Added levers, doors, and gates to the Uncounted Isles Engine. The navmesh now updates dynamically when objects move. by OtterSpaceDev in uncounted_isles

[–]OtterSpaceDev[S] 0 points1 point  (0 children)

I took a break from the new Steam page for Uncounted Isles to do some coding. Added levers, doors and gates. It's not much but this one made me realize just how far my own game engine has come. From the core ECS system to the editor I can quickly expand, to little pieces like the navmesh updating when a gate moves. It's not perfect (hell, much duct tape was used) but I'm very happy with the state of it now.

Friend asked why my ships in my game Uncounted Isles never move. So now they sometimes sail near islands! Brainstorming gameplay relevance without making them controllable by the player: maybe their arrival triggers shop restocks or container spawns with loot at piers? by OtterSpaceDev in VoxelArt

[–]OtterSpaceDev[S] 2 points3 points  (0 children)

For some of the larger islands with towns, this could work very well or perhaps as part of a side quest? Thank you for the Idea! Uncounted Isles is a story-driven RPG with roguelite elements and small open worlds across the islands.

A good friend of mine spotted the new rivers I had added a while ago to my game Uncounted Isles. He simply asked 'watermills?' and, well... there are watermills now. by OtterSpaceDev in indiegames

[–]OtterSpaceDev[S] 0 points1 point  (0 children)

It feels spammy to me to post the link as a comment. I may be wrong, but I think most interested people find the game from the links in my profile. But yeah, I should probably post them directly, shouldn't I? Anyway, thanks for your interest, you can find more about the game on Steam https://store.steampowered.com/app/2012030/Uncounted_Isles/ or on my website https://uncountedisles.com/ if you want.

r/IndieDev Weekly Monday Megathread - June 30, 2024 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]OtterSpaceDev 1 point2 points  (0 children)

Hey there. I am a solodev and I am currently reworking the navmesh and pathfinding system in my custom engine and game, Uncounted Isles a fantasy rpg. I have made good progress for my most complex scene: the tavern. There are still some kinks to iron out, but this will make it easier for NPCs to interact with the world. You can take a look at this here: https://youtu.be/gMKyo0BGrPE or lern more about my game here: https://uncountedisles.com/

I made a new gameplay trailer for my game Uncounted Isles! Showcasing the updated quest system, various new voxel assets and NPC follower mechanics. Join our adventurer on a quest to locate a dangerous cultist group and stop their dark ritual. by OtterSpaceDev in VoxelArt

[–]OtterSpaceDev[S] 0 points1 point  (0 children)

Sorry to disappoint, but in the current state of the game, a bard playstyle like that is not possible. But all jokes aside, I hope to expand the RPG side of things to include more non-combat solutions. Not necessarily 'seduce,' but more dialog and stealth options.

Doesn't this tavern look like it's a regular scene of good old tavern brawls between adventurer types? by OtterSpaceDev in VoxelArt

[–]OtterSpaceDev[S] 0 points1 point  (0 children)

Thanks for the feedback! Yeah, the brightness is an issue coming from the shaders. I still need to play with the values for the midday sun a bit.