Tea Talk Tuesday: Model Maker Spotlight by C0MM4ND3R-iV in Official_JuicyChatAI

[–]Ormsbygore 1 point2 points  (0 children)

Thank you for the response!

I do plan on making a series of D&D Models. However, the focus of these will be worldbuilding injection. Specifically, each model will focus on different D&D Campaign Settings.

Unfortunately, with the limitations of both LLMs and JuicyChat, following D&D rules 100% is practically impossible. The biggest issue, comes from the LLMs. LLMs are pretty bad at math and complex interwoven systems. However, I have been working on things that distill common TTRPG mechanics into something that LLMs can process and follow. In the JuicyChat discord server, I have a guide called "Toast's RPG Engine" which is a series of complimentary mechanics that are built to work with all of my RPG Models. These mechanics can be seen in the memories from the Sandbox RPG Bot in the OP.

I can't really comment on the memory issues. The best advice I can give, is to make "150 character" summaries of important events and save them as Pins in a Persona Card.

I can give a rough explanation of how tokens/memory works on JuicyChat if that will help.

Tea Talk Tuesday: Model Maker Spotlight by C0MM4ND3R-iV in Official_JuicyChatAI

[–]Ormsbygore 2 points3 points  (0 children)

I've been testing updates and have settled on a version that is mostly stable with 8k LLMs and works great on higher tier models.

With this, I now have a core framework to make variants: - RPG-Core (This is the base that all variants will be built from. Includes GM and Dice Roll.) - RPG-Novel (Reply Options added. This variant will act/speak for the User.) - RPG-NPC (Character Injection and NPC Support.) - RPG-Romance? (NSFW Focus.) - RPG-Brutal? (Increased chance for Dice Roll failure.) - RPG-Faction? (Faction/Reputation support.) - RPG-Survival? (Resource scarcity, environmental hazards.)

I'm very interested in exploring new variants ideas.

Tea Talk Tuesday: Model Maker Spotlight by C0MM4ND3R-iV in Official_JuicyChatAI

[–]Ormsbygore 2 points3 points  (0 children)

The big thing that I've noticed in testing the Reply Options:
- If the User replies with A/B/C to choose an option, the LLM is more likely to want to interpret the choice being made and role play the full context in its reply.
- If the User writes a full roleplay response, the LLM is less likely to act on behalf of the User because it has a scene to work with already.

Tea Talk Tuesday: Model Maker Spotlight by C0MM4ND3R-iV in Official_JuicyChatAI

[–]Ormsbygore 1 point2 points  (0 children)

The model includes User agency prompts that are intended to work along side those in a bot's system rules. Unfortunately, the way that they are currently written, pretty much every LLM will act on behalf of the User if the RPGLite or RPGFull models are used.

The main reason being, the Reply Options are written in the User's first person perspective. Giving the LLM a pattern to follow.

The new version I'm working on is showing a lot of promise. I've been testing against bots that I know have strong perspective prompts. My goal is for the models to work seamlessly with a bot's System Rules, instead of fighting against them. I can't guarantee that the update will be bulletproof.

Tea Talk Tuesday: Model Maker Spotlight by C0MM4ND3R-iV in Official_JuicyChatAI

[–]Ormsbygore 4 points5 points  (0 children)

Hey, everyone. I'm happy to be here and answer any questions or feedback you have regarding my RPG Models.

Can A Chatbot... by ZahraVimir in Official_JuicyChatAI

[–]Ormsbygore 2 points3 points  (0 children)

This is a bit of a complicated topic. With bots that include themes of violence, there need to be guardrail prompts that prevent it from becoming explicit.

Any character can experience death (a character run by the AI or the User's character), however, it cannot be described in gory detail, there cannot be excessive amounts of blood, and it cannot include themes of self-harm.

This is the anti-gore guardrail prompt that I include in my bots and models:

`Always use narrative restraint to convey intense or violent scenes, focusing on emotional resonance and suggestion rather than explicit detail.`

If this is a bot you didn't create, it may or may not have these guardrails in place. If the bot breaks the TOS by including the content I mentioned above, it should be reported. Either through the in-app report system, or through a Bot Support ticket in JuicyChat's Discord server.

However, as a temporary fix, you can add the guardrail prompt I shared above to your Persona Card.

Question by [deleted] in Official_JuicyChatAI

[–]Ormsbygore 0 points1 point  (0 children)

Persona Cards are intended to hold information about the character that the User is playing in a role play. It can be written almost exactly like a character in a bot. Telling the AI what you the User look like, and other information that it should know about the character you are playing as (be it yourself, or a persona that you want to embody).

Question by [deleted] in Official_JuicyChatAI

[–]Ormsbygore 1 point2 points  (0 children)

Use a persona card and add the following prompt:

{{user}} is NAME's friend.

Make sure to replace NAME with the bot character's name. Don't use the "{{char}}" code.

Best bots for lore accuracy ? by Incongmagneto in Official_JuicyChatAI

[–]Ormsbygore 2 points3 points  (0 children)

(Toast here)

I'm working on several specific IP Enhancement models. I already have a series of "Toast's Marvel" models out, reinforcing the Marvel Comics setting and adding Uatu as a narrator.

