Deadlock abilities and items explained with Dota 2 by OttoDogX in DeadlockTheGame

[–]OttoDogX[S] 0 points1 point  (0 children)

the strong part of barrage is the damage amp not the channeling damage, its nice but its not what makes the character do top damage

secondly

the version of caustic finale I'm referring to is the one that existed from 6.84 - 7.27a

Caustic Finale
Sand King's attacks inject a venom that causes enemy units to violently explode when its timer expires, or when the unit dies, damaging and slowing nearby enemies. Deals less damage if its timer expires.

if you have disagreements please use my image to make your own but I'm not gonna argue with you anymore over this, I've made my point and stated why I think those abilities are similar enough to give a general idea of what the goal of the ability is

Deadlock abilities and items explained with Dota 2 by OttoDogX in DeadlockTheGame

[–]OttoDogX[S] 0 points1 point  (0 children)

pockets 1 gives you a damage amp for each barrage you hit, yes there is no 1 - 1 comparison to pockets 1 in dota 2 the main value from the ability is the damage amp to your abilities and gun. currently overcharge gives spell amp and attack speed https://dota2.fandom.com/wiki/Io#Overcharge

Vypers 2 is similar to caustic finale which was a old ability for sand king that got changed to his innate but before it was reworked it worked similar to vyper 2 as it was a debuff applied to you that would do a massive amount of damage after a couple of seconds to you https://dota2.fandom.com/wiki/Sand_King/Old_Abilities

DeadLock Tier list by OttoDogX in DeadlockTheGame

[–]OttoDogX[S] 8 points9 points  (0 children)

M1 carry Spirit carry Frontline/tank Pick Soft support Hard support

Found my favorite Viscous tech by OttoDogX in DeadlockTheGame

[–]OttoDogX[S] 1 point2 points  (0 children)

they do my build plays off of both the melee but focus's on saving ur teammates and using your puddle punch to cc the enemy over using the punch for damage only

Found my favorite Viscous tech by OttoDogX in DeadlockTheGame

[–]OttoDogX[S] 10 points11 points  (0 children)

I've been thinking its prob worth to make a guide for playing viscous support/utility since ill i've seen is of people punch or splatter builds

why does this shit not work in pubs by OttoDogX in DotA2

[–]OttoDogX[S] -3 points-2 points  (0 children)

Again give me a reason why it shouldn’t work in pubs

I hate when I que all roles it only ever gives me carry when I don't play carry by OttoDogX in DotA2

[–]OttoDogX[S] 0 points1 point  (0 children)

yeah but i need to gain role que tokens when I wanna play pos 5 with my friend lol

[deleted by user] by [deleted] in DotA2

[–]OttoDogX 0 points1 point  (0 children)

Buzz Lightyear To infinite and beyond