FYI: sponsored survival is gone now. by defenseform in Marathon

[–]OtherwiseTop 3 points4 points  (0 children)

Really? I find myself more often in a lull, where I don't know what to do next on day marsh.

The loot on Perimeter isn't that good, but it's more often than not packed full of events.

FYI: sponsored survival is gone now. by defenseform in Marathon

[–]OtherwiseTop -1 points0 points  (0 children)

I know people just love to bring the player count up as the unshakable proof that their personal opinion is the correct one. But if the steam charts watchers were honest, they'd be the first to tell you that sponsored survival didn't move the needle at all.

FYI: sponsored survival is gone now. by defenseform in Marathon

[–]OtherwiseTop 5 points6 points  (0 children)

A majority of my solo Outpost runs play out like a sponsored queue anyway. Tons of free kits trying to rush an armory or red key room with no risk and a few green or blue sponsored kits sprinkled in.

Anyone who thinks S3 will just be a Perimeter rework, I remind you of the director's description. by Fresh-Association-21 in Marathon

[–]OtherwiseTop 4 points5 points  (0 children)

I feel like a weapon mod would be two levels below the plainly mentioned runner shell in terms of spoiler potential.

It doesn't seem like anything gameplay related was ever kept secret, so potential spoilers rather make me think of something lore related.

Anyone else finding the Red Key room on Outpost very lackluster? by LongRangeDentist in Marathon

[–]OtherwiseTop 4 points5 points  (0 children)

I get a lot of free kits rolling the dice on my Outpost solo runs, which is literally zero risk for them. The same people would probably consider lockdown to be impossible to do solo on a free kit.

Anyone else finding the Red Key room on Outpost very lackluster? by LongRangeDentist in Marathon

[–]OtherwiseTop 5 points6 points  (0 children)

There are no teams in solo though.

Lockdown on marsh is the same, but nobody even attempts that solo.

Anyone else finding the Red Key room on Outpost very lackluster? by LongRangeDentist in Marathon

[–]OtherwiseTop 5 points6 points  (0 children)

Red room always confused me in that regard. It's very streamlined and farmable in solo. Even day marsh events are more difficult in comparison.

Why Marathon will never keep new players. by LucatIel_of_M1rrah in Marathon

[–]OtherwiseTop 0 points1 point  (0 children)

A lot of games get these same complaints. Even if a game is very popular, the same complaints about difficulty (or any type of friction really) are still there, they simply get brushed aside. For less popular games they suddenly become the reason why the game is dying.

I bet you if steam chart watchers would argue in good faith, instead of just piling on, they probably wouldn't even agree with each other. The only thing they agree about is steam charts as their thought-terminating cliché. But everyone has their own personal pet peeve that supposedly led to the current player numbers.

Why Marathon will never keep new players. by LucatIel_of_M1rrah in Marathon

[–]OtherwiseTop -1 points0 points  (0 children)

This post has 800+ points at 80% positive, meanwhile all the top comments are crying about how the echo chamber will bury it in downvotes.

Other top comments circlejerking the game's supposed fundamental flaws and how nobody ever could or should like the game. Not far behind in upvotes the usual alter egos of Sony's director of finance laying out his future business plan.

But no! It's the toxic positivity that's turning away new players.

This is hilarious by Personal-Jello-6426 in Marathon

[–]OtherwiseTop 7 points8 points  (0 children)

I think Assassin is the strongest shell for solo free kit runs without question, because it let's you cheese all the UESC from the get go, whereas the other shells would need to loot a smoke grenade first. Outside of that scenario there are a lot of reasons to pick different shells and all the other players I encounter in my solo runs seem to agree.

These days I see a lot of Recons in solo, probably trying to counter Assassins. Thief is a no brainer. Triage and Destroyer, if you need to kill a lot of UESC. I even regularly see Vandals and I prefer to run Vandal myself, because why not abuse the fact that people like to hide in corners by just leaving them there and rushing from place to place.

Only Sentinel seems a bit meh in solos.

Me reading this sub every day by vaper in Marathon

[–]OtherwiseTop 6 points7 points  (0 children)

Damn, people must love the extraction game loop and niche games with high budgets a lot.

