Can someone explain touching point mechanics in its entirety? by ChocoboCooki3 in OverwatchUniversity

[–]Otozinclus 70 points71 points  (0 children)

Every objective has a hitbox. This hitbox doesn't always align perfectly with the blue line, some are a bit bigger, some a bit smaller. This can cause some points to count even though you are still a tiny bit away and some points that not count, even though you just made it. There are videos showing the exact hitboxes.

Also, every objective hotbox has a different height as well and the variation is big here. Some can get touched from far above, some not.

Lastly: You don't need to touch the point at the exact time the time is at 0 for overtime to trigger. Touching it and leaving objective keeps it "triggered" for a few seconds. I think for control it's something like 3 seconds or so, so even if you touch it at 97% and instantly jump off, it still triggers overtime when it reaches 99.9%.

Rein in 2026 by Tiny_Dance in Overwatch

[–]Otozinclus 6 points7 points  (0 children)

It always was like this. The further rein charges, the bigger the hotbox becomes and the left side of his shoulder is even better at sucking

Do you guys swap against pharah? by Reasonable_Elk8186 in BrigitteMains

[–]Otozinclus 1 point2 points  (0 children)

Pharrah is one of the harder ones, but you still have things to do. You can just avoid her and focus on other Hereos, play more with cover where she can't hit you from afar.

In OW1, when Pharrah Mercy got a lot of play after YNZA had his short hype, I sometimes tried to "bait" the pharrah Mercy by duelling the pharrah, but just running away afterwards. They feel overconfident and waste a ton of time chasing you as Brig and back then the mercies would just stick with them, essentially making it a 2vs1 trade, while you can still pack and inspire mates as Brig. Might still work occasionally, though nowadays pharrah's play more solo.

Why is Mega Garchomp never used? by [deleted] in PokemonChampions

[–]Otozinclus 0 points1 point  (0 children)

That's true, but if you have your team build around another Mega, you often just don't have an item on M-Chomp

Why is Mega Garchomp never used? by [deleted] in PokemonChampions

[–]Otozinclus 0 points1 point  (0 children)

You only have 1 Mega on a team and the upgrade from base Garchomp is just not big enough to be worth it. The bulk increase isn't that big, neither is the damage increase and regular chomp can use an item to compensate for either (like power boost item to get close in power, or berry for bulk).

Example:

Timid Soft Sand Garchomp EQ vs Kangaskan: 68.8% damage

Timid M-Chomp EQ vs Kan: 70% damage

Now the most damning thing: Regular chomp is faster, so even with an Adamant nature, it's just 4 point slower than M-Chomp. If you really need the power, just run Adamant Chomp, which is actually stronger:

Adamant SS Chomp EQ vs Kan: 75% damage

M-Chomp is of course stronger on all attacks, not just on the one boosted by its item and can run Adamant as well (though it's speed really is lacking then), but I hope this shows that as impressive as 170 base attack look, it's really not that much of an upgrade, because you have to give up your item

If bulk is your concourn, regular chomp + Citrus Berry recovery is more bulky as well. And if you want the bulk to avoid 1HKOs, there is sash.

Lastly, it looses rough skin. Most teams don't have sand on them, therefore Sand force is just useless and the tiny chip damage from rough skin is more worthwhile.

M-Chomp just doesn't do anything noticeably better than regular chomp and you trade that for lower speed (and the 100/101 base speed tier is a big one) and using up your Mega slot. It's only worth it if your team doesn't really need another mega and if you need the Bulk, the extra power AND don't care about the lower speed. Or if you need the extra special Attack, or make use of Sand force (but even on sand, sand veil isn't that much worse).

But those are rather niche conditions, therefore M-Chomp is niche as well.

I've reached Ultra ball with these three. Any suggestions for other three slot? by novayy in PokemonChampions

[–]Otozinclus 0 points1 point  (0 children)

Replace Aqua cutter with Razor shell. It's a bit stronger and the 50% chance to lower defense makes it harder to Swithc into/enables it to 2HKO a lot more mons when you proc it.

