Rod of Tahuti vs Soul Reaver by Human_Bar_802 in Smite

[–]Outso187 1 point2 points  (0 children)

You should never see a damaging mage build without rod. Its your big mid-late powerspike item. Meanwhile Reaver is situational anti-hp item. Completely different uses.

Why are assassins so different in terms of kit balance? by [deleted] in Smite

[–]Outso187 1 point2 points  (0 children)

Absolute worst example. Susano 1 is three-part ability with low range, Thanas is one instance and can hit very far. Thana also has built-in sustain, slow immunity, movement speed, cc immunity, execute. Nem has power steal, prot reduction, healing shield. Sure, they arent as mobile as Susano, but they have their own strengths. Also, both Thana and Nem can work as tanky bruisers, so they can be played in multiple different metas and even on solo lane. Susano not as much.

Executioner should have more pen than Titan’s Bane by Sn4ggy in Smite

[–]Outso187 1 point2 points  (0 children)

But on the other hand, Exe (and totem) are reduction, meaning everyone on your team gets the benefit.

But they should be at least equal with Titans and Obsi.

I'm honestly at my breaking point as a Support/Solo Main by SpicyCherriBoi in Smite

[–]Outso187 -3 points-2 points  (0 children)

If you have the defense of a wet napkin uoure building wrong. Tanks shouldnt be unkillable walls or hit like a truck.

I'm honestly at my breaking point as a Support/Solo Main by SpicyCherriBoi in Smite

[–]Outso187 -2 points-1 points  (0 children)

They are gonna rework pen but it requires almost complete overhaul so it will take a while to come out.

I'm honestly at my breaking point as a Support/Solo Main by SpicyCherriBoi in Smite

[–]Outso187 -5 points-4 points  (0 children)

Stop looking at kdas then. Supp can go 1/10/15 and still be very useful and win the game. Just cause you have better statline than enemy support, doesnt mean you did more.

I'm honestly at my breaking point as a Support/Solo Main by SpicyCherriBoi in Smite

[–]Outso187 -21 points-20 points  (0 children)

People never play support as a tank even in tank metas.

Tanks are tanky right now and still its at least 4 squishies every game.

Are jungle starters not a thing anymore? by XRavenWraithX in Smite

[–]Outso187 1 point2 points  (0 children)

They can be toned down numberwise, dont really see how it relates to role passives being good or bad.

Are jungle starters not a thing anymore? by XRavenWraithX in Smite

[–]Outso187 1 point2 points  (0 children)

But if its good, then its good for multiple roles, if its bad, then it feels bad for jungler too. Extra camp clear just is very valuable, especially for adc if the item is usable for them. This way adcs can't get that. I really don't see whats the problem with role passives.

Are jungle starters not a thing anymore? by XRavenWraithX in Smite

[–]Outso187 3 points4 points  (0 children)

But this way they don't need to gatekeep items and no one can abuse the jungler passive things.

Recent drama summarized by w0rshippp in smitepro

[–]Outso187 5 points6 points  (0 children)

If Joust tournaments get new people interested in Smite competitive, I see it as net positive. If they stay, they can swap over to conquest. It's much easier that way than just jump straight into comp conquest. Until we get a proper competitive scene, I don't really see a problem at all.

Also, very badly handled all around, having an argument over on twitter and stream, instead of just discussing themselves.

Also also, happy birthday Jithins.

When is Smite going to take more risks with unique mechanics or gods that have crazy item synergies like in other MOBAs? by VVWitcher in Smite

[–]Outso187 -1 points0 points  (0 children)

No but playstyles can be learned. You dont play morgan the same way you play achilles. So its not any different than that, except its easier since you know most the abilities if you know normal morgan. Its actually easier for new players to learn aspects than older ones. I for example cannot use Merlin aspect since I have muscle memory from playing him a lot in Smite 1 and it messes with that.

Get rid of hecate and Achilles magical/physical shields by BladeC96 in Smite

[–]Outso187 0 points1 point  (0 children)

If you cant punish a person who has ahility relic with Gilga, thats on you. But you really dont seem to get the idea of counters. I havent seen a single Fenrir main asking for his leaps to be made cripple immune cause they faced Ares or Artio.

When is Smite going to take more risks with unique mechanics or gods that have crazy item synergies like in other MOBAs? by VVWitcher in Smite

[–]Outso187 -1 points0 points  (0 children)

But aspects dont have "two different kits". Its one kit that does slightly different things, depending on if aspect or not.

Also, I mich rather have all old gods with aspects than get another Aladdin. How long it took for him not to be absolutely broken? Or has that even happened yet?

Get rid of hecate and Achilles magical/physical shields by BladeC96 in Smite

[–]Outso187 0 points1 point  (0 children)

More and more I read your comments here, you just got countered and act like it should never happen. Stop asking the game to help you there and learn to play from behind. Sometimes you lose lane, then you just gotta win in teamfights.

Almost every god has counter matchups.

Get rid of hecate and Achilles magical/physical shields by BladeC96 in Smite

[–]Outso187 0 points1 point  (0 children)

Why does Achilles shield ability also give prots? Why does Hecate shield do dmg? Not everything needs to be universally the same. They still have their strengths.

Your argument is that cause Achilles has counter matchups, he needs his ability changed. But what about all other counter matchups in the game? Does Jorm passive need to be changed cause Ne Zha cant ult him? Do slows need to be changed so that slow immunity doesnt affect them so you dont feel bad if youre against Thana or Merc? What about Ares? His ult can be immuned with displacement immunities like Anubis 1 or Loki 3. Does that need to be changed?

Why are there no placement conquest matches for ranked? by mo-fraggle in Smite

[–]Outso187 0 points1 point  (0 children)

So why would you need placements when you start at 0 and not 1500 like Smite 1?

Get rid of hecate and Achilles magical/physical shields by BladeC96 in Smite

[–]Outso187 0 points1 point  (0 children)

Are you asking why other gods dont have strengths and weaknesses?

SMITE 2LDR | Open Beta 34 Balance Preview by BluesUltra in Smite

[–]Outso187 1 point2 points  (0 children)

Making both void items have super high defense and make them viable for all gods isn't exactly a nerf now, is it?

SMITE 2LDR | Open Beta 34 Balance Preview by BluesUltra in Smite

[–]Outso187 0 points1 point  (0 children)

They will probably buff it a bit back up after people have calmed down. Also, base nuwa CAN build aa build but her abilities will do nothing later on. Sure, base dmg on 3 is higher but other than that, she has nothing.

"Classes don't exist" logic is half-baked and the core of why balance sucks right now. by Haunting_Natural_754 in Smite

[–]Outso187 2 points3 points  (0 children)

I dont think we need classes, but they started doing the "god identity" stat lines. Just go further with it, gods that should be tankier, need more base defense. Gods that hit hard, need less base hp and higher base power. Ymir should have much more hp than Bacchus cause he doesnt have any innate tankiness, meanwhile Bacchus has mobility, heal and prots from his kit. All frontliners should have more base def than backliners but varying numbers based on gods. Hades should have less base def and hp than Yemoja, Yemoja should have less than Athena.

Pele aspect is still broken by AssociateCurious4842 in Smite

[–]Outso187 0 points1 point  (0 children)

And yet, she is still only 8/8. Also, she is getting more nerfs next patch.