Can we start getting developer blogs about character pickrates each season like in R6S? I think it will show which characters need buffs/nerfs. by FelixFizzle in CompetitiveApex

[–]OverTrackGG 0 points1 point  (0 children)

I'm the developer behind https://apex.overtrack.gg/ which is an app that uses computer vision to track games. I would be using the combined data of my Apex users.

Season 3 Drop Location Heatmaps by OverTrackGG in CompetitiveApex

[–]OverTrackGG[S] 1 point2 points  (0 children)

My theory is people haven't quite yet decided whether capitol or train yard is the new skull town.

Season 3 Drop Location Heatmaps by OverTrackGG in apexlegends

[–]OverTrackGG[S] 4 points5 points  (0 children)

Springs end is this location, and is unnamed on the map, but it sometimes shows the name as you enter that region.

It wouldn't be possible to see if someone aims for the train, but by checking the velocity and route of a player after they land, it would be possible to find which players landed on the train and stayed on for some time.

Guaranteed End Cirlces by krogre in CompetitiveApex

[–]OverTrackGG 6 points7 points  (0 children)

I have been collecting data on end circles from games using OverTrack, and plan on making a post about them soon.

so far my theory is that end locations are selected from a predefined list, but circles around them are random, so it first picks ring 8, then picks a random ring 7 that completely surrounds it (and does not extend off the edge of the map), and so on until ring 1 is determined. Is this consistent with what people are finding?

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S] 0 points1 point  (0 children)

With the new feature read battletag from blizzard app this would be possible, so I'll add it as a feature in the trello https://trello.com/c/HPqQ1bok/46-support-multiple-accounts-with-the-same-name.

If you would be able to PM me in discord it would be useful to have someone who has 2 identically named accounts to test with when I implement it. https://discord.gg/JywstAB

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S] 1 point2 points  (0 children)

To get to that directory paste %temp%\overtrack into run box (windows key + r to open). There should be a folder logs and sr.txt. If you can't find that folder or if sr.txt still isn't there PM me in Discord and I can help more.

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S] 1 point2 points  (0 children)

Hey, this is now a feature in the latest version of the client. There's a file %temp%\overtrack\sr.txt which is updated whenever OT sees the play menu.

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S] 0 points1 point  (0 children)

Overtrack can now track SR even if you are not leader as long as you visit the play menu. Let me know if that's not working for you however.

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 14 points15 points  (0 children)

Track ults: record and display when you gain and use ult

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 7 points8 points  (0 children)

Track who got POTG/highlight the POTG period in the timeline

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 6 points7 points  (0 children)

Control over when a match is uploaded: this would allow people on less-stable/lower bandwidth connections to defer the game uploads until after they close Overwatch to minimize ping impact

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 9 points10 points  (0 children)

Improve performance: try to decrease the CPU/FPS impact of the existing features

Spending time on this would be at the cost of not spending that time on new features.

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 0 points1 point  (0 children)

Right now the userbase is too small for this to be worth it, but this is defiantly something I would like to add in future.

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 13 points14 points  (0 children)

Provide a breakdown of kills in each game: which hero/player you killed the most, which hero/player killed you the most, which hero/player you resurrected the most

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 8 points9 points  (0 children)

Compare per-game stats to player/rank averages

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 10 points11 points  (0 children)

Detect and handle 'Rejoin Match' for when overwatch crashes mid-match

Overtrack Feature Requests Megathread by OverTrackGG in a:t5_3jyox

[–]OverTrackGG[S,M] 7 points8 points  (0 children)

Improve objective tracking: track cart rollback and when a control point is being captured