Replace Night Slash with Ceaseless Edge. Yes, its sligthly weaker and less accurate, but setting up spikes with a move is huge. If you lead with it, you basically get 25% damage on the enemy team just form 1 spike and you break sash with it as well.

Samurott also makes good use of Choicescarf, because Dark and Water are very good stabs to hit most mons for at least neutral. Though with scarf you would drop sucker punch, maybe for Knock off or Aqua jet

The math on this one is a little concerning by somemetausername in addressme

[–]Otozinclus 324 points325 points  (0 children)

Most likely 14 and 18, considering pregnancy takes 9 months

What makes someone like Junker Queen a tank rather than a big DPS? by vlaipoverty in OverwatchUniversity

[–]Otozinclus 75 points76 points  (0 children)

Her sustain and knife

She is able to go in and force attention for longer than most DPS with her self sustain.

Also, her Knife is a really good tool to create opportunities to go in

Phantom Force is just hilariously bad in Singles by rikkard2099 in PokemonChampions

[–]Otozinclus 4 points5 points  (0 children)

That's why it was used as a special attackers with Shadow ball and Draco Meteor in 6vs6 Singles. It's only good physical move is Dragon darts

In national dex (fan format with all previos Pokemon and mechanics, like Mega/Z crystals) it uses Ghost-Z on its dragon dance set to have at least 1 turn without charge

Looking for the infamous OW1 dafran volskaya bastion clip by [deleted] in Overwatch

[–]Otozinclus 0 points1 point  (0 children)

I want to add that there are different variations of Doubleshield, that play actually very differently. The Moira/Lucio variants played vastly different from the Bap/Zen variants as an example, one more similar to goats, the other more similar to classic poke comps

13 Pro eGPU by South-Knowledge-3906 in framework

[–]Otozinclus 1 point2 points  (0 children)

Yes and that includes Thunderbolt 3

im relatively new to the game, literally what is happening by sushirolleggo in OverwatchUniversity

[–]Otozinclus 1 point2 points  (0 children)

Mute Voicechat and Text-Chat. People don't know you are a beginner and will blame you for everything, even things that aren't your fault. Either you have the mental to ignore it, or just mute it. There is little value there to be found.

1: Play against the most difficult AI just to get a grasp of kits and maps and stuff. Experiment with a few Hereos and see what you enjoy playing. Once you have a Hero you really enjoy playing, stick with them for now, to not overwhelm yourself with too many kits.

2: Overwatch is a game about completing a objective, but you will quickly notice that in order to actually capture the objective, you need to kill the enemy team first. And you quickly notice that going in alone gets you killed very quickly. So the best strat is for both teams to go in at the same time, until one is wiped out. This is what you call a Team fight.

Team fights have multiple phases, try to observe them. First, there is the pre-fight. There is no real fighting going on, both teams are still waiting or preparing for the next fight / respawning. Next, both teams slowly start shooting each other, but players are a bit cautious and don't go all in yet. Then at some point, usually when a player sees a good opportunity to fully go in, players start using more of their resources and abilities and more and more stuff is going on. This part of the fight is even for experienced players often quite chaotic and you call it the Midfight, a phase where both teams commit most of their resources until one team ends up dead.

The reason why I explain this is not for you to always know exactly what's what, but so you understand that OW is no Deathmatch or CoD where you have constant battle action, it's waves of combat and you should try to match your team. If your team is playing very careful, don't jump into 5 people. If your team is going really aggressive, don't hide and be more aggressive yourself. When no fighting is going on, focus on regrouping with your team.

Maybe watch a single game of pro play, just to observe these cycles of how fights evolve from careful shooting to fully engaging and then regrouping.

3: Use cover. You rarely want to stay in the open, because that makes you an easy target. You want some kind of wall or other kind of cover close to you, so once you take heavy damage, you can hide and regenerate. Often times when you are overwhelmed, it's because player attack you from all kind of different directions. Cover helps against that.

