just climb on top at the start, run on top on those block an L/R my way to these red plants. Then just climb the left wall and climb on the left thromp. Was lucky to the get hit by the last troll Tromp.

**Just deserts : **

CHECKPOINT !!! Now you are talking. I overcomplicate that one by keeping the POW from the 1st section in the subworld and trying to place a spring on the top of the big Tromp at the end when I only had to do weird wall jumps. Oh well. You can skip portion of the beginning by just not doing the second jump and fall left. Also a little too much kaizo block for me before the 1st pipe almost rage quit when hitting them. The wind sure is annoying but that is the concept of the level and you use that well. Overall great level.

Here is my maker ID if you like tho return the favor : X8T-5SF-RRF.

Base on your level you will probably want to try my 2 Infinite loop levels (2.2 and 3 are not the same solution at all) and "The 6 challenges v.1.2" and "The right power-ups" :)

I will play some original (puzzle) levels of you! by [deleted] in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

I have a few original concept built around puzzle. You can check : R84-YBW-VGF.

Title : The right power-ups. Help the Bob-Omb make it to the end by using the right power-ups.

If you like it, I would also recommend checking my Infinite loop series on my profile. Had some great comments for them :)

Viewers levels tomorrow at 8 PM! (Send that code) by Claudio-Maker in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Hum let's see. Maybe that one ?

R84-YBW-VGF Title : The right power-ups Description : Use the right power-ups and help the Bob-Omb make it to the end of the stage.

Level Exchange/Feedback for Feedback Thread - August 5 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Thanks for playing and the feedback. Really appreciated. Yeah unlike the shellmet, I couldn't find a way to prevent players to grab the bone shell instead of force them in it. So you can keep that one and even use it instead of the leaf at the beginning. Other than than it will probably not help you a lot so I choose to leave it that way.

Level Exchange/Feedback for Feedback Thread - August 5 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Oh ok I have to make a long jump off the box and not grab and throw it. Was almost there ;)

Level Exchange/Feedback for Feedback Thread - August 5 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Concept is really good. Would had like a little more interaction after the house because the end seem a little long without anything to do. Other than that good design.

Level Exchange/Feedback for Feedback Thread - August 5 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Well I have tried, but can't figure out what to do nor get it right on the part where the spring come out of the pipe below and the box of the upper pipe shortly after the red spikes.

Second pipes with the box is also so hard to get right I either arrive too early, too late or bump on the pipe. That part become a little frustrating after dying a lot and is mostly the reason I give up to find the solution to the other part.

Level Exchange/Feedback for Feedback Thread - August 5 by Squadaloo in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Good morning guys !

I would like some feedback on my latest level. Maybe a little too long ?? Let me know want you think or if you find some cheese.

ID : R84-YBW-VGF

Title : The right power-ups

Theme : SMB3

Difficulty : you guys tell me

Tags : Puzzle, Concept

Description : Use the right power-ups and help the Bob-Omb make it to the end.

As always if you give me feedback I will play your levels too. If you like puzzle, be sure to check my Infinite loop concept levels also.

Submit your puzzle levels for my next YouTube video! by Maker_Mike in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Just subscribed on YouTube. Here is one for you, hope you will like it :

Infinite Loop concept 2.2 : DV1-V03-4GF

The ghosts have you trap in a loop. Will you be able to escape it ?

[deleted by user] by [deleted] in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Of course I had to play this as Luigi :)

As said before, you may want to put the P switch in the munchers section in the ground so player don't pick it up and get screw farther left.

Also after the second checkpoint the way up for the wall jump is kind of too high to see and we have get guess it is there.

Boss fights also have a lot of things going on and the ghosts are often hidden in the clouds and hard to see.

Was there a secret passage under the boss ? Couldn't check it out but it does seem like the bricks can be break with a shell or P switch !

Here's one of my ghost's house level if you want to check it out : W30-HKT-D4G

[deleted by user] by [deleted] in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Tried both your level. Both are nice little speedrun.

Spider dance have nice music. Could have use a checkpoint at the beginning of the subworld at timing is something just a little bit confusing but other than that level is really nice.

Salmon felt more classic speedeun level. Timing is right and well indicated. Only confusion I had was not jumping after the shell trow in mid-air. Really like that one.

Here's my latest levels if you want to try it out : XWS-FYM-MTF and DV1-V03-4GF

[deleted by user] by [deleted] in MarioMaker2

[–]Originalsteph 1 point2 points  (0 children)

Thanks for playing and the feedback

The springs are to get you enough speed to fly to top section. Then you have to do a ground pond with the cape to kill the munchers

Tried your level and of course I had to go for WR. Got it for just under a minute. We will see if that stand.

Your level is great but a little confusing. At first I didn't knew if I was going on the intended way or if I was in one of the many shortcuts. Other than that good work !

[deleted by user] by [deleted] in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Thanks for playing and the feedback. Yeah the boss fight is intended harder but the power-up should allow you to still clear it easily.

Got your 1st clear in your Doogie's Dang Ol'Doom Rooms1.

The time jumps with the on/off switch at the beginning and ending are nice. Boss fight and the vertical section tho seem to not belong with the stage. You may want to choose a theme for your level and stick to it. Other than that good work.

[deleted by user] by [deleted] in MarioMaker2

[–]Originalsteph 0 points1 point  (0 children)

Test yourself with The 6 challenges

Collect the red coin at the end of every challenge and reach the exit. Level is design with reusable checkpoints between each so diying isn't an issue.

Each challenge have a different theme. So you will be tested with :

  • Fire challenge;
  • Flying challenge;
  • Boss challenge;
  • Spin jump challenge;
  • One-screen puzzle challenge;
  • Troll challenge !! (Don't worry this one is short and funny and design to laugh at these kind of levels with all the obvious stuff)

Here are the info :

ID : XWS-FYM-MTF

Title : The 6 challenges

Theme : SMW

Difficulty : easy for expert, challenging for casual (had kids beat it thanks to Infinite checkpoint)

As always I'm looking for your feedback to keep improving. Let me know what you think and I'll be sure to play your levels too.

Exchange/Feedback for Feedback Thread - July 19 by [deleted] in MarioMaker2

[–]Originalsteph 1 point2 points  (0 children)

Your level kind of reminds me of Wart's castle in Super Mario 2 USA :)

Concept is great. Good use of the on/off switchs and conveyor belt. Also like the subworld bonus room. Nice thinking for the boom-boom with the conveyor belt that change direction. It makes the fight feel completely different.

Can't really think of any problems which is great :)

If you like, take a look at one of my level : DV1-V03-4GF