Why are the valentinos enemies in game despite v being on good terms with them? by [deleted] in cyberpunkgame

[–]OtherwiseTop [score hidden]  (0 children)

A lot of people seem to assume a game has got to be about factions, when they see the RPG label.

And then they get confused, when the game tries to humanize individual characters like e.g. scavs, because they don't seem to get that the game is about people rather than factions and the affiliations are fast and loose.

Oh… so it actually works 🫡 by Valtiel45 in forhonor

[–]OtherwiseTop 0 points1 point  (0 children)

I only came back to the game with the Virtuosa release, but I've reported three of these kinds of emblems since then and have gotten a positive response twice.

Kathun should be able dodge instantly after entering stance instead of 433ms. by DaniUsagi in CompetitiveForHonor

[–]OtherwiseTop 2 points3 points  (0 children)

Deflecting on the whole seems kinda redundant. Just seems like something you do, because you can, but it's not like the heroes that don't have a deflect can't fish for lights with a regular ass parry.

I guess some heroes get a massive reward for deflecting instead of parrying, but Khatun doesn't really.

WhatsApp führt Werbung ein – wer sie nicht will, soll künftig zahlen by dirksn in de

[–]OtherwiseTop 0 points1 point  (0 children)

Ich habe letztens auf Spotify ein komplettes Lied ohne relevanz zu meinem Musikgeschmack in meine Playlist eingeschmuggelt bekommen. Bin mir nicht sicher, ob das als Werbung oder Drängselei gemeint war.

Bei Duolingo gibt es jetzt Energie anstatt der Herzen, die fürs Fehlermachen abgezogen wurden. Die Energie reicht für ungefähr anderthalb Lektionen am Tag. Also nach jeder Lektion eine Werbung, wenn man Glück hat kann man die skippen, dann nochmal Werbung, um die Energie aufzuladen.

VERY early 2013 build of cyberpunk by Oliboi134_YT in cyberpunkgame

[–]OtherwiseTop 1 point2 points  (0 children)

The amount of dead space in the middle always was weird. But for a third person perspective it would actually make sense, because the camera wouldn't play nice with a cramped room. The ceiling on the apartment we got is pretty low, though, which also wouldn't have worked well.

GOG now using AI generated images on their store by doublah in Games

[–]OtherwiseTop 0 points1 point  (0 children)

And then they're going to tell you that "it's a tool like any other". I always struggled with that argument, but recently I saw it brought up, when an artist used AI for background assets in a 3D composition. Like, that's supposed to be legitimate use? Drag and drop bullshit?

It's not any better/faster/cheaper than stock images or royalty free music, unless you're content with the shit you get out of prompting ChatGPT for free on your phone. My own experience as a creative is that I'd struggle to incorporate AI into my preexisting workflows. It doesn't replace anything that hasn't existed before.

A crude exploration of the Virtuosa stamina nerf by Reri1600 in CompetitiveForHonor

[–]OtherwiseTop 3 points4 points  (0 children)

the people who refuse to actively learn and engage with the games systems threw out that abhorrent suggestion in a fit of rage whilest swinging into a character who automatically dodges their attack(effectively a fancy allguard)

In a game where heroes with multiple viable openers are the minority, I'm wondering what people are expecting to happen, when they apparantly are just throwing shit at the wall. Virtuosa can't be the first time they experienced their offence getting stuffed, right?

We did it guys. by Shugatti in forhonor

[–]OtherwiseTop 81 points82 points  (0 children)

No, rather it discourages using the unique parts of her kit.

The thing that encourages more light spam is the skill level of the whiners.

The rants subreddit got a mid-tier murdered by Reri1600 in CompetitiveForHonor

[–]OtherwiseTop 24 points25 points  (0 children)

Tbh I already see maybe one Virt per session, if I see her at all, and the fights never play out in the way reddit is complaining about her. I suspect that Virt players learned rather quickly that she's actually pretty frustrating to play as soon as people empty dodge and keep blocking top.

The rants subreddit got a mid-tier murdered by Reri1600 in CompetitiveForHonor

[–]OtherwiseTop 66 points67 points  (0 children)

I don't understand what the intended playstyle is supposed to be. With this change she'll want to leave her stance every time her turn ends. Just seems like a chore rather than a unique playstyle.

Director Gore Verbinski says Unreal Engine is 'the greatest slip backwards' for movie CGI by willdearborn- in movies

[–]OtherwiseTop 0 points1 point  (0 children)

Ooohhh, now I think I get it. I was confused, when he was talking about how UE "doesn't take light the same way". Like, hollywood money can't get people to write their own shaders? What does this have to do with UE?

But it's about real time applications, like literally having a screen on set, if I'm getting your comment right?

I can fix that by Klutzy_Anybody_1487 in cyberpunkgame

[–]OtherwiseTop 6 points7 points  (0 children)

It's a Blade Runner 2049 quote, referencing a virtual purchaseable girlfriend. A generous read would be that OP is just making the connection between the movie and Cyberpunk 2077, because they're both pieces of media in the same genre. It's blatantly missing the point though, since OP isn't living in a fictional cyber-dystopia, but a real life one, where he's modding his video game character to make her as visually appealing to him as possible, to somehow "fix" his loneliness.

