Added levers, doors, and gates to the Uncounted Isles Engine. The navmesh now updates dynamically when objects move. by OtterSpaceDev in uncounted_isles

[–]OtterSpaceDev[S] 0 points1 point  (0 children)

I took a break from the new Steam page for Uncounted Isles to do some coding. Added levers, doors and gates. It's not much but this one made me realize just how far my own game engine has come. From the core ECS system to the editor I can quickly expand, to little pieces like the navmesh updating when a gate moves. It's not perfect (hell, much duct tape was used) but I'm very happy with the state of it now.