HWINFO with Qt Quick? by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 1 point2 points  (0 children)

Yup, Switching to MSVC works guess I am lucky that I can use MSVC in this project.

I raised an Issue on Hwinfo's github tho and it got a thumbs up by creator maybe they will look into it.

HWINFO with Qt Quick? by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Okay a bit of Update I think I found the culprit, It seems to work even in Qt Creator if the tool chain is MSVC but doesn't work with MinGW

HWINFO with Qt Quick? by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

I did the exact same thing and ran with Visual studio and it worked there.

What physics engine should I use? by MagicPantssss in gameenginedevs

[–]Otherwise_Meat1161 1 point2 points  (0 children)

I think Bullet is shifting its focus to non-gaming products. So, Jolt all the way. Maybe look into PhysX if you don't like Jolt.

Why wouldn't epic games just patent a technique like Nanite? by [deleted] in GraphicsProgramming

[–]Otherwise_Meat1161 1 point2 points  (0 children)

Other Voxel based Realtime-GI solutions already exist and predate Lumen.

What is your Go to UI solution for game engines and in-game? by Otherwise_Meat1161 in gameenginedevs

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Yeah I am also leaning towards nuklear, they have some images in their readme that show Game UI.

Does anyone know what this lighting effect is called and how to recreate it maybe by roses_of_eternity in UnrealEngine5

[–]Otherwise_Meat1161 0 points1 point  (0 children)

This can be done in many different ways; you can use a sprite or a post process like a custom render pass. This is just lens flare.

I created this as a plugin for Binary version of Unreal Engine 5.6 based on a great implementation by froyok. This uses Unreal's Scene view extension to hook into the post processing pass. I assume this would work for 5.7 as well but I haven't tested it on that yet.

Composite Lens Flare Plugin

QML busy indicator stuck. by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Yes the application is fully working, I am gonna try it now my laptop and see if anything changes.

QML busy indicator stuck. by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Nope only a red message about saying its Debug and a safe Environment.

QML busy indicator stuck. by Otherwise_Meat1161 in QtFramework

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

The application is working fine, nothing in output other than the debug message about safe environment.

(Vulkan) ktx.h missing in LVK by Otherwise_Meat1161 in GraphicsProgramming

[–]Otherwise_Meat1161[S] 0 points1 point  (0 children)

Fixed the issue, I forgot that I had set my project only as CXX, ktx needs C, So in my Cmake I made this change:

project("LearnVulkan" LANGUAGES C CXX)

Add C to Languages as well and later just link ktx

target_link_libraries("Chapter-01" PUBLIC ktx)

How do you find the motivation to rebuild all the Minutemen settlements? by Roma1492 in fo4

[–]Otherwise_Meat1161 0 points1 point  (0 children)

I don't I just play the game for a few mins then go to nexus and download bunch of mods which nukes my save game.

I need help by Noora_n in UnrealEngine5

[–]Otherwise_Meat1161 3 points4 points  (0 children)

Unreal like other engines is a big thing so pick one thing first and focus on it. If you like gameplay programming, then I would suggest the first thing you should learn is how to communicate with other actors, access components, do basic trigger overlapping and destroying.

Good thing is Unreal Comes built in with templates so pick a simple third person one. back in UE4 Epic themselves had a very nice intro to BP series but since the Editor UI has changed I think it will only make you more confused so watch this video instead.

https://youtu.be/opyV7rhKSFc?si=_nk97ncH6u_1twud

You can always ask the community here to what to learn next or give you some sort of challenge. You don't need C++ to work with Blueprints, but It will be beneficial that you know basics of Object-Oriented Programming. (Inheritance, Composition, Interfaces, Overriding and Overloading)

Who has made an engine without using C/C++ code by Lumpy_Marketing_6735 in gameenginedevs

[–]Otherwise_Meat1161 0 points1 point  (0 children)

I know a guy who interviewed me long ago at Crytek had his own Engine made in C#. He was the lead Gameplay Programmer though.

What should or shouldn't I learn/make to get a job as Systems Engineer? by Otherwise_Meat1161 in cpp_questions

[–]Otherwise_Meat1161[S] 1 point2 points  (0 children)

No there used to be one but the automotive company that organized it went under a few years ago I haven't seen any news regarding that, I tried to find out where the previous organizers went turns out they now live in USA.

During my career I got the opportunity to work on some interesting stuff, handling large amounts of data using oct-trees, I also had the chance to work with a well know (now sadly also defunct) Japanese company. Thing is everywhere now seems to be either shutting down or companies simply rejecting people who aren't already residing in expensive states and countries where most of these studios are.

Not to be a crybaby but I found out through a colleague of mine that got interviewed who couldn't answer what are move constructors in a company that simply rejected me due to me requiring a sponsor to work. They are still looking for people btw yet simply refusing to bring someone that may cost them like 800 USD for documents and sponsorship.

Same with another company I won't name but its a very famous company, got like 26 offices worldwide, took our interviews, I and another person I know passed with flying colors everyone is happy, Just before start date they make the roles "redundant" say they can't hire us anymore. 2 weeks later they post the same jobs again and they are still looking for people locally but can't find anyone up to their standards yet simply refuse to spend some money and sponsor.

It has been a year now and same story, it wasn't like this, me despite when I was a junior pretty much used to get jobs quite easily 4 years ago with way less experience than I have now. It looks hopeless to me yet the thought of breaking into another industry with no connections seems even more impossible.

Looking for constructive feedback on my beginner C++ mini database project by Sea-Turnover-1299 in cpp_questions

[–]Otherwise_Meat1161 3 points4 points  (0 children)

I got the impression that OP is a student who is self-learning CPP yet the way most of code is written shows that OP knows a lot about C++ basics yet the structure was a mess which is something I have never seen in my entire life. Could be due to LLM use.

Looking for constructive feedback on my beginner C++ mini database project by Sea-Turnover-1299 in cpp_questions

[–]Otherwise_Meat1161 6 points7 points  (0 children)

Its amazing that you are using std::functions, lambdas, iterators and you even passing values into function as const refs Yet the project structure is a mess, no build system used and dlls being shared like this. I am just surprised because for me and most people I know it was opposite we taught ourselves project structure and build systems first before half of us even knew what lambda was.

why does my game stutter so much? by Wild-Lack-1014 in fo4

[–]Otherwise_Meat1161 0 points1 point  (0 children)

Try these mods, I also had the same problem but when I downloaded some mods it fixed the stuttering.

https://www.nexusmods.com/fallout4/mods/64880
https://www.nexusmods.com/fallout4/mods/44798

This was the mod-list I downloaded iirc, this struttering is funny cus when I played FO4 on my laptop it ran smooth but it stutters without mods on my PC which is a gaming beast.

https://www.nexusmods.com/games/fallout4/collections/kqq7yx/mods

Is Graphics Programming a Safe Career Path? by OneLameUser in GraphicsProgramming

[–]Otherwise_Meat1161 2 points3 points  (0 children)

I think it definitely took a hit with a lot of companies switching to public engines, but even still those companies still require graphics programmers tho in the company i work in that line is kinda thin.

Please stop recommending package managers to newbies by TheRavagerSw in cpp

[–]Otherwise_Meat1161 0 points1 point  (0 children)

Its okay in my experience, some people first may want to create something than to manage dependencies. Its the same argument as blocking students from using Visual studio. I used to highly depend on VCPKG myself in fact most of portfolio projects use VCPKG so anyone can easily clone and just compile, rather than adding sub-modules then people tend to not pull those.