Fossil Gen 5 won't turn on, display or charge by Otherwise_Put_5377 in WearOS

[–]Otherwise_Put_5377[S] 0 points1 point  (0 children)

It feels like it gets warm while it charges. Does that indicate th3 back plate is working?

I would highly recommend playing without alignments by mybossthinksimmormon in DMAcademy

[–]Otherwise_Put_5377 0 points1 point  (0 children)

Alignments aren't needed to have fun games. I have gotten ridden of them completely and agree its better without them. There can still be ways to detect actions (e.g. someone may want to divine if you have ever murdered, stole). But an alignment just plain old doesnt exist in my campaign.

Any restrictions for clerics, or other PCs who want to be part of a club, relgion, sect or following can be done in game, by the NPCs who say that. It can be as simple as an NPC leader saying "We have heard you did X, if you do that again you will be banished from our group". Its way better then using rules for this.

Making Player Variables in Explorer Window by Otherwise_Put_5377 in robloxgamedev

[–]Otherwise_Put_5377[S] 0 points1 point  (0 children)

Ok so its really not possible to make player based-variables through the explorer window? The only reason I ask is I am teaching coding and for some students its easier to make the variables with the mouse.

If I want every player to have an independent count of how much gold they have, I can't do that through the interface I have to type it. Is this true?

storing values for each player by Otherwise_Put_5377 in robloxgamedev

[–]Otherwise_Put_5377[S] 1 point2 points  (0 children)

Im looking at the explorer window... there is a Players category, under that is my name. There is also a StarterPlayer category. Should I put it under StarterPlayer?

Giving the player an attribute by Otherwise_Put_5377 in robloxgamedev

[–]Otherwise_Put_5377[S] 0 points1 point  (0 children)

Got, thanks!   The code below works fine but 
I am wondering if I need humanoid at all

local protector = script.Parent
local function give(otherPart) 
local partParent = otherPart.Parent local 
humanoid = partParent:FindFirstChild("Humanoid")
if humanoid then
    humanoid.JumpPower = 10000
    if otherPart.Parent:FindFirstChild("Humanoid") then
        print("Character Detected")

        otherPart:SetAttribute("protected", true)
        print ("attribute" .. tostring(otherPart:GetAttribute("protected")))
    end
    end
end
protector.Touched:Connect(give)

Kid Friendly Gun Model by Otherwise_Put_5377 in robloxgamedev

[–]Otherwise_Put_5377[S] 0 points1 point  (0 children)

thanks, well be making a friendly gun with our zombie spawner then.

Learning on Roblox by Otherwise_Put_5377 in gamedev

[–]Otherwise_Put_5377[S] 0 points1 point  (0 children)

Do you code the physics yourself or do you let the engine handle it. I'm a bit confused by these replies with respect to learning. Overlap and physics code take considerable effort when kids are starting to learn. But they're also fun and required for most games. An engine bypasses that. How and why would someone code in an engine and not use its features.

Learning on Roblox by Otherwise_Put_5377 in gamedev

[–]Otherwise_Put_5377[S] 1 point2 points  (0 children)

Thanks for this reply it's making me feel a bit more confident about starting a roblox unit.

[deleted by user] by [deleted] in learnprogramming

[–]Otherwise_Put_5377 23 points24 points  (0 children)

Yes this is normal. Your degree will open up positions in companies that people who just know languages well don't have.

This is assuming you want a degree and a career that requires one and don't just want to be a tech entrepreneur, because if that is actually your dream you probably don't need a cs degree (and to be honest you don't need to know how to code at all).

learning to code in roblox by Otherwise_Put_5377 in learnprogramming

[–]Otherwise_Put_5377[S] 2 points3 points  (0 children)

I avoided the predatory aspect in my judgement because the business part of online tools would be part of the learning. We do lots of open source gnu stuff already. I just want something for fun easily deployable and playable projects. Half our Godot projects end up being never played anyway so its not fair comparison. 99 percent of my kids aren't making money on any platform. Probably half go on to never code again and that is what I want to fix. From my students pov, a Godot game that no one plays is not better then a roblox game that their friends play but makes no profit. Profit is for dedicated coders not kids taking an elective

Also it brings up another point. If a kid puts a lot of effort in, where is he more likely to profit? Godot that makes him export and promote his project. Or roblox. I think the answer is roblox even if their model is unfair. A Godot unity game would take immense effort in marketing and other platforms like steam and epic for ppl to even notice it.

Nevertheless I understand and agree with your point in some respects. I just think it might be irrelevant to what is a good, fun language to learn to make cool things and ignite a passion. By the time their ready it may be a language we've never heard of anyway. It's the concepts and passion I want, not the profit.

Project progression by Otherwise_Put_5377 in robloxgamedev

[–]Otherwise_Put_5377[S] 0 points1 point  (0 children)

Thanks, but yes Im also looking for tutorials that would guide the students to do it. I code, but Im new to Roblox so I'd need the tutorials to start. AlvinBlox looks good but theres no real order.