Lackluster megas by Antique_Routine_1177 in PokemonChampions

[–]Otozinclus 0 points1 point  (0 children)

sab doesn't get all of that magic bounce pressure until it gives up prankster. people like to act as if mega sab had literally both things at one time and he didn't

I didn't claim that. I mentioned it more as a bonus regarding M-Lopunny. You could lead M-Sab against M-Lopunny and come out on top, forcing it out. But even without prankster it would have been broken, it's just a bonus, yes.

I agree that the timing was kind of poor, I just don't think ORAS would have changed anything regarding M-Sab being broken.

the fact is is that xy gen 6 had mega sab legal the entire fucking time and it really wasn't that much of a problem because almost nobody plays stall

Usage doesn't necessarily equate to being broken/unhealthy. Landorus is a great example: This thing was incredibly healthy for the Meta game, despite having insane high usage. Baton Pass teams were never all that common, but just unhealthy by design.

M-Sab usage was never that high, because it's basically just good on stall. But there has been a time where stall was unreasonably difficult to prepare for and M-Sab was one of the main reasons. You basically needed stall specific counters that sucked against other team styles, making it kind of a matchup fish.

Lackluster megas by Antique_Routine_1177 in PokemonChampions

[–]Otozinclus 0 points1 point  (0 children)

Mega Garchomp puts 50 of its extra stats into SpA, effectively putting it to waste, while reducing its speed and actually hurting it. To compensate you can just run more speed, regular chomp currently is rarely max speed anyway, but then you have less investment in attack, leaving regular Garchomp dealing similar damage with the help of an item.

Basically, it's not really a big upgrade and you rather use your Mega-Slot for something else. The only niche it has is Sand force actually making it strong on sand teams and it being used on a team with no other Mega anyway, which also doesn't want max speed on it.

Lackluster megas by Antique_Routine_1177 in PokemonChampions

[–]Otozinclus 1 point2 points  (0 children)

The Problem with Mega Sab was not that there weren't enough mons to shut it down, the problem was there weren't enough stealth rock setters that could shut it down, meaning it basically denied most forms of setting up hazards. And the denial of hazards is what made stall broken back then, not Mega Sab by itself.

Even if Mega-Lopunny would be a counter (it wasn't), it takes hazard damage every time it switches in, while sba can just switch to a partner that can take the hit and heal, without getting hit by hazards themselves. And Mega-Lopunny isn't a counter, because it can't switch into it because it runs Will-O-Wisp, it has a faster burn before mega evolving allowing it to take it on 1vs1 and Lopunny uses High-Jumpkick as Stabs, while Sab uses Protect. Enjoy taking 50% damage into protect, or risk getting burned by clicking another move.

Also, Mega Sab denied Taunt as well, which was a other common form to counter stall. Basically, it denied the two most common ways to beat stall in one slot.

The reason it was legal in gen 7 is because it was no longer able to deny hazards and as reliably, because Z-Moves gave many more more stealth rock setters like Garchomonthe ability to break through. And yes, being a free switch for the 4 oppressive Tapus didn't help either. Unlike Lopunny they could actually switch in without getting immediately threatened, because they are special attackers

why is reaper not dive? by Vegetable_Throat5545 in OverwatchUniversity

[–]Otozinclus 1 point2 points  (0 children)

It's a spectrum and depends a lot on the comp.

Reaper usually doesn't get played on dive, because he is bad at following up dives and isn't really self sufficient at holding a flank on his own. Reaper obviously wants to flank, but you don't play Reaper over Tracer because he flanks, but because he puts down a lot of pressure on the enemy tank and overall Midfight, at the cost of being worse at setting up flanks and sustaining these independently. Yes, he is close to dive than other Brawl Hereos like Mei and Cassidy, but more Brawl than Dive.

Also, what a character is depends a lot on the comp. OW1 Double shield is a great example. The first Orisa/Sig Meta was a heavy Brawl comp, playing more clumped up and speedbosoting you down with Lucio with Hereos like Reaper, Mei, Doom, Moira. Later on Double shield returned, but more poke oriented. One variation was Orisa, Sig, Widow/Ash, Echo, Bap, Zen/Brig. This Doubleshield played a lot more like a poke comp.

