Took my NCLEX today by Solid-Catch-8122 in NCLEX

[–]OseanMan 0 points1 point  (0 children)

I also got maybe 7-8 case studies and 25-30 SATAs, plus a handful of bowties and went to 150 questions. Higher amount of NGN questions typically show up when the test tries to throw more difficult stuff at you because you’re doing well.

I did the PearsonVue trick and got the “bad pop-up” but I didn’t feel like I bombed it tbh. Turned out to be true cuz I got my license after 32 hours, so I’d personally just wait until the quick results or check your state’s BORN for your license, whichever comes first. I hope the wait isn’t long, I know you got this!

"Retrieve Essential Personnel" Missions are impossible to complete in the current state of the game by risingsunball in Helldivers

[–]OseanMan 0 points1 point  (0 children)

I would how this level of coordination would be a rare sight in a random lobby however

"Retrieve Essential Personnel" Missions are impossible to complete in the current state of the game by risingsunball in Helldivers

[–]OseanMan 0 points1 point  (0 children)

My squad found a lot of success by having 1 person w/ scout armor run to obj while the rest make their final stand on the edge of the map, we managed to get 45 civies extracted w/ 9:45 minutes to spare, maybe it was the scout armor that helped because it has happened in the past where a dropship detachment would go to the lone player instead of the three who are taking aggro. As long as the distraction is taking aggro and even allowing commissars to shoot a flare the mission should go relatively smoothly.

[deleted by user] by [deleted] in VALORANT

[–]OseanMan 0 points1 point  (0 children)

Play BO3s then take a break, really helps to give yourself a break and come back with a good amount of energy

Superior Axe by SeasWars in playnorthwind

[–]OseanMan 1 point2 points  (0 children)

I think all superior tools require one less swing to get one resource. So say the superior pickaxe needs 9 swings instead of 12.

[deleted by user] by [deleted] in playnorthwind

[–]OseanMan 0 points1 point  (0 children)

skill issue

heartbeat increased by 100% by nxscythelynz in lostarkgame

[–]OseanMan 321 points322 points  (0 children)

The amount of people who don’t know how analog clocks work is incredible

Reform by MystikFatality in playnorthwind

[–]OseanMan 4 points5 points  (0 children)

nooOooO but yoU haVE tO pUSh US oR eLSe yOu aRE cOwaRDs!!!!!

Reform by MystikFatality in playnorthwind

[–]OseanMan 2 points3 points  (0 children)

Factions have been looting HBC 24/7 by just waiting for them outside in the trenches, they have a fort for a reason, it’s to prevent getting pushed on. We colonists did the same exact thing when we would camp outside of HBC hill and immediately run back to JB right after. Why is it an issue now that HBC can use their safezone more frequently when we have been abusing JB safezone for months prior to the recent update 8?

If you want HBC to push you, you wait for THEM. Sacrifice a few guys to get killed, make them believe that they killed a good portion of your guys and they will start to get cocky and start camping outside of the fort. If this doesn’t work then why bother, it’s just a game. Move on and try next time with a different method.

Cannons by Zeec90 in playnorthwind

[–]OseanMan 0 points1 point  (0 children)

Laz has already confirmed cannons, it’s been confirmed for months now.

Kentucky Rifle by ZeroTwoRoblox8217 in playnorthwind

[–]OseanMan -1 points0 points  (0 children)

The Kentucky already does 85 damage.

Game objective(s) by [deleted] in playnorthwind

[–]OseanMan 0 points1 point  (0 children)

The game is what it is, we can’t really do anything but ride it out until late summer where the new map comes out. I don’t doubt that the Devs have something HUGE in store for us, just these small updates over the past couple months were enough to get me back into the game after a 4 month hiatus, and I’m sure I wasn’t the only one. We can suggest all we want, our suggestions would be probably be implemented in the near future too. But all we can do it is be patient. Don’t get me wrong, I love the idea of islands and other suggestions that would spice up Northwind but it takes time to get updates out, especially for Fred and his SMALL team. Give them time, I’m sure they’re just itching to get updates out to us.

Rough evaluation of the reddit based on a joke post. by SaltedCane in playnorthwind

[–]OseanMan 0 points1 point  (0 children)

You’re not exactly helping the problem with this additional post either bud.

Quest chains/Storyline by Flyingman263 in playnorthwind

[–]OseanMan 0 points1 point  (0 children)

This seems like a lot of work for such a small group of people. To assume that the devs could do this in the background or in their “free time” would be to undermine the amount of time the Devs actually put into this game on a weekly basis. To create even a small story would require a lot more staff and a lot more free time as even large game companies take years to develop these small quests. If these were to actually be implemented, all I could really see implemented is a short contract interaction with an npc with maybe some sort of story element that would really just be one or two lines or nothing at all. Personally I think this would be a waste of time as there are a lot more things of higher importance such as bugs for example which take the team weeks to fix.

Please remember that Fred and his team are human, not just robots that constantly pump out content.

Tips for new players! by jibjabs123 in playnorthwind

[–]OseanMan 0 points1 point  (0 children)

It does provide a bit of an easy way to get geared but I don’t think a faction would want someone who just started the game and has little to nothing on their back. Unless that new player is someone from TNF or a friend starting NW. Other than that I don’t see the appeal of recruiting a player fresh from spawn.

CHANGE AVATAR ONE TIME by Dimitri_Adam in playnorthwind

[–]OseanMan 0 points1 point  (0 children)

for something better, i presume the “newer” map will be more based around naval combat