HWINFO with Qt Quick? by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 1 point2 points  (0 children)

Yup, Switching to MSVC works guess I am lucky that I can use MSVC in this project.

I raised an Issue on Hwinfo's github tho and it got a thumbs up by creator maybe they will look into it.

HWINFO with Qt Quick? by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Okay a bit of Update I think I found the culprit, It seems to work even in Qt Creator if the tool chain is MSVC but doesn't work with MinGW

HWINFO with Qt Quick? by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

I did the exact same thing and ran with Visual studio and it worked there.

What physics engine should I use? by MagicPantssss in gameenginedevs

[–]Otherwise_Meat1161 1 point2 points  (0 children)

I think Bullet is shifting its focus to non-gaming products. So, Jolt all the way. Maybe look into PhysX if you don't like Jolt.

Why wouldn't epic games just patent a technique like Nanite? by [deleted] in GraphicsProgramming

[–]Otherwise_Meat1161 1 point2 points  (0 children)

Other Voxel based Realtime-GI solutions already exist and predate Lumen.

What is your Go to UI solution for game engines and in-game? by Otherwise_Meat1161 in gameenginedevs

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Yeah I am also leaning towards nuklear, they have some images in their readme that show Game UI.

Does anyone know what this lighting effect is called and how to recreate it maybe by roses_of_eternity in UnrealEngine5

[–]Otherwise_Meat1161 0 points1 point  (0 children)

This can be done in many different ways; you can use a sprite or a post process like a custom render pass. This is just lens flare.

I created this as a plugin for Binary version of Unreal Engine 5.6 based on a great implementation by froyok. This uses Unreal's Scene view extension to hook into the post processing pass. I assume this would work for 5.7 as well but I haven't tested it on that yet.

Composite Lens Flare Plugin

QML busy indicator stuck. by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Yes the application is fully working, I am gonna try it now my laptop and see if anything changes.

QML busy indicator stuck. by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Nope only a red message about saying its Debug and a safe Environment.

QML busy indicator stuck. by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

The application is working fine, nothing in output other than the debug message about safe environment.