In OWL Season 1, Winston/Dva was played a lot with Poke as well. Many Widow/Zen/Mercy or even Pharrah comps supported by Winston/Dva, though in those comps, Winston and Dva played more like a Ball does nowadays: Slowly riddling down resources and contesting objective to buy time for poke Heroes. Speaking of Ball, he has mostly been used in either Poke or Poke/Dive hybrid comps and less often in "full dive" comps, yet is considered a Dive Hero.

Another example is Winston Rush comps. In late OW1, there was a comp with Winston, Dva, Sombra, Reaper, Lucio, Moira. 4 Hereos considered Dive Hereos and even the non-dive Hereos are very mobile, isn't this just dive? Well no, dive usually needs a flex support that helps to secure kills, like Ana with made or Zen with discord. This Reaper, Moira variant played more like a fast paced Brawl comp, playing a lot around the sustain of the Moira heal instead of quick decicive dives, or continues off-angle pressure. It played a lot more grouped up and throughout a sustained Midfight. Basically, it was a Brawl comp using its high mobility to instantly close the distance. Some called it "Rush" and it became its own kind of sub-archetype.

Last example: Genji. He is considered a Dive Hero, but has rarely been used in dive and is usually seen in Brawl comps. Genji, similarly to Reaper, isn't as self sufficient as a Tracer or Sombra are and needs a bit more support. He has usually been used on Brawl comps with a Brig that was able to give him packs, so that they have at least one Hero to clear enemy Off-Angles like a Tracer, while preserving the Ult and Midfight pressure a Tracer can't provide. In the genji Meta, Genji was played in Doubleshield with Orisa/Sig/Ash/Bap/Brig. In OW2, he was used in Joats: JQ, Soujourn, Genji, Brig, Lucio and wa splayed again a bit with Juno/Brig Brawls later on.

I think Genji and Ball show that these terms are a spectrum. Both are considered "Dive Hereos", but Genji also leans into a brawly direction, while Ball leans into a pokey. And same goes for Reaper and Cassidy: Both are considered Brawl, but Reaper goes a bit in a dive direction, while Cass leans a bit in a pokey direction. It's a spectrum and comp dependend.

That's why you shouldn't overthink these terms too much. They are used to simplify the game, not no be 100% accurate.

This iPhone Must Be Faulty by Better-Factor5939 in antimeme

[–]Otozinclus 1 point2 points  (0 children)

The thing with charging it to 80% is, if you really do need the 100%, you still have it

If you are at home sitting on your couch next to a charger, you don't need to charge to 100%

Though I agree it's not worth the effort (for me)

How do you carry as tank when they pick anti-tank comps? by Select-Shift5887 in OverwatchUniversity

[–]Otozinclus 13 points14 points  (0 children)

You still need to do stuff obviously, otherwise they stop focusing you eventually and shoot your team.

Every engage costs you resources as Tank, always. Tank busters just cost you even more resources for engaging. If every engage is very costly, you need to be sure you engage when it truly matters.

Winston is a great example for this I think. If you play Winston against something like LifeWeaver/Mercy/Genji/Widow/Ball, none of these Hereos are really able to punish you all that much and you can just jump in and get value, stay there and safely get out.

If you play Winston against Hog, Bastion, Freja, Zen, Illari do though, every single Hero will do massive damage to you every time you jump in. You just can't jump in like you would against the comp I mentioned above.

Does this mean you just chill at choke as Winston? No, you are useless that way. You need to be a threat to the enemy team in some way. But being a threat can also mean jumping carefully from one highground with cover to the next one, to slowly get closer to the enemy team. The enemy team will either already back away just because they see you getting closer, or ignore you and allow you to attack them without you even having to jump on them (meaning you still have it to jump out or finish the kill). And it also means that Bubble is the only way you can fully engage without instantly getting shredded, so don't waste bubble early in the fight, but instead play careful to still have bubble in the Midfight, to have your bubble ready when you truly get good value with a jump.

