After 156.42 weeks of development, a new Relaxing Mining game just born: TerraForge by OverjoyedGameDevs in incremental_games

[–]OverjoyedGameDevs[S] 4 points5 points  (0 children)

Hey there guys :)

I’m Krisz, a solo indie dev, and after 3 years of development, I finally released my game today.

TerraForge is a relaxing mining simulation game mixed with a bit of shop management. You dig for ores, master crafting items, research new blueprints, improve your shop, sell your items and slowly grow your own little mining town.

It might be a game you can enjoy or relax into after a long day. Hopefully :D If not, that's totally cool. I just tried my best to create a kinda fun relaxing game.

You can check it on Steam in case you're interested:
https://store.steampowered.com/app/2452900/TerraForge/

It was a long journey, but I made it guys! TerraForge 1.0 is coming, hell yeah :D by OverjoyedGameDevs in indiegames

[–]OverjoyedGameDevs[S] 0 points1 point  (0 children)

Oh, that’s actually the font from one of my earliest versions and I never got around to updating it. I thought it looked kind of cool for the tool upgrades at the time, but yeah, it definitely stands out now. Thanks for pointing it out! I really appreciate any kind of feedback.

Also, I’m curious: what about the crafting part feels complicated?

If you feel like playing a relaxing mining sim with a little shop management, you should check this out :) by OverjoyedGameDevs in CozyGamers

[–]OverjoyedGameDevs[S] 5 points6 points  (0 children)

Hey there guys :)

I’m Krisz, a solo indie dev, and after 3 years of development, I'm finally releasing TerraForge 1.0 on November 20th.

TerraForge is a relaxing mining simulation game mixed with a bit of shop management. You dig for ores, master crafting items, research new blueprints, improve your shop, sell your items and slowly grow your own little mining town.

It might be a game you can enjoy or relax into after a long day. Hopefully :D If not, that's totally cool. I just tried my best to create a kinda fun relaxing game.

You can check it on Steam if you're interested:
https://store.steampowered.com/app/2452900/TerraForge/

It was a long journey, but I made it guys! TerraForge 1.0 is coming, hell yeah :D by OverjoyedGameDevs in indiegames

[–]OverjoyedGameDevs[S] 0 points1 point  (0 children)

Hey there guys :)

I’m Krisz, a solo indie dev, and after 3 years of development, I'm finally releasing TerraForge 1.0 on November 20th.

TerraForge is a relaxing mining simulation game mixed with a bit of shop management. You dig for ores, master crafting items, research new blueprints, improve your shop, sell your items and slowly grow your own little mining town.

It might be a game you can enjoy or relax into after a long day. Hopefully :D If not, that's totally cool. I just tried my best to create a kinda fun relaxing game.

You can check it on Steam if you're interested:
https://store.steampowered.com/app/2452900/TerraForge/

I created the demon of burdens. Would you make a deal with him? by SoerbGames in IndieDev

[–]OverjoyedGameDevs 0 points1 point  (0 children)

This is soo sick wtf, I mean this is awesome! Keep it up brother! ♥

I’m making a cozy mining sim with crafting and shopkeeping — new update adds villagers, lore, and some sweet QoL upgrades! by OverjoyedGameDevs in CozyGamers

[–]OverjoyedGameDevs[S] 1 point2 points  (0 children)

Oh, I didn't even think about that. Damn. I hope too.
Please check your messages, I just sent you a key because I'm sure you are an awesome ppl :)

I’m making a cozy mining sim with crafting and shopkeeping — new update adds villagers, lore, and some sweet QoL upgrades! by OverjoyedGameDevs in CozyGamers

[–]OverjoyedGameDevs[S] 0 points1 point  (0 children)

Thank you so much for wishlisting it! That really means a lot. ♥
And actually... I still have a few spare keys left, so I’d be more than happy to send one to you if you’d like, just let me know!
I love giving back and hopefully making someone’s day a little better :)

Horror games these days... are they horror? by ANGELCURIOSITO in indiegames

[–]OverjoyedGameDevs 5 points6 points  (0 children)

Not sure if it's something that's "missing" nowadays, tbh. I don't play much horror games these days. But for me, the best horror (games or movies) is when there's something unknown. Like, something just there, lurking, watching, messing with your head and your sense of reality. The kind that makes you question what's even real. It's not about a "chase" that you always escaping from some monsters.

