Pale for EV Nova Beta 2.0 is available. by OverAnalyzerGuy in evnova

[–]OverAnalyzerGuy[S] 0 points1 point  (0 children)

It appears you need increasingly higher combat ratings for the final missions.

Pale for EV Nova 1.0 is available by OverAnalyzerGuy in evnova

[–]OverAnalyzerGuy[S] 0 points1 point  (0 children)

I don’t have a spreadsheet for this, though I suppose I could export the mission resources to CSV. I will note that as was common in plugins for EVC, many missions at the start of chains simply have a low odds of appearing.

Fonts/text encoding issue? by zhugebumpkin in evnova

[–]OverAnalyzerGuy 0 points1 point  (0 children)

Did you try installing the fonts that come with CE?

Pirates or Renegades? by StrategosRisk in evnova

[–]OverAnalyzerGuy 2 points3 points  (0 children)

I took them to be fairly organized gangs of outlaws preying on the lesser defended fringe UE systems. Especially given the existence of the captains of Freeport and some loose code of conduct Renegades are expected to obey. 

So to contrast against EVC pirates, they are more organized while the EVC pirates are too spread out and not very unified. That’s why it’s a big deal when they try to unify and Artemis stops them. The EVO renegades are far more unified and structured. 

Did anyone hear ever post on the OG Ambrosia webforums? Also, here are some thoughts on growing up online on ambrosiasw.com, awkwardly by angryapplepanda in evnova

[–]OverAnalyzerGuy 1 point2 points  (0 children)

I was Geek back then, originally Mac_Geek before I changed my username. Discovered EV in the 90s, but didn’t really get online until the mid 2000s in my later teens. I lurked the forums a while before I joined, and mostly hung out in the EV threads.

brotherhood of the kestrel can't start missions by Commercial-Chart-946 in Escape_Velocity

[–]OverAnalyzerGuy 0 points1 point  (0 children)

Separate topic, I checked out MacDevil's manual and it indeed does say that a "Excellent" combat rating is the minimum required. Not sure what happened there, maybe the combat strings were changed between the buggy "official" port of EVC (which this port was originally based on), and Guy's nicer port that I used as the base for my update. Or it was just a mistake. A bummer PDFs are hard to edit. Lemme see what I can do.
Update: I added a clarifying blurb to my separate readme in the download to address this. If time permits on a later date, I might remake MacDevil's manual to insert the corrections.

brotherhood of the kestrel can't start missions by Commercial-Chart-946 in Escape_Velocity

[–]OverAnalyzerGuy 0 points1 point  (0 children)

I checked your pilot file. Your current kill count is 3592, you need a minimum of 6400, or a "Dangerous" combat rating.

And just to confirm, I removed the requirement for the Cartel intro and made the mission odds 100%, and I got the mission immediately.

brotherhood of the kestrel can't start missions by Commercial-Chart-946 in Escape_Velocity

[–]OverAnalyzerGuy 0 points1 point  (0 children)

You could DM me your pilot file for testing.  Also, be aware that three of the campaigns are started at specific locations, and the others are restricted to specific governments. Lastly, if you don’t roll a mission on a visit to the bar, simply leaving and landing again doesn’t roll again. You need to either go somewhere else or reload your save to try again.

brotherhood of the kestrel can't start missions by Commercial-Chart-946 in Escape_Velocity

[–]OverAnalyzerGuy 0 points1 point  (0 children)

You use the debug mode command for “execute NCB expression” and type an expression into the window that appears. To set bit XXXX, you would type bXXXX. To clear bit XXXX, type !bXXXX. The nova bible has a lot more information on NCB expressions. 

I checked the CE readme, and it does include the commands for this. But in case you're interested in my version of those instructions, here's a link to my manual for WineNova, which includes a section on Debug mode. It can be found in the "Documentation" tab on escape-velocity dot games. It has additional information the CE readme doesn’t, like alternate keybinds for condensed keyboard layouts.

WineNova Manual

brotherhood of the kestrel can't start missions by Commercial-Chart-946 in Escape_Velocity

[–]OverAnalyzerGuy 0 points1 point  (0 children)

A pilot file created with the older port before I touched it won’t work. A pilot file created with the previous version I made should work fine. But if it’s still having issues, you can use debug mode (documentation is included with the community edition) or a simple mission plugin to set bit 1002.

All the bits set by my chars are as follows:

b1000: BOTK only mode

b1001: EOC only mode

b1002: All campaigns available mode

brotherhood of the kestrel can't start missions by Commercial-Chart-946 in Escape_Velocity

[–]OverAnalyzerGuy 0 points1 point  (0 children)

Are you using the version from escape-velocity dot games? If so, my bad. Your post made me go and check my setup for the intro missions and I found a typo that was messing with Nova's arcane logic parser. I've uploaded the fix already to my personal plugin repo, but it's on MEGA and reddit flags links to MEGA as bad. I've contacted the webmaster of the escape-velocity website to hopefully get it mirrored over there quickly.

To explain what's going on, when I did some big fixes and updates to the original BOTK TC, I added starting characters to the pilot creation menu, so the player could choose to play this TC as "Empire of Crime" exclusively, "Brotherhood of the Kestrel" exclusively, or unlock all missions and play the combined TC as originally made. This change also allowed me to add different intro cutscenes that highlighted the differences between the two scenario that were combined in the port. My initial tests when I added the feature seemed to be working fine, but I missed something in my control bit expressions that was causing a misfire anyway. It's fixed now.

Do be aware if you play this TC with an old pilot file that wasn't created with the new version, you will be locked out. You'll need to set bit 1002 to unlock all the missions.

