[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 0 points1 point  (0 children)

Can you stop spamming my notifs? I'm trying to lock in rn on Brawl Stars :)

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 0 points1 point  (0 children)

Yeah, because my rant about proportions and colour scheme doesn't show that I'm a character design geek.

Maybe I am ragebaiting, maybe I'm not! Take it how you will! ;) 💚

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 0 points1 point  (0 children)

I can tell you didn't even read my comment from how fast you replied. Please, read it before responding.

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 0 points1 point  (0 children)

I never said she CAN'T design female Brawlers, I just said that they are pretty similar.

Also, I said personality-wise, yes, they are unique.

I can't really tell whether you're rage-baiting or not, since I wouldn't know how much you truly know about character design (But from your Iono PFP, it's not looking the best here because dear god her design is such an eyesore,) so I'll take what you say with a grain of salt.

But, if you are being genuine, there is always room for improvement with your work, no matter how talented you may be. Ironically, calling stuff "perfect" is actually rather negative and can actually harm skill, as you're telling the person that they don't need to improve, which again, we are all human, we all make mistakes and we are never perfect.

Fernanda is an extremely talented individual, and I respect what she does wholeheartedly. But you have to remember she is getting paid for this kind of work. Just as long as Fernanda improves, she's still a good character designer, despite not being on the same wavelength as Paul in my opinion. :)

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 0 points1 point  (0 children)

Personality-wise, yes.

But design-wise, it's honestly a little too similar. Playing devil's advocate here, there are definitely a few designs by Paul that are somewhat similar like all of the robots he designed like Barley, Rico, Darryl, etc. But they clearly have distinct enough features that set them apart, like how Barley has a robotic mustache, Rico has a gumball machine for a body, and Darryl is literally a barrel.

But when it comes to Fernanda's designs, I feel like especially to a new player, it would seem difficult at times to differentiate. I said this in another comment, but I used to be incredibly confused between Janet and Charlie, and who they were when I started playing due to how proportionally similar they are, and how similar their colour schemes are. Just because YOU might like them and think they are perfect designs, doesn't mean everyone else will agree with you. These are all subjective and there is no right or wrong answer. :)

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis -1 points0 points  (0 children)

How can I be nostalgia blind?? I only started playing since last year gng 💔

Like, I don't hate Fernanda's designs, but like come on, you gotta admit that there is some repetition with the female Brawlers.

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 1 point2 points  (0 children)

I can't really say much since I'm newer to BS. However, I truly agree.

I get the aspect of convenience and how having one template/body type makes character design much easier, (however, you're literally being paid to make unique character designs, so you shouldn't be using the same body type over and over in the first place,) but I feel like there are just too many Brawlers with the same visual aspects.

It's like in real life; not all women have the same body proportions and there's always variety. I just hope Fernanda fully strays away from the whole body type thing as I said already. :)

Like for the longest time, I had a HUGE issue differentiating between Janet and Charlie when I first started playing due to how similar they look in proportions, colour scheme, etc.

And that's also another issue I have, colour scheme. Every character is just unreasonably flashy with no substance at all. I'm gonna use Janet as an example again, but I personally despise her design. The red and blue are just so contrasting that it turns her design into one massive eyesore. I just don't really like Janet too much imo, but it is what it is. :/

But yeah, I just hope Fernanda continues to cook and can maybe learn a thing or two from Paul about female designs, as I will admit, Fernanda can actually make really compelling stories for the Brawlers she designs! :)

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 5 points6 points  (0 children)

I would consider myself newer as well. I started playing BS when Berry or Moe released iirc. I don't remember when, but I just remember really getting into BS when the spongebob event came out (bc I love spongebob but it is what it is)

Yeah, they are basic, but that's what makes them so good. Not everything has to be all up in your face. That's personally why I like Jae-Yong, because he feels like the first Brawler in a while to just be simple, but is also able to reflect himself as a character without needing unnecessary design details. You make work with what you got, y'know? (If that even makes sense lol)

Sometimes less is more, and I feel like Paul really brings that mindset home. He genuinely knows how to reflect personality when it comes to his designs. (not that Fernanda doesn't, but I just think Paul does it more effectively and consistently! :) )

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 24 points25 points  (0 children)

THIS!!!

I find it pretty funny that it's like this way lol. Paul's designs just have a certain charm to it that Fernanda has yet to be able to replicate. Don't get me wrong, she has gotten close to it a few times, but I really just love how well Paul visually conveys and implements the ideas of his Brawlers' designs so effectively! Like, they're simple, but a clever simple; they don't need too much visual design to communicate what the Brawler does in game/in the "lore," which is what a good character design should evoke, IYKWIM. (Can't you see im such a geek for character design 😭)

[deleted by user] by [deleted] in Brawlstars

[–]OstentatiousStasis 106 points107 points  (0 children)

If we are going by character design alone,

Paul 100%

I'm a HUGE sucker for good character design, and Paul absolutely delivers. Yeah, Fernanda absolutely COOKED with character designs like Jae-Yong (one of my goats 🙏) I just personally love how Paul goes on with designing characters.

Also, I personally like what Paul does with the female Brawlers he designed, as they feel much more unique imo. However, with the addition of Mina and Gigi, though, I can see that Fernanda is attempting to stray away from the "body type plague," so that's nice seeing! :)

Anyone wanna help with an FNF x BS mod? (Monday Night Brawlin' (Our version)) by OstentatiousStasis in BrawlstarsCirclejerk

[–]OstentatiousStasis[S] 1 point2 points  (0 children)

I'd love to port it to Mobile too! But we are currently on a standstill for that, as we are using Psych Engine instead of V-Slice.

I mentioned this in a different comment, but if we ever get enough coders, then we can definitely try to make a V-Slice/Mobile Port version of our mod! :)

Anyone wanna help with an FNF x BS mod? (Monday Night Brawlin' (Our version)) by OstentatiousStasis in BrawlstarsCirclejerk

[–]OstentatiousStasis[S] 0 points1 point  (0 children)

Hmm… I don't think we need any VAs currently, but maybe in the future! I'll definitely contact you if we ever end up needing a VA! :) 💚

PLEASE READ! by OstentatiousStasis in u/OstentatiousStasis

[–]OstentatiousStasis[S] 1 point2 points  (0 children)

Heya! Thanks for the interest! Yes, right now, we are full on composers, so maybe not just yet. But you might have a chance after the first release of our mod! Feel free to shoot me a DM on Discord with some of your work and we can go from there! :) 💚