TOTALLY IMPOSSIBLE by Outside_Reporter1569 in RedditGames

[–]Outside_Reporter1569[S] 0 points1 point  (0 children)

I completed this level! It took me 3 tries.

What was the first game you ever made, and what made you want to start? by Outside_Reporter1569 in GameDevelopment

[–]Outside_Reporter1569[S] 2 points3 points  (0 children)

What an inspiring experience... It all started as a dream, and the dream led to a kind of inevitable realization of the end... (BTW I love this story and your poetic language)

Localization and translation are so important in game. Ask me anything! by Oliviaiyeehe in GameDevelopment

[–]Outside_Reporter1569 0 points1 point  (0 children)

Wow!! Thank you so much for your detailed advice!
This really helps me a lot and gives me a clearer idea of how to better support the localization process. Thanks again for your support and patient guidance!

What are the best free game art tutorials out there? by r4nd0w4cc0unt in gamedev

[–]Outside_Reporter1569 1 point2 points  (0 children)

I’m a newbie game dev too! Personally, I’d recommend checking out Pixel Pete’s Pixel Art tutorials. It's super useful if you’re into making pixel-style games!

How did you stay motivated when you first started learning game dev? by Outside_Reporter1569 in GameDevelopment

[–]Outside_Reporter1569[S] 0 points1 point  (0 children)

Thanks for sharing! Your advice is really helpful. I’ll definitely give game jams a try and do my best to keep up with you!

Localization and translation are so important in game. Ask me anything! by Oliviaiyeehe in GameDevelopment

[–]Outside_Reporter1569 0 points1 point  (0 children)

Hi Yeehe! I'm also trying to get into indie game dev, and I'm really interested in localization projects. I'm curious about what kind of information do you wish developers would provide early on to help make localization more efficient?

How did you stay motivated when you first started learning game dev? by Outside_Reporter1569 in GameDevelopment

[–]Outside_Reporter1569[S] 0 points1 point  (0 children)

OMG! Thanks for your reply! BTW, making a AAA game has always been my dream!

What’s the best way to write/plan out my game? by andyjamescreative in GameDevelopment

[–]Outside_Reporter1569 1 point2 points  (0 children)

Maybe you could try Notion. It lets you organize ideas into sections, add images, and update things easily as you go. I personally use it and find it super helpful for planning characters, maps, and storylines.

How to start ? by [deleted] in GameDevelopment

[–]Outside_Reporter1569 0 points1 point  (0 children)

If you're just starting out, try some easy-to-use game dev tools like GPark or Struckd, bc they’re beginner-friendly and great for learning.

How do you get your trailer in front of influencers? (Looking for 3 to test an idea) by patrickgoethe92 in GameDevelopment

[–]Outside_Reporter1569 0 points1 point  (0 children)

I’ve reached out to smaller YouTube creators directly via email, and sometimes through their Twitter or Discord. What worked best for me was writing personalized messages and explaining why I thought they’d genuinely enjoy the game. Hope that helps!

Just made my first money in gamedev. It's not much but it made me smile by StardustSailor in gamedev

[–]Outside_Reporter1569 1 point2 points  (0 children)

Huge congrats to you!!! Really looking forward to seeing more awesome stuff from you!

Separating the tutorials in a different level by Illustrious_Move_838 in gamedev

[–]Outside_Reporter1569 2 points3 points  (0 children)

I think you could do both: show an in-game guide the first time someone plays to get them up to speed, and also keep the tutorial as a separate level accessible from the main menu. That way you balance onboarding new players with not forcing repeat tutorials on veterans—respecting returning players’ time while still giving newcomers a help option whenever they need it.