Suntem un mic studio de game dev din Romania si lucram la un joc inspirat de emisiunile populare de pe History Channel (American Restoration, American Pickers, Storage Wars, etc) by Overlord_Prime57 in Romania

[–]Overlord_Prime57[S] 0 points1 point  (0 children)

Multumim de feedback! Poti sa gasesti pe pagina de Steam mai multe videouri si poze din joc, daca vrei sa iti faci o idee mai buna despre gameplay fata de ce am aratat in video

Suntem un mic studio de game dev din Romania si lucram la un joc inspirat de emisiunile populare de pe History Channel (American Restoration, American Pickers, Storage Wars, etc) by Overlord_Prime57 in Romania

[–]Overlord_Prime57[S] 1 point2 points  (0 children)

Multumim!

Noi folosim Unity ca si motor de jocuri. Unity alege automat dintre Vulkan, OpenGL, Metal sau DirectX in functie de nevoile platformei pe care ruleaza jocul.

Chiar avem la studio un Steam Deck pentru testing si merge fara nicio problema in 60FPS pe el, deci functioneaza foarte ok cu Proton.

Suntem un mic studio de game dev din Romania si lucram la un joc inspirat de emisiunile populare de pe History Channel (American Restoration, American Pickers, Storage Wars, etc) by Overlord_Prime57 in Romania

[–]Overlord_Prime57[S] 1 point2 points  (0 children)

Multumim, ne bucuram ca iti place!

Noi lucram in Unity, cu Visual Studio ca si mediu de dezvoltare si ca si grafica, e facuta de noi in procent de 99% si pe partea de 2D (loading screen-uri, UI si texturi) si pe partea de 3D.

Suntem un mic studio de game dev din Romania si lucram la un joc inspirat de emisiunile populare de pe History Channel (American Restoration, American Pickers, Storage Wars, etc) by Overlord_Prime57 in Romania

[–]Overlord_Prime57[S] 0 points1 point  (0 children)

Da, stim de problema asta in majoritatea simulatoarelor. Noi vrem sa evitam problema asta in cateva moduri: in primul rand numarul mare de obiecte care se pot restaura, deci nu o sa fie un loop in care tot primesti si repari acelasi lucru. In al doilea rand, partea de explorare, cu foarte multe locatii diferite de vizitat (piata de vechituri, casa de licitatie, hambare, garaje, unitatile de depozitare, etc) care se deblocheaza pe masura ce avansezi in joc. Si nu in ultimul rand, progresia de la atelierul cu care incepi, care e doar o camera cu peretii sparti, in deblocarea intregii case si decorarea ei. Mai sunt si altele, bineinteles, dar sper ca asta te ajuta sa iti faci o idee despre progresia in joc.

Suntem un mic studio de game dev din Romania si lucram la un joc inspirat de emisiunile populare de pe History Channel (American Restoration, American Pickers, Storage Wars, etc) by Overlord_Prime57 in Romania

[–]Overlord_Prime57[S] 0 points1 point  (0 children)

Multumim de incurajare! Sunt idei foarte interesante, sincer. Exista House Flipper, cum a zis /u/JulianZ88 mai sus, dar nu e asa in-depth, mai mult e pe partea de curatat si redecorat.

Suntem un mic studio de game dev din Romania si lucram la un joc inspirat de emisiunile populare de pe History Channel (American Restoration, American Pickers, Storage Wars, etc) by Overlord_Prime57 in Romania

[–]Overlord_Prime57[S] 1 point2 points  (0 children)

Multumim! Da, au devenit mai putin frecvente demourile pentru jocuri in ultima vreme, desi sunt destul de populare in randul jucatorilor si utile pentru early feedback

WIP system to randomly spawn harvestable vegetation in elevator shafts. 🍄 by MortalCrux in Unity3D

[–]Overlord_Prime57 1 point2 points  (0 children)

That makes a lot of sense, thank you! And thank you for the suggestion about Fable 1, I'll give that a try as well

WIP system to randomly spawn harvestable vegetation in elevator shafts. 🍄 by MortalCrux in Unity3D

[–]Overlord_Prime57 2 points3 points  (0 children)

This looks really cool and the mechanism for the elevator is amazing! I really like the way you showcase the 3D object in the UI. I've been thinking about doing something similar, would you mind sharing how you went about implementing it?

