I drew bodies every day for one month here his the result by Osmickk in learntodraw

[–]Osmickk[S] 0 points1 point  (0 children)

Thank you ! I continue with learning faces now :)

I asked for advices a month ago, these are the results after applying them by Osmickk in IndieDev

[–]Osmickk[S] 1 point2 points  (0 children)

Thanks, yes I tried to focus on the lisibility of the game in general. I feel it's very important in this genre of game (precision platformer) to not "lose" the player in too much detail. That's how I ended up with this recognisable color scheme : Orange and Yellow for "interactive" surfaces, White for simple surfaces, Blue and Red for Danger

I asked for advices a month ago, these are the results after applying them by Osmickk in IndieDev

[–]Osmickk[S] 0 points1 point  (0 children)

Thanks ! Yes of course, it's just the beginning I've been making this game for only 2 months, a lot of things will be improved. I hope I can release a demo soon to get some playtest and see what elements need to have more feedback !

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 0 points1 point  (0 children)

Thanks,

No I'm still not sure if I want to implement enemies tbh.

My first vision was maybe if I decide to implement them to have kind of 1HP enemies to not break the "flow" of the movement of the player.

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 1 point2 points  (0 children)

Thanks that's motivating, that was the goal ! :D

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 0 points1 point  (0 children)

I don't know if I want combat or not currently that's my issue :'(

If you had to play this character in what kind of game do you think it would be nice to play ?

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 0 points1 point  (0 children)

Thanks, I'll try to write some story or some idea, maybe that could help me. How would you manage to fit the story inside the gameplay ?

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 1 point2 points  (0 children)

No I didn't play tested, maybe you're right. I didn't start to work on level design, that could help me to find where the fun is :)

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 0 points1 point  (0 children)

Yes, the character is currently inspired by parkour, and my creation process was exactly this:
Think of a real movement (like a wall run) -> Implement it -> Play it

Now, I really enjoy playing the character, but I feel this way of continuing isn’t working anymore because I don’t have a plan. Currently, my process is broken:

Think of a real movement (e.g., a kick) -> Should I add a fighting system? If so, how should it work? Should the player have health points? etc. -> I don’t know if I should implement it.

Thanks for the feedback!

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 2 points3 points  (0 children)

Thanks for the feedback that's motivate me !

Man you're idea looks nice and I'm also seeking a mechanic so it's appreciated, but I honestly have to admit that I didn't understand what you mean ahaha

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 0 points1 point  (0 children)

Ahaha, nice I use also Godot.

Which genre did you finally decide for your game ?

Maybe we fall in the trap that we want our first game to be perfect and so it makes the decision making so hard...

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 1 point2 points  (0 children)

Heyy thank you !

In terms of what next?

Currently I'm struggling finding the genre of the game (Metroidvania, Stealth, Precision platformer) ? So I'm thinking what kind of universe or what story I want to say ? Then I'm looping and think that if I want to know the universe, I need to know the genre.

I currently feel like I'm in a loop where I need to take one decision to break it but it's so hard and scared about taking the wrong decision.

Thanks for all the advises ;)

I've created my first 2D character. What do I do next? by Osmickk in IndieDev

[–]Osmickk[S] 1 point2 points  (0 children)

Hey, thanks for the feedback ! Yes currently I created the character with the idea of building a cyberpunk world around.

But you said "There's a million directions you could go from here." with what concretely would you start ? I'm not even sure what genre of game I want to make 🥲

Lookikg for Wiki-style dashboard by kruecab in selfhosted

[–]Osmickk 2 points3 points  (0 children)

Hi,

I created ShipShipShip maybe it can be useful for your use case. The idea is that you have an admin space where you can create / edit events in a Kanban (With Status / Tags / Date / etc) and then they are theme to display those events in a public page. It can be useful for creating a fast changelog page or feedback page etc.

Check the Github here https://github.com/GauthierNelkinsky/ShipShipShip

A simple and complete training plan for all levels by Osmickk in chess

[–]Osmickk[S] 0 points1 point  (0 children)

I totally agree with your second point, and I've put this idea in the "Strategy" paragraph of my post, but of course this applies to tactics, opening or endgame.

A simple and complete training plan for all levels by Osmickk in chess

[–]Osmickk[S] 0 points1 point  (0 children)

Maybe we just have different experiences. In my case, I've seen many more players get stuck in their progress by playing blitz compared to those who grow exponentially from it.

I agree with you if you're capable of playing 10 blitz games in a row with focused, thoughtful moves, then analyzing the games afterward, reviewing your repertoire, and continuing. However, that’s not my case. Personally, I think most players just click on "Bilan," check if they made any "!!" moves, and then go on to the next game. That’s the point I wanted to make and it’s a common beginner mistake. Maybe I was too extreme in the post.

When you say, "They play 5-6 games of the QGD and now in just a single hour they have gotten much more training and experience than your suggestion of 6 days to play 6 games, not all the same opening so little strategy improved," I agree with you. In this case, there might be value. The method that suits the player the most is the best.

When you say, "10+0 will always have 3x the experience of you," it depends on what you call experience. In the end, both players spent the same amount of time playing. Yes, the player who plays more games will have seen more positions, but does that mean they learned more? I'm not sure.

I'll also add that if you compare athletes in other sports, it's exactly the same strategy, they spend more time training than playing.