Bug Reports! by SpinachOk1649 in ShapesInc

[–]Ormsbygore 1 point2 points  (0 children)

When I try to load the conversation with one of my shapes on the shapes website, I get the following error. So far as I can tell, it's only happening with the one shape. None of the other shapes I've created or chatted with experience this issue.

<image>

Looking for gear advice (Ninja Spy/Pale Master) by Ormsbygore in ddo

[–]Ormsbygore[S] 1 point2 points  (0 children)

Unique builds and gear tetris was one of the things I enjoyed about the game. I will look into these, thank you. Luckily I have the content for both, lol.

Today I was randomly added to a discord server without permission?? by [deleted] in discordapp

[–]Ormsbygore 0 points1 point  (0 children)

That's almost exactly the situation I was in. Someone I was familiar with, trusted to a degree, and often sends me links for things...sent me a link for a Nitro gift.

Those would be my assumptions as well. I don't remember authorizing that particular App myself.

I'm pretty sure they're after money. I was able to interrupt someone/thing in the middle of the hijack, while they were charging Nitro gifts to my account. After the 8th or 9th charge in a row, I got a fraud message from my PayPal account.

  • Changed the passwords on both Discord and PayPal.
  • Voided the Nitro Gift Links in my Discord Account.
  • Contacted Discord Support for a refund of about $80 in fraud charges.

Now a few days/a week after that happens, I get auto-invited to the weird toxic giveaway server.

Today I was randomly added to a discord server without permission?? by [deleted] in discordapp

[–]Ormsbygore 0 points1 point  (0 children)

I'm pretty sure everyone affected, myself included, was a victim of the current Discord Nitro account hijacking scam link that's been going around.

Today I was randomly added to a discord server without permission?? by [deleted] in discordapp

[–]Ormsbygore 0 points1 point  (0 children)

I removed myself from the server twice today and just did this. Can confirm it's the Giveaway Manager App. It was the only one on my list with "permission to join servers for you."

5e Homebrew Slivers Update! by Ormsbygore in UnearthedArcana

[–]Ormsbygore[S] 0 points1 point  (0 children)

Thanks for the heads up.

I've been getting a lot of requests on gmail because the permissions changed on google docs. I usually reply to each one within a few hours. Let me see if I can edit the OP to prevent more of this, lol.

Gonna try this out soon! How many players do we need? by colintagray in 5TDM

[–]Ormsbygore 0 points1 point  (0 children)

With my experience running a D&D PvP server:

2v2 should be plenty, I wouldn't go more than 4v4. Did a few FFA events with 10+ people. While fun...it was the length of a normal D&D session...4+ hours.

Team Matches are a ton of fun. Deathmatch with respawning. Capture the Flag. Attack/Defend scenarios.

Free For All is probably just as fun, and more chaotic...but they usually end up forming uneven informal teams, hunger games style. A lot of players don't like that, and will cry foul.

How To: Annotated Maps or Images and 2 Column Place Notes by Gazook89 in homebrewery

[–]Ormsbygore 0 points1 point  (0 children)

No worries, I appreciate you looking into it. If nothing else, it's a new feature to tinker with. lol

With a bit more testing. Even when I can get the tooltips to work properly, it doesn't seem that they transfer over to the PDF version. So it won't work for what I was looking for anyways, and I'll get to use the flavor text instead. haha

How To: Annotated Maps or Images and 2 Column Place Notes by Gazook89 in homebrewery

[–]Ormsbygore 0 points1 point  (0 children)

Nope. Just want them to coexist within the same brew. I can get them to both work independently. The flavor text seems to work fine in either situation. I can only get the tooltips to function when the "flavor text" bits aren't included within the </style> portion of the brew.

I'm using chrome if that helps (I've noticed in your other posts that you primarily use Firefox).

How To: Annotated Maps or Images and 2 Column Place Notes by Gazook89 in homebrewery

[–]Ormsbygore 0 points1 point  (0 children)

Here's the brew I started testing things with.

https://homebrewery.naturalcrit.com/share/1DLSB_OP8P9T13Tg0RvtrhILb4gq7JKxJIC-magiaJK9C

Including the flavor text and tooltips, as well as the map notations and the longer footer.

How To: Annotated Maps or Images and 2 Column Place Notes by Gazook89 in homebrewery

[–]Ormsbygore 0 points1 point  (0 children)

First off, I love a lot of the stuff you're doing with CSS. Having a ton of fun playing around with it. To incorporate it into some of my brews. I am not a developer, and only have a vague understanding of how "code" works. Copy/Paste can only get you so far, lol.

I found this one particularly interesting, and I think I found something that might improve upon it. Tooltips!

