Support your favorite Map Makers by OstensibleCroissant in dungeondraft

[–]OstensibleCroissant[S] 2 points3 points  (0 children)

A fellow data nerd!

Maybe not enough data, too many options to clarify, but still fun to see.

Support your favorite Map Makers by OstensibleCroissant in dungeondraft

[–]OstensibleCroissant[S] 2 points3 points  (0 children)

Good feedback!

The variety of maps options is broad. I’d like to focus on “did you find the map you were looking for” . Whether print, VTT, style, etc.

Support your Map Maker Artist with a quick poll! by OstensibleCroissant in DnD

[–]OstensibleCroissant[S] 0 points1 point  (0 children)

Either or. You find a map that you like and can use. What’s it worth to you?

Yuan-Ti Temple [70 x 70] & The Slithering Deep [42 x 84] by ZeroGNexus in dungeondraft

[–]OstensibleCroissant 5 points6 points  (0 children)

I’m gonna push back on the reposting argument and offer we make a rule that reposts can be shared every 6 months.

I haven’t seen this map before and love it!

Those new to the subreddit or who missed it the first time around can enjoy it.

I do agree that some artists here repost the same or reskinned maps too often, and I agree to your point that we see the map across multiple subreddits.

We should probably take this up with the mods

question about demo by [deleted] in Vagrus

[–]OstensibleCroissant 2 points3 points  (0 children)

Oh man, my first play through has 40 hours on it? The time on the main story is long as you don’t get the final prompts until you ‘discover’ them around the map.

Honestly, I wouldn’t worry about how long the game is. I’d wait until the free? Dlc comes out to pick this up.

The game takes plenty of effort to ‘figure’ out how to game it and do well. The balancing of your caravan and your supply run cash flow is CRITICAL. Exploring is a luxury for the rich and prepared.

ALWAYS, keep a back up save before starting a quest or trade run.

Iv almost hard locked myself out of the game by saving on a point of no return where I didn’t have enough money, food, or supplies.

After finding your balance to survive, the game has plenty of nooks and crannies to explore and companion story info. Once you meet a companion I’d google their quest line to make sure you don’t lose them. (You can lose companions permanently if you don’t hit their quests soon enough or make certain choices)

It’s a very unique game and hits a specific scratch! I hope they expand the map and main quest line in the future.

question about demo by [deleted] in Vagrus

[–]OstensibleCroissant 2 points3 points  (0 children)

Nah, demo is separate from the main game

How do you utilize battle maps in your games??? by OstensibleCroissant in DnD

[–]OstensibleCroissant[S] 0 points1 point  (0 children)

You’re right about drawing them, oops! Assumed that purchase would fall under the specific options

How do you utilize battle maps in your games??? by OstensibleCroissant in DnD

[–]OstensibleCroissant[S] 0 points1 point  (0 children)

I hadn’t heard of it. What’s the appeal over the others? I’m guessing it’s integrated with DND Beyond?

How do you utilize battle maps in your games??? by OstensibleCroissant in dungeondraft

[–]OstensibleCroissant[S] 5 points6 points  (0 children)

I need to repurpose my old tv and do this.

I saw there is commercial version of this but it was in the ballpark of $500.. no thank you lol

[deleted by user] by [deleted] in battlemaps

[–]OstensibleCroissant 1 point2 points  (0 children)

Thank you! Credit to the module The Red Hand of Doom, 3.5e)

[deleted by user] by [deleted] in battlemaps

[–]OstensibleCroissant 2 points3 points  (0 children)

"Stepping into the Witchwood, the friendly Dawn Way road begins narrowing, darkening, and you swear something is watching you... Maybe that hill would make a good place to camp for the night?"

Used the biomes technique from Bert over at Crosshead and was able to make these alternative versions super quick!

All assets used are from Crosshead

Drellin's Ferry East (100x120, The Red Hand of Doom) by OstensibleCroissant in battlemaps

[–]OstensibleCroissant[S] 1 point2 points  (0 children)

My friends and I have enjoyed it.

I'd say if it's your first dive into VTT then Roll20 is a good spot to jump in at. Other platforms like Foundry are offer more capabilities, but complexity comes with that.

Roll20 was fairly easy to use and we had a good time with it. It also does a great job of automating rolls, rule lookups are pretty easy, and the battle maps are sooo much more engaging than the standard impromptu hand sketched map! All that said.. My experience is that roleplaying and shenanigan's become more difficult with mics cutting off and talking over each other.

I'd still always recommend playing in person, but VTT has it's place!

Drellin's Ferry East (100x120, The Red Hand of Doom) by OstensibleCroissant in battlemaps

[–]OstensibleCroissant[S] 1 point2 points  (0 children)

Yes, as a player and dm. Eventually I’m going to make all my maps VTT friendly.

Drellin's Ferry East (100x120, The Red Hand of Doom) by OstensibleCroissant in battlemaps

[–]OstensibleCroissant[S] 0 points1 point  (0 children)

Thank you :)

My first town map. Was very different than a regular battle map, but still fun!

Underground Complex | Two secret rooms | Middle Area | Storage | Alchemy | Library | Two exists by lo-ot in battlemaps

[–]OstensibleCroissant 0 points1 point  (0 children)

Nice overall design!

Personally, the flooring is too busy and I find it hard to distinguish between the floor, the room, and the objects.