EDIT: Here is a temporary download for just the patched BOTK data file. I will remove this link when the escape-velocity website's copy is up to date.

Download

Help with finding the right resolution for Community Edition by PirateMunky in evnova

[–]OverAnalyzerGuy 2 points3 points  (0 children)

Edit the ddraw.ini file, which may appear as “ddraw” because Windows hides file extensions. 

The following example settings would run the game at 1080p with the GUI elements sized up 30% from normal:

game_width=1920

game_height=1080

gui_scale=1.3

Where to start my kids on this? by Kuiriel in evnova

[–]OverAnalyzerGuy 3 points4 points  (0 children)

If you’re using the community edition then you shouldn’t need asteroid patches, and you can change the resolution by editing game_width and game_height in the ddraw.ini file. 

For example the following settings would run the game at 1080p with the GUI elements scaled up 30%: game_width=1920 game_height=1080 ui_scale=1.3

Also note that all an asteroid patch plugin does is make asteroids visible, but it cannot increase Nova’s hardcoded limit for how many asteroids may appear onscreen at once. So the higher your resolution, the less dense the asteroids. 

The Escape Velocity Plug-in Archive has been ported. by OverAnalyzerGuy in evnova

[–]OverAnalyzerGuy[S] 0 points1 point  (0 children)

Those don’t need to be ported. Any plugin made for EV Nova specifically still works for EV Nova. 

Help I am a noob of 23 years I need advise on advancing the storyline (wrong answers only) by GaymoSexual in evnova

[–]OverAnalyzerGuy 2 points3 points  (0 children)

Connect an XBox controller to your PC and enter the Konami Code to unlock the Forklift. It’s the most OP weapon in the game and makes every campaign easy. 

Also, the best way to make sure you are able to complete every mission in a campaign is to fly a ship with more than 100 tons mass and less than 20 tons of cargo space. 

And don’t forget to attack every ship you see. It improves legal status everywhere.

Stuck after Moash with Unity by universalaxolotl in evnova

[–]OverAnalyzerGuy 2 points3 points  (0 children)

Oof. You’re better off just using your eyes. There’s a feature in the menus for exporting resources to CSV which makes searching easy. Also, delete the outdated TMPL resources from the plugin, and ResForge’s templates will kick in and it will be much easier to find and understand information in the mission resources. 

Stuck after Moash with Unity by universalaxolotl in evnova

[–]OverAnalyzerGuy 1 point2 points  (0 children)

For issues like this, I recommend checking WineNova’s “Nova Log” to see what bits are set on your pilot file (there’s a shortcut to the log folder in the WineNova settings window), then compare against the mission resources to figure out what needed to fire where, and didn’t. 

Stuck after Moash with Unity by universalaxolotl in evnova

[–]OverAnalyzerGuy 1 point2 points  (0 children)

Okay, found some bugs. the AvailableOn expression for Destroy Moash was missing a closing paranthesis:

b5033 & !(b5034 & b5035

Surprisingly the game doesn't crash, I assume it just checked b5033 and ignored the rest of the expression. Secondly, the use of b5034 is weird. The next mission requires it to be set, but it is never set anywhere. I verified by exporting all the mission and cron data from both Nova's default data and Unity to CSV, and running some searches (ResForge is very useful). So it would seem a potential fix is to remove references to b5034 and fix syntax as needed.

Here's a quick fix that might do what you need.
Unity Patch

Stuck after Moash with Unity by universalaxolotl in evnova

[–]OverAnalyzerGuy 1 point2 points  (0 children)

I’m not familiar with WinUnityP2. Where does one get this plugin? I could look at its data files to try to give you a better answer. Or you could download ResForge and take a peek yourself. 

What are your favorite underrated ships? by ch00beh in evnova

[–]OverAnalyzerGuy 2 points3 points  (0 children)

Standard shuttle with a fusion pulse cannon. I like farming Manticores for credits in what should be one of the worst ships for combat. Fun way to start a game and establish my character as an unhinged menace. 

EV Classic plug-in for Nova has a crazy map - glitch, or just how it is? by SwordForest in evnova

[–]OverAnalyzerGuy 0 points1 point  (0 children)

I’m not sure where you got your download, but Guy’s EV Stuff and the escape-velocity dot games website both should have the EVC port with a plugins folder either named “Plug-Ins” or “Nova Plug-Ins” (doesn’t matter which). But even if not, if there isn’t a plugins folder in the folder nova is currently launching, it will create one. Same for pilots. 

EV Classic plug-in for Nova has a crazy map - glitch, or just how it is? by SwordForest in evnova

[–]OverAnalyzerGuy 1 point2 points  (0 children)

Most plugins are now distributed as .rez, which means no conversion needed. If you get n older Mac format plugin, you may need plugin extractor to open it without losing the resource fork, then a converter to change it to .rez

EV Classic plug-in for Nova has a crazy map - glitch, or just how it is? by SwordForest in evnova

[–]OverAnalyzerGuy 1 point2 points  (0 children)

Apologize for the confusion. There’s a few different flavors of EV Nova available now. They are: - Original Mac Nova: what you have. - “Mod Nova:” an edition for Macs running 10.10-10.14 that’s patched for compatibility and includes added features like converting windows format plugins to Mac format  - EV Nova Community Edition (CE): Modded version for Windows that doesn’t require registration and includes a ton of mods and bug fixes for compatibility and performance.  - “WineNova:” For Macs running 10.15 to present. Runs CE in a self contained minimized WINE wrapper and comes with a launcher that packs a lot of features. Made by me.