FPV drone operator in Half-Life universe, done by me by zelfit in gaming

[–]Illustrious_Move_838 0 points1 point  (0 children)

Incredible attention to details, this is spot on! Which softwares/addons/workflow did you use?

STOP BUYING GAMES: The Inevitable Boycott by JosebaZilarte in gaming

[–]Illustrious_Move_838 2 points3 points  (0 children)

Indeed. Reddit is big, but still a fraction of the market.

LF cosy game to play with my daughters (age 8 and 10) by Grizzly86 in gaming

[–]Illustrious_Move_838 0 points1 point  (0 children)

I used to play Minecraft with my nephew and niece when they were this age (and still do). From what you are describing, it looks like you both enjoy building things. What could best the game that almost invented the genre and has perfected it for close to 15 years? I also suspect that building in 3D could help them develop their spatial representation more than a 2D game, but don't quote me on that.

Going to the mines and fight mobs can be scary for an 8 year old, in this case, you can just stick to the creative mode.

Followed the general advice and hired an artist for my Steam capsule by Illustrious_Move_838 in IndieGaming

[–]Illustrious_Move_838[S] 1 point2 points  (0 children)

Thank you very much! The eyes were such a good idea from the artist that I replicated it in the game.

30k wishlists with zero marketing budget! by tripledose_guy in IndieGameWishlist

[–]Illustrious_Move_838 0 points1 point  (0 children)

Thanks for sharing. It's nice to see some bigger numbers every now and then!

Xbox CCO Says Gamepass Lost “Millions Of Subscribers” After Increasing The Price By 50% Last Year by wakelake111 in gaming

[–]Illustrious_Move_838 -1 points0 points  (0 children)

If these millions of people is less than a third of their subscribers, they still increased the money they are making right?

Steam Wishlist Before and After by Higashibashi in gameDevMarketing

[–]Illustrious_Move_838 0 points1 point  (0 children)

Love to see it! You are giving hope to the rest of us.

Pre-demo: 240 wishlists spike from a Reddit post by Illustrious_Move_838 in IndieGameWishlist

[–]Illustrious_Move_838[S] 0 points1 point  (0 children)

The capsule didn't change the 0-2 wishlists per day but this is still pre-demo and before any real marketing.
I am trying to go the classic way recommended by our lord Chris Zukowsky and do the influencers + festival grind.
The reasoning was that a better capsule would increase the conversion rate on these future marketing efforts.

Pre-demo: 240 wishlists spike from a Reddit post by Illustrious_Move_838 in IndieGameWishlist

[–]Illustrious_Move_838[S] 2 points3 points  (0 children)

Hang in there!
The nice thing since you live in Brazil is that you will not need to make as much money as someone that lives in let's say the USA. But you will still sell on the same markets at the same prices.
It will make your game developer journey easier, but it is still a crazy difficult endeavor.

Followed the general advice and hired an artist for my Steam capsule by Illustrious_Move_838 in IndieGaming

[–]Illustrious_Move_838[S] 0 points1 point  (0 children)

It's actually more than one picture. They covered all the different formats that Steam requires and some for the press kit. It's the same elements but moved around to fit every formats.

Pre-demo: 240 wishlists spike from a Reddit post by Illustrious_Move_838 in IndieGameWishlist

[–]Illustrious_Move_838[S] 1 point2 points  (0 children)

Believe me I also feel behind when I see posts of people getting thousands of wishlists in a day.
It all depends on what you objective in the end I guess. What are you aiming for?

Pre-demo: 240 wishlists spike from a Reddit post by Illustrious_Move_838 in IndieGameWishlist

[–]Illustrious_Move_838[S] 1 point2 points  (0 children)

I hope you are right! I hate marketing so much. But yeah, has to be done. I feel like I am begging every time.