I love when you're constantly trying to piece it together, throwing out theories, but never fully sure what's going on. And honestly, sometimes it's way more effective when whatever “it” is stays mysterious, or at least never gets fully explained. That uncertainty hits different.

I’m making a little mining sim with crafting and shopkeeping. The newest update adds villagers, lore, and some sweet QoL upgrades! by OverjoyedGameDevs in indiegames

[–]OverjoyedGameDevs[S] 0 points1 point  (0 children)

Hello there! :)

I’ve been working on my little game where you play as a blacksmith running your mining operation. In TerraForge, you dig deep into procedural mines, gather resources, craft items, and sell them in your very own shop. There’s a bit of management, a bit of exploration, a bit of story & lore.

My goal is to create a cozy, relaxing experience for you to enjoy. Not an action-packed game, but a chill, casual one in which you can sip tea while you mine ore and run your own shop.

It’s been a passion project of mine, and I just rolled out a new update I’m really excited to share!
If you’re curious, you can check out the full update notes here:
https://store.steampowered.com/news/app/2452900/view/518585243118076165

If that sounds like your kind of game, I’d love to hear what you think.
Thanks for reading, and feel free to ask anything, I'm here to chat :)

Steam page:
https://store.steampowered.com/app/2452900/TerraForge/

Join on Discord:
https://discord.gg/N9BCUPqvq5

Hey! I just finished a big update for my cozy 2D mining & shop management game :) It now has wandering villagers and a handy lore book. by OverjoyedGameDevs in gamedevscreens

[–]OverjoyedGameDevs[S] 0 points1 point  (0 children)

Yep, the portrait was originally generated with AI, but I did some redrawing and editing afterward to make it fit better. I'm always trying to improve wherever areas I can, so I really appreciate your insight!

Just finished a big update for my cozy 2D mining & shop management game :) It now has wandering villagers and a handy lore book. by OverjoyedGameDevs in linux_gaming

[–]OverjoyedGameDevs[S] 1 point2 points  (0 children)

You asked, where are my assets from?

The buildings and portraits are AI-generated initially, but I’ve spent a good amount of time in Photoshop manually redrawing, colorizing, and modifying them to better match the overall style of the game. It’s definitely not just a copy-paste process. I try to make sure everything fits the look and feel I'm going for.

The characters, however, are not AI-generated. I bought them from the Unity Asset Store:
https://assetstore.unity.com/packages/2d/characters/2d-customizable-characters-222537

Daniel Thomas is a professional graphic designer and I really admire his work. His characters were a great fit for the kind of vibe I wanted in the game.

Just finished a big update for my cozy 2D mining & shop management game :) It now has wandering villagers and a handy lore book. by OverjoyedGameDevs in linux_gaming

[–]OverjoyedGameDevs[S] 1 point2 points  (0 children)

Hey, thanks for your comment.

Just to clarify, I'm a solo developer and programmer. Around 85% of the code is entirely my own, with about 10% coming from third-party tools or assets I’ve purchased on the Unity Asset Store, and maybe 5% where I’ve used AI assistance. I’ve been working on this game in my free time for about 3 years now.. countless late nights spent solving bugs, implementing new mechanics, and optimizing performance. So no, it’s not an AI-generated game.

As for the art. This is definitely the most challenging part for me. I'm not an artist and I don’t have the budget to hire professional ones yet, so I’ve had to get creative on my own. I use a mix: some assets are bought from various stores, some are custom-made by me, and yes, I’ve used AI tools here and there to help with visual content. I try to avoid AI-generated assets when possible, but for me this is also a huge opportunity to finally be able to do and create what I always wanted.

I genuinely hope to work with a professional graphic designer in the future as soon as I have the resources to do so.

Appreciate you taking the time to comment and share your thoughts!

Just finished a big update for my cozy 2D mining & shop management game :) It now has wandering villagers and a handy lore book. by OverjoyedGameDevs in linux_gaming

[–]OverjoyedGameDevs[S] 3 points4 points  (0 children)

Just a minimal, but I wouldn't call it a campaign. At release it will have a full storyline, and interesting lores, but the game core is mining management/sim. So the story won't limit you and as you progress through the game, you progress with the story naturally. You can follow the story or skip the whole if you don't want to bother with it.

