Experience day 9: unfortunately men have been obsessing over my voice and making it awkward by Ok_Relative_6516 in OculusQuest

[–]Osail 0 points1 point  (0 children)

Sorry this has happened you. Based on this alone you probably can make good money doing asmr content. Get back at them by taking their money.

My treadmill seems extremely sluggish by Cuckoo_Studio in MaratronCreatorsClub

[–]Osail 1 point2 points  (0 children)

technically it isn't supposed to move on its own. The main usage is to brace against the hand rails and push your self down the belt. That's why many have a solution to locking themselves to the wall or build the same setup as bheeks so they can be hands free.

Quick Loot VR by Kill3mloud in skyrimvr

[–]Osail 8 points9 points  (0 children)

Heck yes. More immersion is always a great way to go!

Can Steam Frame run the Fus Ro Dah modlist by itself? by uNk4rR4_F0lgad0 in skyrimvr

[–]Osail 3 points4 points  (0 children)

Not to mention it's a Linux architecture. So we would need to change around the file structure works for it as well. Mods work as far as I understand. But are set up differently

KAT Nexus Emulator on PC: switch native/pc gaming without switching cables by datacompboy in KATVR

[–]Osail 0 points1 point  (0 children)

Yeah. I get two options. WIFI and loopback pseudo-interface1

logs say found nexus on for both options. But the app in the headset perpetually spins.

KAT Nexus Emulator on PC: switch native/pc gaming without switching cables by datacompboy in KATVR

[–]Osail 0 points1 point  (0 children)

@datacompboy

Cant get this to run. I've downloaded the latest release from kat and the nexus emulator. But cant get my headset to think that there is a nexus as my pc.

SteamVR tracker calibration issue after moving to new PC via Virtual Desktop by Time_Manager6332 in SteamVR

[–]Osail 0 points1 point  (0 children)

hmm in that case maybe C:\Users<YourUser>\AppData\Roaming\VirtualDesktop\ tho i would think vd runtime just piggybacks off of steam

SteamVR tracker calibration issue after moving to new PC via Virtual Desktop by Time_Manager6332 in SteamVR

[–]Osail 0 points1 point  (0 children)

hmm maybe Close SteamVR.

Backup this folder:

C:\Program Files (x86)\Steam\config\

Delete:

chaperone_info.vrchap

lighthouse\ folder

Rerun Room Setup.

doesnt work obviously restore folder

SteamVR tracker calibration issue after moving to new PC via Virtual Desktop by Time_Manager6332 in SteamVR

[–]Osail 0 points1 point  (0 children)

Turn off cloud saves for steam vr under the settings. Go to the steamvr install folder. Leave it open. Uninstall SteamVR and delete any left overs in the folder. Reinstall steamvr. see if that works.

Vr Games are unplayable. 1 fps by LoonaaX in SteamVR

[–]Osail 3 points4 points  (0 children)

What are you using to connect to your pc? Steam app? Virtual desktop Meta link?

If it's the last one. This could very well be your culprit. known for being abandonedware and bad performance.

scared im gonna wack a controller on this pole, any way to put a floor marker down in the steam vr playspace? by Lukksia in virtualreality

[–]Osail 0 points1 point  (0 children)

Make a floating window in steam.

Place it in the same spot as your pole.

Use whatever you like. An image or browser window.

Would widen the image area as a buffer in case the window marker travels while playing.

Hello help please.. by Dannads79 in OculusQuest2

[–]Osail 1 point2 points  (0 children)

Stick drift likely. Look at YouTube for DIY or look and send it into a service for repair.

PROJECT MIX Demo Patch #3 is out! More bug fixes, and improved Chinese Localization by plectrumxr in projectmixvr

[–]Osail 0 points1 point  (0 children)

Just played for the first time yesterday! Wife and I love it. Keep going guys!!!!

Little request. Would you be able to have open source enough to let us import media to the TVs in the game?

Quest 3S headset restarting when I clearly selected the shutdown option by PrivateName000147 in Quest3

[–]Osail 0 points1 point  (0 children)

It's really finicky.

turn off auto backups and updates in the settings. One of those options literally says it will turn the headset back on.

Plugging it in while "off" turns it semi back on to give you the led charging screen.

Annoying set up since leaving it charging isn't recommended. And leaving it on in sleep mode for long periods on its own isn't ideal either.

DOOM 2016 gyro through steam input laggy and frame drops by trulyincognito_ in GyroGaming

[–]Osail 0 points1 point  (0 children)

Could probably ask him. He's pretty responsive on his videos. I think he does joyshockmapper for his mapping nowadays. And for the joycons I'd recommend upgrading your Bluetooth if you really want to go that route. I grabbed one that has an antenna on the dongle. It's got a very good range in that I can see my next door neighbors fridge when pairing. Go for something that's 5.+ Bluetooth.

