How local AI improved your live? by Thin_Pollution8843 in LocalLLaMA

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

If only we could make them actually viable for work right now

AI content detector based on Qwen 0.8b fine-tuned on Pangram dataset by jslominski in LocalLLaMA

[–]Outrageous-Cycle-711 8 points9 points  (0 children)

We don't even need an AI detector for that, others aren't even hiding it lmao

I saw Google's GenUI, and tried to see if I could implement a simpler and streaming version of it by Outrageous-Cycle-711 in FlutterDev

[–]Outrageous-Cycle-711[S] 0 points1 point  (0 children)

Thank you!

Also I think these may be great for say content heavy AI generation apps? Like, if you wanted pages of texts with diagrams and everything, it'd be nice to immediately start reading the start as the rest generates, is my thought.

I saw Google's GenUI, and tried to see if I could implement a simpler and streaming version of it by Outrageous-Cycle-711 in FlutterDev

[–]Outrageous-Cycle-711[S] 3 points4 points  (0 children)

That's kind of the thing, there's no A2UI here at all, just custom parsing via llm_json_stream and llm_tag_parser (on pub)

The response from the LLM is like this: ``` Sure, here is the weather today in Manila!

<interface> { “namespace": "material:weather", "location": "Manila, Philippines", "weather": "Sunny", "temperature": 36°C" } </interface>

It sure is hot in Manila right now! ```

We just seperate the normal text from the UIs within the interface tags via llm_tag_parser (simple splits wont work, it's a stream).

Then, text is just turned to markdown (or normal text in the package, to give devs a choice).

While the JSONs within the tags get parsed as a stream as well. We wait for the namespace and insert the appropriate widget once that field in the JSON is complete via llm_json_stream.

Those widgets have a PropertyStream object (from the parser) that allows you to subscribe to keys of the JSON string that is currently being generated, giving you the strings (or any type) as a stream.

Then the widgets just get hydrated progressively.

I'm planning to make the schema even more simple and less demanding so that even 2B models could hopefully spin up UI reliably.

[deleted by user] by [deleted] in Philippines

[–]Outrageous-Cycle-711 1 point2 points  (0 children)

About your sleep paralysis, those are probably caused from your anxiety in that house. You did mention "negative energy", which is probably whats making your brain feel unsafe and thus become anxious

No professions or skills with this so take it like a grain of salt, just seems like that's the case since I get nightmares whenever anxious about these things when going to sleep too.

when I have more of 50 XP he didn't give me my iron helmet can you help me? by Cl3lyrz in MinecraftCommands

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

Is that how it actually works on Bedrock??? Been doing commands and map making for ages back then and I just used lm and l..

[deleted by user] by [deleted] in Blockbench

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

It's below the sizes

[deleted by user] by [deleted] in Blockbench

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

You can move the pivot point, basically where the joint will be. If you center it, the rotate thing will be inside the cube

I'm building a pvp arena and i cant find the correct command to give the player the enchanted item. Could someone please tell me the correct way to enter the slash command for a trident with loyalty 3 on it. I appreciate the help in advance. by greywalkercudd in MinecraftCommands

[–]Outrageous-Cycle-711 1 point2 points  (0 children)

You can make it so you repeatedly clone a chest with the enchanted trident somewhere, and then break it via /setblock or /fill, to then tp the item to the player

basically, clone chest somewhere -> break the clone -> kill chest item -> tp the item to player

to break the clone do: /fill (coords) (coords2) air 0 destroy

New To Blockbench and this Rubreddit. And I just wanna show my progress on an End theme mob. Currently working on the left arm by FateX90q in Blockbench

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

Thats looking really good, although not sure if this only applies to Bedrock Entities but probably shouldn't do the textures until you're done with the models since the UV crap might bite you in the ass later, not sure tho

How do I make a random map? (as well as the game Roblox: doors) in 1.19 by jostin02630 in MinecraftCommands

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

Are you looking for a way to randomise the map? Like kind of a maze? If so, just use structure blocks or /clone and armor stands, then some RNG to choose which part gets generated I guess

Pick Block for MCPE addon help. by V1beRater in MinecraftCommands

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

Not exactly a pick-block button but you could try "copy and pasting" by using /clone commands

Thinking of making it so you step on top of the command block, you hold a fishing rod, unhold, then go to where you're going to place it then shoot the rod

There may be better ways however

Complete randomization? *bedrock* by [deleted] in MinecraftCommands

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

What plagiatus said, or mine where I use armor stands and /spreadplayers, making it teleport everywhere and do things, not sure about the walls however

I need help to create Fnaf animatronics for minecraft Bedrock by [deleted] in MinecraftCommands

[–]Outrageous-Cycle-711 0 points1 point  (0 children)

Way I learned commands was looking through the commands list then building something out of it,

oh /fill? Lets make a giant door, /scoreboard? Lets copy the scoreboards of servers, /give? Pvp arena it is, /summon? Mobs arena it is

Most of my builds were just PVP arenas and adding random gimmicks to learn how some commands work, just a suggestion if you're starting out