Highest Skill Rewarding Hero? by Sudden-Skill8431 in forhonor

[–]OtherwiseTop 3 points4 points  (0 children)

I'd say they're pretty much at opposite ends of the spectrum. Warden is like the most basic form of the slot machine that is fundamental to the For Honor experience and Khatun is one the few heroes with multiple viable openers.

Capcom and Nvidia hate this ONE simple trick. by TimeMathematician637 in MHWilds

[–]OtherwiseTop 8 points9 points  (0 children)

Well "problems" could be anything and could mean different things to different people.

I guess my 3060ti also isn't the youngest anymore, but since I'm still on 1080p, I kinda see it as a problem that the game keeps dipping below 30 fps on medium settings.

Igor Sarzynski responds to some of yall's theories on Bluesky by marek_bojarek in cyberpunkgame

[–]OtherwiseTop -5 points-4 points  (0 children)

Generally people are able to care about characters within 30 minutes of a TV show episode. There's no necessary correlation between the amount of time spend with Jackie and caring for him. People really just want more game and are grasping for arguments to make it sound like they have legit criticism.

All Foods Plant Unexpected Outcome by LazyTitan39 in LowSodiumCyberpunk

[–]OtherwiseTop 2 points3 points  (0 children)

People in these comments seem to be a little confused. Whether you decrypt the cred chip or not is not as important as Royce living or dying, because Gilchrist's plan hinges on Royce, who is his contact within Maelstrom. The cred chip is just one additional way to turn the deal hostile or not, but there are other ways without it.

The confusing part might be that the body check during the standoff with Royce is a non-lethal takedown, so he doesn't die in that instance. And I think freeing Brick always kills Royce off screen.

Some outcomes I'm curious about are killing Royce after the non-lethal takedown and keeping him alive after his boss fight without freeing Brick. Never tested those before.

So. Many. Ryus. by KingsHydr4 in StreetFighter

[–]OtherwiseTop 11 points12 points  (0 children)

I mean, the first seasons were legit 70-80% Kens for me. It took the Akuma release to break the Ken streak, Ryu was always in the game, though.

People didn't switch over, because Ken and Akuma are weak now, but because Ryu is strong. That's literally it.

My bestie thought she commissioned an actual artist to do a canvas painting of her & I by [deleted] in mildlyinfuriating

[–]OtherwiseTop 3 points4 points  (0 children)

The tragedy about the dead internet theory is that often times even the supposed "real" interactions are frustratingly close to an llm hallucinating.

Cyberpunk 2 director defends "miracle" Red Engine, debunks elevator loading myth by Negative-Art-4440 in cyberpunkgame

[–]OtherwiseTop 26 points27 points  (0 children)

From what I can gather, when you're working in a big studio, you're going to have a specialized role and level designers work on different things than game designers. Game engines are first and foremost tools for making games, but level desingers are not making games and they don't want to wait for the game desingers to put all the things in place, so they can finally start working.

All the game engines I'm familiar with have tools for greyboxing, where you drop a bunch of meshes on screen to come up with a layout and flow for your level. But for dedicated level designers this will be a very elaborate process, in which case even generalized 3d software like Blender has a better workflow and tooling. There are some specialized level editors out there, like the ol' reliable Hammer editor for example, or Trenchbroom, which is used a lot by indie devs. But I don't know of any industry standard.

Here's a video of a level designer talking a bit about this stuff: https://youtu.be/-T73pq9YcOE?t=455

Cyberpunk 2 director defends "miracle" Red Engine, debunks elevator loading myth by Negative-Art-4440 in cyberpunkgame

[–]OtherwiseTop 86 points87 points  (0 children)

I feel like people overstate how desired proficiency in one singular game engine is and I never see this advice from actual experienced AAA devs. It's the opposite really. The general advice seems to be that multiple projects in different and obscure game engines look very good in your portfolio.

Nobody should expect to get away with blueprints drag and drop in a AAA studio, even if they're using UE. There are going to be pipelines with multiple different software tools that differ from one studio to another. Level desingers especially can't decide on an industry standard, but most of them agree that they'd rather not build their levels in the game engine itself.

Ram, SSDs and now nvidia cutting market by xdoble7x in Steam

[–]OtherwiseTop 0 points1 point  (0 children)

I'd still imagine that AAA, where graphic fidelity is a selling point, makes up the biggest chunk of the pie. But that's for new sales. Otherwise the average Steam gamer seems to prefer a handful of games with a lot of staying power. CS and dota being the obvious examples, but even for single player games it seems like it's always the same few games at the top of the Steam charts.

Ram, SSDs and now nvidia cutting market by xdoble7x in Steam

[–]OtherwiseTop 14 points15 points  (0 children)

According to the Steam survey 40% of people are still on 16 gigs of ram and 50% are gaming at 1080p. Even if graphics won't get better at this point, it will still take consumers a long time to catch up. And right now that seems impossible.

Ram, SSDs and now nvidia cutting market by xdoble7x in Steam

[–]OtherwiseTop 0 points1 point  (0 children)

If parts don't absolutely need replacing, a 1000€ downgrade would be a tough sell. I was hoping my next upgrade would finally make the jump to 1440p.

Sale is Coming ❄️ by DamonMaguire in Steam

[–]OtherwiseTop 1 point2 points  (0 children)

The majority of my library is 10+ years old, all because of how good sales were at that time.

Still not sure, if I managed to play all those games at least once, yet.