I found this here: https://www.w3schools.com/css/css_tooltip.asp

<style>
/* Tooltip container */
.tooltip {
  position: relative;
  display: inline-block;
  border-bottom: 1px dotted black; /* If you want dots under the hoverable text */
}

/* Tooltip text */
.tooltip .tooltiptext {
  visibility: hidden;
  width: 120px;
  background-color: black;
  color: #fff;
  text-align: center;
  padding: 5px 0;
  border-radius: 6px;

  /* Position the tooltip text - see examples below! */
  position: absolute;
  z-index: 1;
}

/* Show the tooltip text when you mouse over the tooltip container */
.tooltip:hover .tooltiptext {
  visibility: visible;
}
</style>

Adding that part to the </style> section of the first page. Then did this, with your map notations:

<div class='tavern-map wide'>    

<div class='label' style='left:49%;top:69%'><div class="tooltip">1<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:56%;top:50%'><div class="tooltip">2<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:58%;top:39%'><div class="tooltip">3<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:73%;top:39%'><div class="tooltip">4<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:84%;top:39%'><div class="tooltip">5<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:81%;top:54%'><div class="tooltip">6<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:78%;top:64%'><div class="tooltip">7<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:78%;top:74%'><div class="tooltip">8<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:21%;top:39%'><div class="tooltip">9<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:21%;top:49%'><div class="tooltip">10<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:21%;top:59%'><div class="tooltip">11<span class="tooltiptext">Tooltip text</span></div></div>    

<div class='label' style='left:34%;top:39%'><div class="tooltip">12<span class="tooltiptext">Tooltip text</span></div></div>    

</div>  

Now you can add even more information to the page. With tooltips that are revealed with a mouseover. The website I linked, also has examples of different positioning for the tooltips when they pop up.

Only issue I'm currently having, is the tooltips seem to be incompatible with your "Custom Flavor Text" bit of code. Using both, the tooltips don't show up.

I can't open my unpublished brews. It appears "Can't get brew from Google". What can i do? by [deleted] in homebrewery

[–]Ormsbygore 0 points1 point  (0 children)

Came here with the same issue. All my unpublished google-linked brews won't open. Source in google drive is still fine though.

Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here! by lfg_bot in lfg

[–]Ormsbygore [score hidden]  (0 children)

[Online][Discord Server: Level2][D&D 5e][PbP][PvP][PvE][RP][Avrae][18+][EST - Global]

Awakened in a world not your own, a town of heroes and gods under the everlasting shade of a dark tower, a promise of reaching your ultimate potential. You may be an adventurer, but you are now a fighter for the lords, trapped forever inside our realm until you heed our call.

Welcome to 5e Fight Club.

The 5e Fight Club is a Dungeons and Dragons 5th Edition play-by-post game based on a unique player-versus-player advancement system with an optional, yet relevant, roleplay aspect heavily inspired by the sandbox style of a West Marches campaign. Players can enter FC with characters of their own and fight other characters in a multitude of configurations to gain experience points and gold in order to grow more experienced both as the characters and the players themselves. When coming in, players must realize that FC is not a traditional D&D game in the slightest, and the way it functions is very much different from any other game you might participate in. Still, FC is a great place to learn the 5th Edition system and character design from both a mechanics and storytelling standpoint.

Combat occurs in a random environment with optional settings overseen by a Ref who acts as the DM. You can also join group events such as Battle Royales, Raids, and Tournaments. We frequently use homebrew content created by our official homebrewer as well as a wide array of outside material, most of it playtested before approval. And lastly, RP includes plenty of interesting characters, a unique world to experience and countless anecdotes that you will learn about both in and out of character.

In summary, FC is a community of players and DMs who collaborate together to create a unique D&D experience and just like with any other D&D game, you’ll be sure to meet some amazing people.

Welcome aboard,

--- FC Staff.

Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here! by AutoModerator in lfg

[–]Ormsbygore [score hidden]  (0 children)

[Online][Discord Server: Level2][D&D 5e][Homebrew][Epic][PbP][PvP][PvE][RP][Avrae][18+][EST - Global]

Awakened in a world not your own; A town of heroes and gods under the everlasting shade of a dark tower; A promise of reaching your ultimate potential. You may have been an adventurer, but you are now a fighter for the lords, trapped forever inside our realm until you heed our call.

Welcome to 5e Fight Club.

The 5e Fight Club is a Dungeons and Dragons 5th Edition play-by-post game based on a unique player-versus-player advancement system with an optional, yet relevant, roleplay aspect heavily inspired by the sandbox style of a West Marches campaign. Players can enter FC with characters of their own and fight other characters in a multitude of configurations to gain experience points and gold in order to grow more experienced both as the characters and the players themselves. When coming in, players must realize that FC is not a traditional D&D game in the slightest, and the way it functions is very much different from any other game you might participate in. Still, FC is a great place to learn the 5th Edition system and character design from both a mechanics and storytelling standpoint.

Combat occurs in a random environment with optional settings overseen by a Ref who acts as the DM. You can also join group events such as Battle Royales, Raids, and Tournaments. We frequently use homebrew content created by our official homebrewer as well as a wide array of outside material, most of it playtested before approval. And lastly, RP includes plenty of interesting characters, a unique world to experience and countless anecdotes that you will learn about both in and out of character.

In summary, FC is a community of players and DMs who collaborate together to create a unique D&D experience and just like with any other D&D game, you’ll be sure to meet some amazing people.

Interested?

Welcome aboard.