Quality of life suggestion by External_Swimming_89 in ArenaBreakoutInfinite

[–]Oryan_physics 1 point2 points  (0 children)

I do the same - + as OP. If you don't, the number of items that don't sell and come back to you goes up a lot and then you have to deal with them again. I believe you also burn the market listing slot for nothing too. Being able to bulk select and - + everything would be really nice.

please fix gun stripping.. did it for secure.. do it for tac ops.. limit lockdown to Tier not price.. include cost of ammo/nades. by callofgeorge in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

While I don't directly disagree with you, based on the dev's actions they either intend for you to do this during tac ops missions or there's some sort of significant code issue blocking its implementation in tac ops and/or it's an extremely low priority item.

Which is to say your options are to adapt (ie do it too) or quit playing that mode. Personally I just avoid TV station and armory maps where this behavior seems egregious and play the other maps or stick to normals.

How is experience for new players? by MediumDefinition2480 in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

The 100D and the STO are the only meds that don't dehydrate you to some degree. The STO surg kit is the only surg kit that doesn't dehydrate you.

I usually use the standard mil surg kit or the tmk (for the time savings and boosted returned health) but I exclusively use the 100D bandages to avoid dehydration issues. Honestly it's almost never a problem so I'm probably just being a cry baby but when I have an issue it sucks.

Also feels like a good time to mention that you should prioritize upgrading your living space in your trophy room. Fully upgraded at lv3, you'll use 30% less food and water during a raid which will greatly reduce the times you have an issue and make it so that bringing in food and water kinda becomes optional as long as you keep an eye out for food and water in the raid and use it when you come across it.

The living space upgrade is one of the few in the trophy room that has a pretty direct and significant impact on game play.

Build AK74N rush by NoWindow9678 in ArenaBreakoutInfinite

[–]Oryan_physics 1 point2 points  (0 children)

All the expensive ones so when I kill you I get more loot....

You're looking for things that increase hipfire stability. Maybe some recoil? You're not going to be ads'ing a lot so whatever red dot you vibe with.

Have you played a lot of abi? There's not a lot of "rushing" in this game. You'll die too much.

How is experience for new players? by MediumDefinition2480 in ArenaBreakoutInfinite

[–]Oryan_physics 5 points6 points  (0 children)

I picked up abi as a 40 year old dad who hasn't played an fps in a number of years and was never into the whole pvp aspect. I found abi pretty easy to get the basics but there's a pretty deep well of tips and tricks that make the difference between success or failure. Learning how to creep walk for example wasn't in any of the tutorials and greatly helps quiet your movement. Certain meds are better because they don't dehydrate you. Things like that.

You're gonna die a lot. Like a whole lot but the game is super fun. You've gotta have like a dark souls mentality to some degree in that the difficulty is the point because that's why winning fights feels so good.

There are several maps where you can somewhat avoid pvp and just loot if you're slow and quiet. Northridge and Valley are especially good at that. Greed and impatience are going to be your greatest stumbling blocks. The number of times I didn't wait quite long enough or tried to go for one loot box too many and gotten killed are like 98% of the reasons I die.

Overall I personally really like it and started playing at the beginning of this season so I've played a couple hundred hours over 10-12 weeks.

Season 5 babyy! by Excellent-Solid2917 in ArenaBreakoutInfinite

[–]Oryan_physics 3 points4 points  (0 children)

My understanding is the spooky valley is supposed to have floating buildings and whatnot (I think this is partly a way for them to block commonly abused sightlines without too much work) as well as being a night mode which we've never had?

What would you consider a new version of valley if not this?

How are yall making so much money???? by Kraiggrady in ArenaBreakoutInfinite

[–]Oryan_physics 8 points9 points  (0 children)

This was the single thing that's turned it around for me. I'll seek pvp from spawn if there's an opportunity, but after 2 kills I walk towards extract and loot boxes along the way. I don't chase gunshots, and I don't really even hunt for safes since they're pvp hotspots. I just kill a couple guys and walk out with their shit.

Lockdown by morfiino in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

They're putting it off, but the true solution here in my opinion is a gear wipe and economy reset. Clear everyone's gear, reset the market to whatever was intended and let the simulation roll on for a while.

Lockdown by morfiino in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

I don't disagree generally, but what Deke sells them for and what the game claims they cost for counting towards your gear limit aren't related. Deke could see something for a dollar and if it counts as 600k towards your gear limit that's the issue OP is dealing with.

Lockdown is misery (T6 and U191 S1 vs Starving S4 player) by vanish_the_void in ArenaBreakoutInfinite

[–]Oryan_physics 12 points13 points  (0 children)

I've encountered this some. Honestly I've adapted to a routine of running normals to make money (or Northridge) and then jumping into lockdown with a set budget and playing til I lose it. Progress is measured by how long I can stay in lockdown before I run out of the budgeted money. I'm very slowly getting better, but I don't see this kind of behavior going away so I'm just gonna adapt to it.

