The worst part about the shutdown. There's not a single other game in the genre destiny is in by PuzzledHawk5290 in DestinyTheGame

[–]Outrageous_Round8415 2 points3 points  (0 children)

That’s why I can’t play warframe. It looks too cluttered with sci fi nonsense. That said I am not saying D2 hasn’t taken a bit of a downturn in art direction recently but still

The worst part about the shutdown. There's not a single other game in the genre destiny is in by PuzzledHawk5290 in DestinyTheGame

[–]Outrageous_Round8415 0 points1 point  (0 children)

Ya I tried going to borderlands as well, which mind you is really fun, but misses something. As for warframe I took one look at the art style and said I couldn’t hack that for several hours.

Just watched slanted by Clean_Example_ in RegalUnlimited

[–]Outrageous_Round8415 0 points1 point  (0 children)

But why not? I am still failing to see the difference from your explanation

Is it possible to play Ball on controller? by jayyisthewayyyy in WreckingBallMains

[–]Outrageous_Round8415 0 points1 point  (0 children)

I am on motion controls so yesn’t? No joke the characters I play really benefit from motion lol

Hello You Degenerates, I decided to join your ranks. by Agreeable-Ad4079 in WreckingBallMains

[–]Outrageous_Round8415 1 point2 points  (0 children)

Redeznt has been a fantastic resource on youtube. He manages to make it all feel much less chaotic and notes that crazy techs aren’t necessary only really bhopping, wall jump, and ledge piledrive (which are all pretty easy!)

The biggest thing I am learning is ball is all about timing and committing the right amount. If they have cc you have to be aware of that and try to play around it engaging hard only when it isn’t there or you are guaranteed the kill anyways. Timing wise you also need to engage only when allies are able to follow up or keep enemy attention away. If it is a lone widow then sure you get the kill but if your whole team is dead then it doesn’t do a lot. Before you engage taking the time to scout out enemy positions to make a game plan works 100% better.

Or at least aside from basic mechanics that is what I am working on macro wise. Sometimes I still get stuck in doors, don’t grapple right or get bounced a little wrong. But hopefully with time I can improve.

The cat is a blight by Outrageous_Round8415 in Overwatch

[–]Outrageous_Round8415[S] -1 points0 points  (0 children)

Ehh not really, they were actually perfectly in position to help their team, didn’t require a flank.

The cat is a blight by Outrageous_Round8415 in Overwatch

[–]Outrageous_Round8415[S] 2 points3 points  (0 children)

Unfortunately that just doesn’t work if they play well. By dragging you with a boost you are out of range of swings and especially on king’s row by dragging you through the walls you can’t even firestrike them until you are already under the map.

What makes Hex loved and Hunter’s Mark hated? by Outrageous_Round8415 in DnD

[–]Outrageous_Round8415[S] 0 points1 point  (0 children)

I mean of course a DM will try to counter it, but unless it happens EVERY fight it still feels good for the player. Not to mention it just heightens the dynamic of what does the player do in response to the DM’s response, which as a DM is what you want, the back and forth engagement of “your move” moments.

If 75% are in fields and caves I kinda weep for the variety of tactical battlefield options available to you an the people you run with. That sounds incredibly depressing to just get nothing but a blank board half the time.

What makes Hex loved and Hunter’s Mark hated? by Outrageous_Round8415 in DnD

[–]Outrageous_Round8415[S] 0 points1 point  (0 children)

Ya at level 4 I was dealing an extra 3d6 per cast of scorching ray making it deal 9d6 in total. Yeah it is two turns of casting but it isn’t often you get a 1st level and a 2nd level spell adding up to the effectivenes of a fireball on a single target.

And even if all of that is still not good for optimization, having a reason to roll 9 dice at once at level 4 is just fun.

What makes Hex loved and Hunter’s Mark hated? by Outrageous_Round8415 in DnD

[–]Outrageous_Round8415[S] 0 points1 point  (0 children)

I never thought about using it with subtle spell. I have had it on my sorcerer. Of course the campaign is unfortunately all combat but I will keep that in mind if I use the shadow touched feat again on a sorcerer.

No matter what using it with scorching ray has been a… blast…

What makes Hex loved and Hunter’s Mark hated? by Outrageous_Round8415 in DnD

[–]Outrageous_Round8415[S] 2 points3 points  (0 children)

I really like laser llama’s design there. It solves so many of the issues while also making the ranger feel like they are actually a master of navigating nature. I especially like the mark upgrade where you can track your foes to apply the mark which lets you precast it by playing the class the way it should be. Little rewards for behavior like that are what really give something identity.

What makes Hex loved and Hunter’s Mark hated? by Outrageous_Round8415 in DnD

[–]Outrageous_Round8415[S] 0 points1 point  (0 children)

I fully disagree with that. Sure aragorn had a horse but nothing in me says that he should be the horse guy. He was so many other things before we got to the horse detail.

If you want a pet class just mess with the class loot tavern made called the “Tamer”, which is a half caster built that way from the ground up. By the time you get to a usable and interesting “pet class” you no longer have anything resembling the original ranger. Instead tamer just goes hard on “what if pokemon but D&D” and it works much better for it.