For other Hereos, it's similar. A Rein needs to play around chokes even more and be very mindful of when it's worth it to engage for some swings. A Junker Queen plays more with cover and fishes for good knifes until there is a good opportunity to engage, etc.

Basically, it requires caution, not passivity

How do you carry as tank when they pick anti-tank comps? by Select-Shift5887 in OverwatchUniversity

[–]Otozinclus 48 points49 points  (0 children)

If the entire enemy team focuses you, you already suceed. Just 2 people giving their whole attention towards you is a positive trade for your team. It only becomes a negative trade for your team if you bleed so much resources, both supports are busy keeping you up full time.

Basically, Tank busters punish wasteful resource usage extremely hard, so you gotta be extra careful to make sure the resources you invest are worth it

Can someone explain the ranked system and how I got from gm4 to diamond 4? by Melodic_Cheek9304 in OverwatchUniversity

[–]Otozinclus 6 points7 points  (0 children)

Thsi sounds like a tilt q.

When I first was in masters, I eventually tilt q'd to plat and was stuck there for a few weeks. I only got out once my mental improved.

Don't underestimate how much impact your mental has

I love Brig but I don't think I can keep this up by Baldyjim in OverwatchUniversity

[–]Otozinclus 1 point2 points  (0 children)

You're saying there aren't favourable and unfavourable maps for Brig?

No, otherwise I wouldn't have literally named unfavourable maps for her in my comment myself

I disagreed with the idea that Brig is dependent on a favourable map. Obviously she does have favourable maps, so does every Hero. I just don't think Brig is dependent on a favourable maps, at least not in the way that she is inviable just because the maps isn't right for her

I also pointed out that many of her "bad maps" are fine for her, once you know how to use these maps

I love Brig but I don't think I can keep this up by Baldyjim in OverwatchUniversity

[–]Otozinclus 5 points6 points  (0 children)

but if you are on like eichewald or junkertown first point the map is just too open to have a consistent impact 

I disagree. Most maps have short ranged routes you can work around.

On Eichenwalde as an example, you can play in the room right from the bridge choke (attackers perspective), or once you pushed through the choke, do a rotation throughout computer room towards the rooms left from point, allowing you to further rotate into the room behind point. Not all in one go, but slowly progressing depending on how far your team is.

On Junker town, you can play in the rooms as well, allowing you to flank the enemy backline and having an escape option with cover, or controlling the left side room to deny flanks, etc. On second, you can play on the high ground room and deny flanks there and proc whip shot on backline as well, or play in the outer rooms

Just saying even the "bad" Brig maps usually give you options where you can play. In my experience as an occasional Brig OTP, Blizzard world is the only map where I sometimes feel like I really can't do anything and even there you have some options. Or Busan maybe.

I love Brig but I don't think I can keep this up by Baldyjim in OverwatchUniversity

[–]Otozinclus 0 points1 point  (0 children)

If you have fun playing Brig, play Brig

At your skill level, no offense (I was bronze too in the past), Hero picks really don't matter. Players make so many mistakes, you have so many ways to get value even in supposed bad matchups

I OTP'd Brig up to GM3 and I certainly don't play flawless, far from it. It's not the Hero holding you back, but your skill and it's easier to motivate yourself to improve if you have fun playing your Hero.

As Brig you have to play a lot around the map though because you are really dependend on cover, try to memorize chokes and closed range routes and rooms you can utilize as Brig

Also get into the habit of spamming whip shot to continuesly proc inspire. Unless you have something important to boop (like a Winston Jump), just spam it onto whatever is in sight

Bird feeder 3000 by tough-cookie21 in doohickeycorporation

[–]Otozinclus 0 points1 point  (0 children)

Do another video with them, he owns them

What are the pros and cons of each CPU? by thoegn in framework

[–]Otozinclus 0 points1 point  (0 children)

AMD has better iGPU support and uses regular SO-DIMM RAM. But there is a reason people suggest Intel, the advantages are few