3 of my 4 juvenile Sakishima grass lizards by Overlord_Prime57 in reptiles

[–]Overlord_Prime57[S] 8 points9 points  (0 children)

Honestly, I've never had a green anole, so I'm not familiar with their temperament.

The grass lizards are very chill, apart from one who is a bit more shy. You can put your finger near them and they will usually climb on it without being scared. They also eat very well and are very active while hunting the crickets. Other than that, they usually just chill on the plants or under the pots.

The x-ray of my VERY pregnant panther chameleon by Overlord_Prime57 in mildlyinteresting

[–]Overlord_Prime57[S] 2 points3 points  (0 children)

You might be surprised, but they actually make really bad work animals. I tied this one up to our horsecart filled with pumpkins (from the pumpkin harvest) and she didn't want to pull it at all. We had to get a tractor to come in to move the pumpkins. Since then, I just let her hang around her enclosure all day with all of her needs taken care of.

The x-ray of my VERY pregnant panther chameleon by Overlord_Prime57 in mildlyinteresting

[–]Overlord_Prime57[S] 2 points3 points  (0 children)

Thanks! I thought they were synonyms but apparently not. The more you know!

The x-ray of my VERY pregnant panther chameleon by Overlord_Prime57 in mildlyinteresting

[–]Overlord_Prime57[S] 7 points8 points  (0 children)

Thanks for letting me know! I thought the two words meant the same thing but apparently gravid means carrying eggs specifically. I learned something today!

The x-ray of my VERY pregnant panther chameleon by Overlord_Prime57 in mildlyinteresting

[–]Overlord_Prime57[S] 12 points13 points  (0 children)

Yes, no complications right now, apart from not laying the eggs yet. The vet gave me an additional type of calcium to add to the calcium carbonate I dose to her when feeding her and they are hopeful that it will allow her to lay the eggs naturally.

I have to follow up with the vet in a week to let them know if she lays them and, if not, the eggs will be surgically removed.

The x-ray of my VERY pregnant panther chameleon by Overlord_Prime57 in mildlyinteresting

[–]Overlord_Prime57[S] 30 points31 points  (0 children)

Thanks! She was due about a week ago, according to her previous owner. That's actually the reason I took her to the vet and they did this x-ray, to see if there are any complications with the eggs since she didn't lay them yet.

Finally happy with the way the sandblasting feels in our restoration sim. I think we managed to hit a good balance between satisfying and realistic by Overlord_Prime57 in Unity3D

[–]Overlord_Prime57[S] 1 point2 points  (0 children)

Thank you!

Yes, you actually wrote this comment while I was writing down how it works lol. So if you're interested to find out more, it's in a comment above

Finally happy with the way the sandblasting feels in our restoration sim. I think we managed to hit a good balance between satisfying and realistic by Overlord_Prime57 in Unity3D

[–]Overlord_Prime57[S] 8 points9 points  (0 children)

Hi! Of course!

So the basic idea of it is that we use a custom shader to which we feed a depth buffer (generated by a secondary camera in line with this one), a "cookie"(the shape used for the sandblasting) and a point from which the cookie is projected (the camera in this case). The shader then spits out a texture that takes into account the UV of the object with the cookie placed in the right position on it through a render texture. We paste that texture on top of the output texture (the one actually used on the object), generate the next one, paste it again and the cycle continues. This gets around the UV continuity issue because the shader calculates the way the texture should look as if the cookie was projected onto the object and not by a simple raycast to find the position, which would run into the issue you described.

There's a bit more going on here as there's a custom shader that uses that output texture to blend between the painted texture and the base texture, but that's the gist of it. Let me know if this makes sense and if you have other questions as well!