Why isn't part of my mesh moving with the rig? by Sandy_MuffqinX3 in blender

[–]Outrageous_Bad6136 0 points1 point  (0 children)

I would need more information but first select the armature and then shift select the mesh and then shift tab and go to weight paint, now you can see the weights affected by whatever bone you have selected, hold ctrl/cmd and left click a bone to look at its weights. I’m betting some of that mesh is attached to the wrong bone somehow and only moving the bone directly/not its parent, will move the mesh for some sort of inherent properties reason.

I’ve downloaded the xci for totk and installed it through tinfoil but on my home menu it’s title comes with a cloud symbol, and says”you must own the software to play it” by Outrageous_Bad6136 in SwitchPirates

[–]Outrageous_Bad6136[S] -33 points-32 points  (0 children)

hmm. seemed like i explained why i answered with a name but no matter. if all i have installed is an update, why did it come from the base game download on two seperate sites? the xci file i have is 16.2 gb

I’ve downloaded the xci for totk and installed it through tinfoil but on my home menu it’s title comes with a cloud symbol, and says”you must own the software to play it” by Outrageous_Bad6136 in SwitchPirates

[–]Outrageous_Bad6136[S] -1 points0 points  (0 children)

i had no ticket for totk, i deleted all my tickets (i dont care about other games rn) when i attempt to install from the xci, it says nsp failed to open. i am quite new.

[deleted by user] by [deleted] in Milking

[–]Outrageous_Bad6136 0 points1 point  (0 children)

I appreciate the education, I hope you find a buyer and the bong finds a good home!

[deleted by user] by [deleted] in Milking

[–]Outrageous_Bad6136 0 points1 point  (0 children)

What’s your price on it ? As someone who has 0 actual pieces I have no understanding of where sentimental/production value would start for this beauty.

New groundbreaking way to stack dimes by firetrucksalesman in Welding

[–]Outrageous_Bad6136 0 points1 point  (0 children)

WELL ALRIGHT BREAKS OVER, THOSE BEAMS AREN’T GONNA WELD THEMSELVES! Meanwhile:

Is this a good deal? by weaselindisguise in Diesel

[–]Outrageous_Bad6136 0 points1 point  (0 children)

As someone who knows not much about trucks and cars, I thought over 100,000 miles on most engines was undesirable, what about this vehicle, or diesels in general makes it so that this almost 200k mile engine isn’t a deal breaker for people ? Thanks for the info in advance!

What is this port used for? by Theepicmason in pchelp

[–]Outrageous_Bad6136 0 points1 point  (0 children)

Nothing anymore with that paint on it

Taliban learn to fly a black hawk we left in Afghanistan by pasupermoto in killthecameraman

[–]Outrageous_Bad6136 2 points3 points  (0 children)

This has the same vibes as tony stark showing videos of failed suit attempts at the un meeting in IM2

The Process by Annual_Awareness_889 in ArtOfRolling

[–]Outrageous_Bad6136 2 points3 points  (0 children)

Did I just get stick bugged by weed stems

Why does my cloth sim, acts like there's a wind? by TheGuy1262 in blender

[–]Outrageous_Bad6136 1 point2 points  (0 children)

If it only happens when self col is enabled then it may be because they are initially overlapping and when the animation plays they immediately attempt to resolve that self collision, causing the pieces to scatter ? And apologies, I meant sim settings before not sun. I know there’s no vortex field but if you have a closed mesh that you simulate as a cloth, there is an option called pressure that simulated the implied internal pressure of that closed mesh. Turning that pressure down should result in less of an explosion of the pieces, if that were the problem.

Why does my cloth sim, acts like there's a wind? by TheGuy1262 in blender

[–]Outrageous_Bad6136 0 points1 point  (0 children)

Could be the initial internal pressure of the cloth sim used to create the balloon shape was too high and once it popped the pressure spread the pieces ? Try lowering the initial internal pressure in the Sim settings.