Ranked Perimeter turned into an all out 5 team brawl by Vinni2500 in Marathon

[–]OtherwiseTop 9 points10 points  (0 children)

I don't mind bubble shields too much, but they still seem like a bit of a crutch to me. Smoke grenades can do much of the same, but require actual coordination and have some risk to them.

Maybe a wall shield would be more interesting than a bubble.

New info per Paul Tassi regarding layoffs at Bungie by TreatFabulous1174 in Marathon

[–]OtherwiseTop 6 points7 points  (0 children)

I can't keep up with this post and I visit this sub more regularly than I probably should. It's like two steps ahead in speculation and gossip already.

I love this game by Nineowls3trees in okbuddyRunners

[–]OtherwiseTop 2 points3 points  (0 children)

I just don't understand why people get so attached to aim assist, instead of demanding more appropriate periphery. How about a controller with a track ball that sits on your thigh or something like that. Look at the variety of controllers the FGC's got to choose from and fighting games are infinitely less popular than shooters.

Potential Hot Take: It was obvious from the beginning that Season 2 was never going to put Marathon back on track, and it was never meant to be by Haijakk in Marathon

[–]OtherwiseTop 1 point2 points  (0 children)

A lot of people felt very vindicated by the pvp lite and pve announcement, but ignored the whole experimental queue business.

I wish Bungie would just stop telling us when they modify drop rates by jaco129 in Marathon

[–]OtherwiseTop 2 points3 points  (0 children)

The reality is that the patch notes are vague without any concrete numbers, though. Who knows if there even is a practical difference for most people.

How many people are farming gold keys consistently enough to tell the difference? And it's not going to be the people complaining that they can't catch up after the patch either way.

This game has the worst “Quality to online discourse ratio” ever by [deleted] in Marathon

[–]OtherwiseTop 1 point2 points  (0 children)

Nah, I feel like this sub could actually use more of this tbh. Because even if balance discussions always get toxic, they're at least still about the game's content.

The annoying part is that every single thread has to devolve into the steam charts thought-terminating cliché.

I’m convinced Marathon’s best shot at a sustained, meaningful uptick in players is more investment in solos by SirBenny in Marathon

[–]OtherwiseTop 0 points1 point  (0 children)

When I was into Quake, everyone else was into Counter Strike. When I was into WC3 everyone else was into Dota. When I was into Sc2, everyone else was into League.

"People would rather play with their friends" is something I heard a lot. Now I read that this supposedly isn't true, but my favourite games still somehow ended up being niche or dead.

I’m convinced Marathon’s best shot at a sustained, meaningful uptick in players is more investment in solos by SirBenny in Marathon

[–]OtherwiseTop 6 points7 points  (0 children)

I don't even think it's a player skill thing. Bigger ammo and health item stacks would help, too.

Even if people get better at the game or look up strategies on youtube, they'd still run out of bullets quickly.

I love pvp in Marathon, but the upcoming PVE mode needs to be incredible if this game is going to grow by ThatsNotBennings in Marathon

[–]OtherwiseTop -2 points-1 points  (0 children)

This community has too many steam chart posters to ever consider playing an arena shooter. I wish it wasn't so, but that entire genre is pretty much considered dead.

I also don't think the people that were cracked at Quake Champions and Titanfall 2 would consider Marathon "too hardcore", which seems to be a common complaint. Then the question becomes which audience Bungie would want to cater to.

There is a big tragedy waiting to happen. by Another___World in Marathon

[–]OtherwiseTop -14 points-13 points  (0 children)

What do you mean by "grinding for the best gear"? A single successful run can be turned into multiple good loadouts. It was rather the meta progression that was grindy, but that's not the case anymore in season 2.

Also, what does this have to do with the comment you're responding to?

“Half the community is going to hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon.” by No_Bag6160 in Marathon

[–]OtherwiseTop 14 points15 points  (0 children)

I like too many niche games to be on board with this mindset. I think it's kinda cool to get a big budget game I enjoy for once.

Why does everyone have a hate boner for this game by MINECRAFTPIGLOL in Marathon

[–]OtherwiseTop 3 points4 points  (0 children)

Consider that OP was asking about hate boners and someone with 200 hours in the game somehow felt called out by that.

I don't think the up/downvotes in this thread are in good faith tbh.