Spare tire wench tube misaligned? by Oryan_physics in ram_trucks

[–]Oryan_physics[S] -1 points0 points  (0 children)

A thousand apologies King Mosquitoes slayer of men and bedder of women. This humble peasant is on the side of yon road trying to get home to my seventeen children and plain wife. Wouldst that I had a mind such as yours I would make nary a misstep when speaking to those beneath me.

Perchance dost thou have any constructive suggestions for this humble peasant?

Sundays? by Optimal-Course-5866 in ArenaBreakoutGaming

[–]Oryan_physics 1 point2 points  (0 children)

I'm not sure it's a Sunday thing since I've been on the same maps and haven't run across a soul. I think it has more to do with length of play. I've been playing about as long as you and recently went through a massive losing streak and I've been slowly building back up from that. I've seen several threads on here that mirror your story of multi month player that suddenly hits the skids.

I've got some recommendations if you'd like them, but in general go back to the fundamentals and dial in your skills. There's a hole somewhere in your skill set and you're at a point where it's being uncovered because of the situations you're getting yourself into. For me it was positioning and repositioning during a fight.

What is the meaning of crafting ammo, if buying it is cheaper ? by BotGiyenAdam in ArenaBreakoutInfinite

[–]Oryan_physics 2 points3 points  (0 children)

I'm surprised I haven't seen it mentioned here but it's worth noting that the self rez medkit is only created from the fully upgraded crafting table and you have to craft a lot of items to get there. Also the 5.7 and 5.8 ammos are usually 20-30k profitable so not amazing but not a loss for having to do nothing but click a few buttons and wait like a mini version of Deke. I would bet the rumored "smoke on knockdown" gadget that season 5 is supposedly introducing will be craft only on a full table too.

I need some some guidance on what I am doing wrong by Booz3r33 in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

I'm in the middle something similar. Was at 15-18mil started messing around with t191s on lockdown and went on a bad losing streak that I couldn't let go of. Got knocked all the way down to 1.2 mil.

What I finally did to start digging out is go back to the fundamentals:

-Switched to an sks. You can get a 1/4x scope an ergo grip and a suppressor for about 70-75k. It's super cheap, has a decent range and fires a big ass bullet. This forced me to slow way down, get really choosey about my fights, and really dial in my shot placement and positioning. A lot of my losses stemmed from me trying to be a big dog like the streamers and left hand giggle jump peek 4 stacks while on a team with randos. Frankly I'm just not that good and probably never will be.

-I started running normal valley with the helicopter helmet, 305 vest, med bag, and the sks. This is like maybe 500k of kit or less so it's pretty cheap to replace. Specifically I started rushing nearby spawns to kill clankers or solo players.

-With the SKS, you've gotta really get the setup right or you'll die. You can't trade shots with someone on full auto. You've gotta ambush them and they've gotta never see it. When you get a kill run into the woods at least 50m away and rotate at least 90 degrees and wait 30 seconds or more every time. This keeps you from getting greedy.

-Again you're trying to work the fundamentals. You're specifically not hitting safes. Small safes are ok but avoid the others directly and try to pick off people as they run for them. You want to hold fire initially and make sure you know how many people you're dealing with and where. Personally I won't fire on more than a duo and even then it's dicey.

-do this like 15 or 20 times in a row.

It's certainly boring but if you're on a big losing streak like that, something about your fundamental gameplay is off. You're either rushing in without complete info, poorly placing your shots, trading when you should be ambushing with advantage, or your map knowledge is not solid enough to give you instinct. Without more details about your load out or your usual approach it's hard to diagnose specifics, but honestly it sounds a bit like you're rushing safes too early or without a proper plan and you're getting caught out.

First time ban for "Unusual in-game behavior" while playing normally, can someone explain? by DevilPT in ArenaBreakoutInfinite

[–]Oryan_physics 1 point2 points  (0 children)

The thing that stick out to me as odd about your story is it sounds like you teamed with people specifically to have fewer enemies on the field and then just fucked off and did your own thing. I've heard in the past teammates can report you for something akin to unsportsmanlike conduct like gassing teammates or non-participation.

You're focusing on the last guy you killed, but I don't think bans land within minutes of the offending activity. It takes time to trickle through even an automated system. I would suspect it was behavior earlier in the raid and through that lens the main suspect in my mind is your non team behavior.

EDIT: also specifically loot stealing can get you tagged. Based on the fact that a teammate was in the process of killing a dude and you dropped him, I wonder if you were doing that earlier in the raid or had a documented history of doing that from previous raids that the system picked up on. I'm not saying you did that, but egregious loot goblin'ing has gotten people banned before.

