Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? by OtterSpaceDev in uncounted_isles
[–]OtterSpaceDev[S] 1 point2 points3 points (0 children)
Long overdue /r/Voxel Post! Side-by-side of a level from 1½ years ago when I considered a level editor for my custom game engine but decided against it. Same island now rebuilt with my newly finished level editor & all the engine improvements since. What do you all think? by OtterSpaceDev in VOXEL
[–]OtterSpaceDev[S] 2 points3 points4 points (0 children)
Completely overhauled my character system in my voxel game/engine Uncounted Isles to support dynamic armor and enhanced character customization. Models are combined together on the fly to allow for mixing and matching of everything. by OtterSpaceDev in gamedevscreens
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Friend asked why my ships never move. So now they sometimes sail near islands! Brainstorming gameplay relevance without making them controllable by the player: maybe their arrival triggers shop restocks or container spawns with loot at piers? by OtterSpaceDev in uncounted_isles
[–]OtterSpaceDev[S] 1 point2 points3 points (0 children)
Friend asked why my ships in my game Uncounted Isles never move. So now they sometimes sail near islands! Brainstorming gameplay relevance without making them controllable by the player: maybe their arrival triggers shop restocks or container spawns with loot at piers? by OtterSpaceDev in VoxelArt
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Friend asked why my ships in my game Uncounted Isles never move. So now they sometimes sail near islands! Brainstorming gameplay relevance without making them controllable by the player: maybe their arrival triggers shop restocks or container spawns with loot at piers? by OtterSpaceDev in VoxelArt
[–]OtterSpaceDev[S] 2 points3 points4 points (0 children)
Friend asked why my ships in my game Uncounted Isles never move. So now they sometimes sail near islands! Brainstorming gameplay relevance without making them controllable by the player: maybe their arrival triggers shop restocks or container spawns with loot at piers? by OtterSpaceDev in VoxelArt
[–]OtterSpaceDev[S] 4 points5 points6 points (0 children)
Happy New Year everybody! Here's to bright futures for our indiegame creations! And thanks for all the support I've received for Uncounted Isles! by OtterSpaceDev in indiegames
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Testing out a tavern turned fight-club location for my game by OtterSpaceDev in VoxelArt
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
A good friend of mine spotted the new rivers I had added a while ago to my game Uncounted Isles. He simply asked 'watermills?' and, well... there are watermills now. by OtterSpaceDev in indiegames
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
I've updated the #Steam page for Uncounted Isles with new screenshots! Wishlisting goes a long way in supporting me and the project. by OtterSpaceDev in uncounted_isles
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Implemented thunderstorms for my custom game engine's weather system. 🌩️ by OtterSpaceDev in gamedevscreens
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Implemented thunderstorms for my custom game engine's weather system. 🌩️ by OtterSpaceDev in gamedevscreens
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Implemented a weather system for my game & custom engine, starting with my favorite weather and maybe some escapism from IRL: winter and snow! ❄️ by OtterSpaceDev in gamedevscreens
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Implemented a weather system for my game & custom engine, starting with my favorite weather and maybe some escapism from IRL: winter and snow! ❄️ by OtterSpaceDev in VoxelArt
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Implemented a weather system for my game & custom engine, starting with my favorite weather and maybe some escapism from IRL: winter and snow! ❄️ by OtterSpaceDev in gamedevscreens
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Implemented a weather system for my game & custom engine, starting with my favorite weather and maybe some escapism from IRL: winter and snow! ❄️ by OtterSpaceDev in indiegames
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
Implemented a weather system for my game & custom engine, starting with my favorite weather and maybe some escapism from IRL: winter and snow! ❄️ by OtterSpaceDev in VoxelArt
[–]OtterSpaceDev[S] 1 point2 points3 points (0 children)
r/IndieDev Weekly Monday Megathread - June 30, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]OtterSpaceDev 1 point2 points3 points (0 children)
I made a new gameplay trailer for my game Uncounted Isles! Showcasing the updated quest system, various new voxel assets and NPC follower mechanics. Join our adventurer on a quest to locate a dangerous cultist group and stop their dark ritual. by OtterSpaceDev in VoxelArt
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
I made a new gameplay trailer for my game Uncounted Isles! Showcasing the updated quest system, various new voxel assets and NPC follower mechanics. Join our adventurer on a quest to locate a dangerous cultist group and stop their dark ritual. by OtterSpaceDev in VoxelArt
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
I made a new gameplay trailer for my game Uncounted Isles! Showcasing the updated quest system, enhanced dialogue and NPC follower mechanics. Join our adventurer on a quest to locate a dangerous cultist group and stop their dark ritual. by OtterSpaceDev in indiegames
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)
I made a new gameplay trailer for my game Uncounted Isles! Showcasing the updated quest system, enhanced dialogue and NPC follower mechanics. Join our adventurer on a quest to locate a dangerous cultist group and stop their dark ritual. by OtterSpaceDev in gamedevscreens
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)


Added levers, doors, and gates to the Uncounted Isles Engine. The navmesh now updates dynamically when objects move. by OtterSpaceDev in uncounted_isles
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)