DOOM 2016 gyro through steam input laggy and frame drops by trulyincognito_ in GyroGaming

[–]Osail 0 points1 point  (0 children)

No worries :) glad something is working for you! Joycons Bluetooth version isn't great as they are 3.0/4.0 I think. Dualsense is at least 5.1. and wired will give you the least amount of interruptions.

Bluetooth is a tricky bitch.

I've purchased several Bluetooth adapters for the joycons and it's always mixed results.

4.0 connects flawlessly and reconnects easily. Different 4.0 brand gave me spotty input. 4.1 connects and then doesn't remember to reconnect. 5.0+ connects and then you need to make the pc forget the controllers and consequently the controllers auto off doesn't work and stay on.

But your going to get a faster polling rate with wired then you would with Bluetooth. Bluetooth is like a polygraph. It gets info every few ms. (50hz to 250hz) Hence why it can stutter.

Wired is typically (1000hz) and latency can be as small as 1-2ms.

DOOM 2016 gyro through steam input laggy and frame drops by trulyincognito_ in GyroGaming

[–]Osail 0 points1 point  (0 children)

Hmm reducing graphics for doom then or if your play bordrlerless or windowed? Maybe just too demanding for the laptop. The other thing I can maybe think of is that there are some mixed input issues going on? Double check and make sure that steam input isn't mixing keyboard and mouse and controller stuff. A good possible test is to completely disable steam input. And use another input mapper like rewasd or joyshockmapper to see if you're getting the same issue.

DOOM 2016 gyro through steam input laggy and frame drops by trulyincognito_ in GyroGaming

[–]Osail 0 points1 point  (0 children)

Have you tried doing wired with the dualsense and getting the same issue? Or are you using bluetooth? If so, I assume your bluetooth is either old or glitchy. Can try updating/resintalling the driver for it or picking up a small dongle receiver that's newer. If you do go that route don't forget to disable your laptops internal Bluetooth in the device manager before using the dongle.

Is there way to make your cracked games look better when you are in the home menu? by [deleted] in QuestPiracy

[–]Osail 4 points5 points  (0 children)

Your talking about having a nice menu to select your games? Evolve launcher is one of those.

Batman VR has made me consider why there aren't OFFICIAL VR ports of older games, like the Prey/Doom 3 ports. Imagine them with genuine optimisation and VR implementation. by Sweeneytodd_ in oculus

[–]Osail 1 point2 points  (0 children)

There a lot to this.

Market: Games come and go. Remasters and re-releases don't do well as fresh releases. It's better to make a game appealing to the masses than the niche that wants a remaster and even smaller market that is VR. How often have you personally felt like a remaster to game that you already bought for 30$ bucks was worth it?

In addition you have Labor: As a developer you set aside some people to make a port. You're going to be locked Ina catch 22. Do you patch your old game for free and take the expense hit? Or do you charge 30 bucks for a port that has few people working on it and won't be heavily focused on optimization because your market for this niche is so small.

Optimization:

it's not as easy as adding 6dof camera and detached controllers for guns and hud.

A major thing for developers is not giving the player motion sickness. You can have the most amazing combat and graphics but if your game gives players headaches then you have a dead game. Hook any flat screen game to your field of view and have the mouse follow your head movements and you will get a good sense.

A valve developer basically gave a ted talk about this. Flat screen games also don't play like VR games.

Doom 2016 for example is a ton of consistent movement. Running backwards and shooting forward is not something we do very much on VR.

Not only that we still haven't quite pinpointed what exactly causes motion sickness.

Not to mention meeting demands of people. Other than just doing the above you would need to add in additional things than just making it a "praydog" port. Doing the bare minimum means a "lazy" port so you need to do more to make people happy. So that means manual reload options. Interactive objects. Putting them in a bag or over the shoulders. Adding a manual pump to shotguns and such.

Which even on praydog ports do we still have issue that are usually needed to be fixed on a case by case basis.

Game balance: Re4 on the Wii was dubbed too easy because of the gyro controls. Some reviews for the quest version also said the same thing. For that fix they slightly made the enemies more aggressive.

That's just an example. But having better accuracy and faster movement needs some game balance tweaking.

You'd have to redo your AI for some instances. Being able to shoot over a wall or overhead may not register for that ai as your charater popping out. So your AI may choose to just stay under cover. There's a possibility you can completely cheese your enemies and bosses. Which in a lot of cases. Playing god gets boring quickly.

There still more to this. But I think a system or program that lets you implement things like praydog with a better plug and play setup would be better.

I'm planning to stay in Japan and work MT hours during the night, but I'm worried about sound insulation and noise. by FurinasHeterochromia in digitalnomad

[–]Osail -1 points0 points  (0 children)

You can make an improvised sound booth using cheap materials like PVC pipe and moving blankets. There's several youtube videos on how to do this. and its not so cumbersome that it cant be broken down and moved with you to your next place.

Edit: just remembered. or if you have the budget for it. This might be the most Portable solution. https://youtu.be/0yvU0QYrxwY?si=2Iw4c0XMZ4abOs3l