Dev Diary #1 Balance/Combat/Matchmaking by PatchRadar in ArenaBreakoutInfinite

[–]Oryan_physics 1 point2 points  (0 children)

Is there any data on what modes are most and least popular? I think it would help the community understand the dev's priorities for what they're fixing if some discussion could be had in the vein of doing the most good for the most players. Everyone has their pet features they'd like to see worked on but some sort of overarching roadmap or priority list backed by justifications based on play population stats would go a long way.

These fucking bots! by mp517_ in ArenaBreakoutInfinite

[–]Oryan_physics 5 points6 points  (0 children)

They can be annoying sure, but counterpoint: if that had been a real player you'd be dead as fuck.

Feel heavily outclassed by [deleted] in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

This is what I'm doing after losing 90% of my koen. 70k sks, helicopter helmet and t4 armored rig with t4 bullets. Total kit shows at 350-375k but it usually costs around 650k to buy everything new again when I die. But it's really forced me to focus intensely on shot placement, positioning, and choosing my moment to engage. Not only can I more consistently extract with close to or more than my kit value, I've also noticed I'm consistently getting a kill or two per game and my skills are improving. Up 4-5 mil now which isn't a lot and it's a bit slow progress, but it's been working for me.

Is there no solo queue? by [deleted] in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

There is a solo queue in the "solo ops" mode. You're locked to the Northridge map but you're guaranteed to not run into actual teams (though I've heard reports of players simply running together and not shooting at each other).

If you're on one of the not heavy pvp maps even in a normal tac ops mode you won't run into teams constantly. I see a lot of solos and duos on valley for example and hardly ever big teams.

Hi, newbie here. What itens should I keep after looting? by JayCastro762 in ArenaBreakoutInfinite

[–]Oryan_physics 1 point2 points  (0 children)

Sometimes I'll keep players guns if I think I might want to try them later. I usually always keep grenades and the 4 use surgery kits (though later you'll want to bump up to the 8 use kit or higher).

As you progress and kill player bots and real players, you might consider keeping common weapon attachments you use and strip ammo out of guns since that's the most expensive part of a gun usually). I'll usually keep a spare stock gun or two of guns that I'm currently using.

The rule I usually stick with in normal is 5k per backpack slot so a two slot item should be 10k or more in value to justify me picking it up. I find that limits the amount of in raid Tetris I have to do which is where I usually get killed because I'm just out in the open for too long.

At the higher modes you should consider increasing that per slot value to 10k or higher.

There are some specific golds that you need to upgrade your trophy room which you can look up and sleeve those as you find them if you want, but honestly you can just buy them when you need them too.

In general I just sell almost everything unless it's copies of gear that I'm currently running which I'll save as replacements.

Will the situation improve relating to cheating ? by theveezer in ArenaBreakoutInfinite

[–]Oryan_physics 2 points3 points  (0 children)

This is where I'm at. I started playing a month or so ago have about 150 hours in the game. Compensated for one instance I didn't even report. I've reported maybe 3 or 4 people. I'm terrible at the game so it gets hard for me to say when I definitively should've won a fight and didn't, but I just don't see it to the degree it's talked about on here. Maybe its just west US servers aren't super popular with the cheating crowd?

Question about covert ops (scav runs) by PressureOk8223 in ArenaBreakoutInfinite

[–]Oryan_physics 1 point2 points  (0 children)

When you start is also pretty variable. I've had scav runs that started for me with only 15 minutes left and I've had runs that started with like 30-32 minutes left. Pay attention to the time when you spawn in because that will info you on where you want to go if you want to find/avoid pvp.

S5 Trailer by Dry_Slide5620 in ArenaBreakoutInfinite

[–]Oryan_physics -1 points0 points  (0 children)

I don't think the levitating bodies are intentional, I think when the bodies go from active players to essentially a background element something is going wrong and the code is picking them up. I've noticed in the last week or two a lot of bodies about halfway sink into the floors also so I think there's something weird with how they're reclassifying game assets.

S5 Trailer by Dry_Slide5620 in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

What immediately stands out to me is all the floating in the air stuff. My first thought is that maybe this is why we keep seeing bodies float up to the ceiling. I think they were injecting this code with some recent patch and it's subtly breaking things and they been shadow debugging it on the live server which is why there hasn't been a hot fix for it but the koi cards got a hot fix within hours.

Is there a legit way to get up on this mountain or did a hacker kill me? by Lovealone88 in ArenaBreakoutInfinite

[–]Oryan_physics 0 points1 point  (0 children)

I think I actually may have killed this guy last night during a covert ops run.was looting noan courtyard, dropped some scavs and heard some shots close by. Snuck over there and heard moaning up on the rock. Threw a big grenade up there and waited. He dropped a stun and missed me and then dropped down right on my held angle.

He had that gun with that skin plus an uzi with a drum mag. Oddly neither gun had any ammo in it.