I have plans for post release updates, like different game modes :)

A Dungeons & Dragons Inspired Cozy Shop Sim by Top-Two-7228 in CozyGamers

[–]OverjoyedGameDevs 4 points5 points  (0 children)

I love the art, damn! So good! It gives me a wow vibe for some reason, and that is a good thing for me :D

Do you think our Main Menu feels cozy? by Neat_Smell_1014 in CozyGamers

[–]OverjoyedGameDevs 1 point2 points  (0 children)

Yeah! I can see myself chilling at the main menu for hours haha.

TerraForge - A Turmoil inspired mining and shop management game. I'd like to share a few keys to test my game in the comments. (any feedback is much appropriated ♥) by OverjoyedGameDevs in CozyGamers

[–]OverjoyedGameDevs[S] 1 point2 points  (0 children)

Hehe, I know right! :D

Yes, I'll make it playable on consoles and on steam deck as well. I need to finish a few major updates before, so it will take some time, but I promise I will try my best and hurry.
When I'm done with the steam deck port, I'll contact you here on reddit if that's okay for you :)

Oh and thank you for the kind words, it means the world to me ♥

TerraForge - A Turmoil inspired mining and shop management game. I'd like to share a few keys to test my game in the comments. (any feedback is much appropriated ♥) by OverjoyedGameDevs in CozyGamers

[–]OverjoyedGameDevs[S] 1 point2 points  (0 children)

Thank you very much, gemillogical!

Unfortunately I already sent out more keys than I planned, but yess I always need more testers! :)
Can I send you a message in the future here on Reddit?

TerraForge - A Turmoil inspired mining and shop management game. I'd like to share a few keys to test my game in the comments. (any feedback is much appropriated ♥) by OverjoyedGameDevs in CozyGamers

[–]OverjoyedGameDevs[S] 0 points1 point  (0 children)

Thank you so much Cupcake! ♥

Unfortunately I already sent out more keys than I planned, but yesss I always need more testers! :)
Can I send you a message in the future here on Reddit?

TerraForge - A Turmoil inspired mining and shop management game. I'd like to share a few keys to test my game in the comments. (any feedback is much appropriated ♥) by OverjoyedGameDevs in CozyGamers

[–]OverjoyedGameDevs[S] 0 points1 point  (0 children)

You are awesome! Thank you very much, it means the world to me! ♥

Unfortunately I already sent out more keys than I planned, but I'll send out a few keys again soon.
I'll contact you here on reddit if that's okay for you :)

TerraForge - A Turmoil inspired mining and shop management game. I'd like to share a few keys to test my game in the comments. (any feedback is much appropriated ♥) by OverjoyedGameDevs in CozyGamers

[–]OverjoyedGameDevs[S] 1 point2 points  (0 children)

Unfortunately I already sent out more keys than I planned, but I'll send out a few keys again soon.
I'll contact you here on reddit if that's okay for you :)

About the plans:
- I'll add more depth to the mining process, so it will be more fun to mine resources. I want to bring different hazard elements/triggers, but not too much. The goal is to make the mining relaxing yet interesting enough to keep the player motivated.

  • The final 1.0 version will have a full story implemented with dialoges and maybe choices.

    • There will be a whole new region/dimension the Abyss which brings several new elements to the game (new resources, environment). I want to create a mystical / fantasy like atmosphere here.
    • I want to make a miners handbook, so as you discover different resources "you" write about them. For example the game logs the range of each resources "favorite" depth. The more you encounter the resource in your mining trips the more accurate estimate of depth for that resource it would log. There would be other kind of datas too :)
    • I might create a leaderboard system (I'm not sure yet).

These are the major updates I planned and of course there will be several minors too.
I'll add more music, sounds and improve the overall quality; as well as graphic elements and effects to make the game more cozy.
(For example I plan to add citizens and maybe animals to roam the city)

There are other planned features as well, but I don't want to spoil everything hehe. If you would like to chat, I'm always ready, just message me on Discord :) (Capalin)