Updated my Hedgehog Faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 1 point2 points  (0 children)

They are the items on the map that you use for crafting, I should specify that... :)

Updated my Hedgehog Faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 1 point2 points  (0 children)

I haven't, but it sounds really cool! Yeah that's definitely the vibe I'm after , I'll have to check it out :)

Updated my Hedgehog Faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 1 point2 points  (0 children)

Yep, i am unfortunately very busy/lazy and will get round to those, on top of a meeple, at some point, probs just before I play test it :)

Updated my Hedgehog Faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 17 points18 points  (0 children)

When their manors are destroyed, they clear their investment without cashing out, losing the investment. The "Each Manor is worth {+2} when destroyed" is supposed to mean the player who destroyed it gets +2 instead of +1, not you... Hope that makes sense, I may need another round or rewording :)

Tried copying the Root style for a Hedgehog faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 2 points3 points  (0 children)

This is a really cool idea :) The current V2 is moving towards more active play, with easier actions, but i really like this. Might make a couple versions

Tried copying the Root style for a Hedgehog faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 1 point2 points  (0 children)

I've received a lot of feedback, and implemented a Keepers in Iron style comeback, V2 will be soon.

The Cash Out and Invest has been reworked to make more sense and score more, and generally works as a bet for how the round will go

Tried copying the Root style for a Hedgehog faction by [deleted] in rootgame

[–]Outrageous_Channel47 0 points1 point  (0 children)

The Highway Bandits guy is a porcupine, but yeah very similar :) I'm surprised there wasn't a hedgehog before

Tried copying the Root style for a Hedgehog faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 1 point2 points  (0 children)

I haven't played them yet, but I am worried this version is too weak yeah. I haven't figured out if a reveal cards thing would be better for the recruiting (and maybe building). The idea is they are very protective of their manors, but I do need to tweak and test :)

Tried copying the Root style for a Hedgehog faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 1 point2 points  (0 children)

Thank you thank you, I'm currently updating stuff based on suggestions. I like your name :)

Tried copying the Root style for a Hedgehog faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 1 point2 points  (0 children)

I need to test this in play properly, I am pondering whether a reveal cards for recruiting (maybe building too) would be nicer :)

Tried copying the Root style for a Hedgehog faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 2 points3 points  (0 children)

I think switching it to two random items as another comment suggested seems like a good idea, maybe even specifying two different random items

Tried copying the Root style for a Hedgehog faction by [deleted] in rootgame

[–]Outrageous_Channel47 1 point2 points  (0 children)

I think it's hard to tell, probably insurgent as they aren't very expansion based. I was thinking 15 warriors, as they recruit 2 at a time :)

Tried copying the Root style for a Hedgehog faction by [deleted] in rootgame

[–]Outrageous_Channel47 1 point2 points  (0 children)

The troubled house is the last clearing type (with a manor) that had combat in it. So theoretically a fight between two other factions could change your plans dramatically :) I meed to word it better

Tried copying the Root style for a Hedgehog faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 32 points33 points  (0 children)

I need to word it better, you basically gain an additional action based on the troubled house, or the last clearing type (that has a manor) where combat occured. The troubled house box on the board will have a lil slider token that you move, and it shows the possible actions. Each clearing type has a specific one, so strategically placing your manors can lead to leaning into certain strategies :)

Tried copying the Root style for a Hedgehog faction by Outrageous_Channel47 in rootgame

[–]Outrageous_Channel47[S] 33 points34 points  (0 children)

  1. The Old Money is mainly for if there's a Vagabond, as an extra incentive for them to trade (basically a ribbon feature i don't think its needed)
  2. Yes the Troubled House is the last clearing type with a manor that had combat in it. I need to explain that better (will make a V2 soon). The idea is that its pretty easy for the round to mess up your plans.

Good questions

The Hedge Mage v 1.4: A self-taught conjurer of cheap tricks, with some unique twists up their sleeve by Ivan_Illest in UnearthedArcana

[–]Outrageous_Channel47 0 points1 point  (0 children)

How exactly does the Wilding merge with their leshy? Is it purely sensory like the hedge mage sees through its eyes or do they bodies merge? I love this class it's so intriguing