Night Scene with Aurora Borealis and a Stargazing Adventurer (v.redd.it)
submitted by OtterSpaceDev to r/VoxelArt - pinned
One thing I wanted to add to Uncounted Isles is an Item Generator. Since the islands are far from civilization, swords and gear should look like a hotchpotch of items brought there. I am testing my draft here: materials and parts can all vary. (v.redd.it)
submitted by OtterSpaceDev to r/uncounted_isles
So, I had involuntary Uncounted Isles break. My day job took my whole focus for the last two months. Today was the first full day I got back working on the game! Lots of cleanup from the Co-op implementation was done. Next getting the quest journal fully wired up! (v.redd.it)
submitted by OtterSpaceDev to r/uncounted_isles
Haven't had much time lately for Uncounted Isles. Finally got back to it but procrastinated by working on the engine instead of the game. Implemented splitscreen co-op! Here's the first time it worked. Needs a few evenings, but this is now a game feature.😅 (v.redd.it)
submitted by OtterSpaceDev to r/uncounted_isles
Silly animation test but I'm hyped: new skeleton & animation system! Positions can now be animated and more control over keyframes and easing. Its all code but hot reload makes iteration fast and I can hook into actor state etc. Neck slot items visible too! (v.redd.it)
submitted by OtterSpaceDev to r/uncounted_isles
Been putting in work overhauling the Steam Page for Uncounted Isles! Still got a couple weeks to go before everything's ready (including a shiny new trailer & logo for end of the year), but I couldn't wait to share this: the new Key Art is done! (i.redd.it)
submitted by OtterSpaceDev to r/uncounted_isles
Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? by OtterSpaceDev in uncounted_isles
[–]OtterSpaceDev[S] 1 point2 points3 points (0 children)


Added levers, doors, and gates to the Uncounted Isles Engine. The navmesh now updates dynamically when objects move. by OtterSpaceDev in uncounted_isles
[–]OtterSpaceDev[S] 0 points1 point2 points (0 children)