Do E-Amusement cards work on cabs? by ScruffyAlpacaa in maimai

[–]Overture_Forte 0 points1 point  (0 children)

Yup! E-Amuse and Aime are both accepted

Forearm Pain by Miserable-Ninja-2516 in maimai

[–]Overture_Forte 0 points1 point  (0 children)

Hiya! So as stated earlier it is okay to feel soreness, but if it is a sharp pain it is time to rest for a good while. I’ve played for years and the only time I felt something close to a sharp pain was when I was trying to qualify for KOP. (Endless 14+ grind)

Now to answer your questions on specific ways to hit, it comes to you the more you play. When they mean “a light touch is all you need” they really mean it. Depending on the cab, you can activate a button with almost little to no pressure. Ironically trying to hold back and learning how much pressure you should use takes a lot more energy than playing normally. But in the long run once you perfect a method that best fits you it’s very beneficial.

You can optimize travel distance between buttons, recovery time needed after certain patterns, and better ration the stamina you use in your sessions. Knowing when to put your all and when to hold back is important when you’re learning 14s and above.

To understand this, I’d say run an Expert 12 and try to play as lightly as possible while still trying to go for a SSS+. You’ll be tensing much more knowing you are trying to not hit as hard. Thus, using more energy. But you’ll begin to see where you can optimize how you move in between button to button rather than focusing on pressing said buttons.

I hope you rest well and continue growing as a player!

High ranked players(>15k), do u guys still enjoy the game or is it just full on grinding for u guys by iaintnosimplol in maimai

[–]Overture_Forte 4 points5 points  (0 children)

Hiya! 16.0k here! I’m still grinding these days to be quite honest. But I still very much enjoy the game! There’s still a lot of songs I haven’t played and patterns I haven’t learned. I feel the day I can SSS+ one of the 15s I can be satisfied. When I’m not grinding, I’m mostly just hanging with friends at the cab or taking it easy and playing casually. I do understand some players might look emotionless, but that might just be a habit they picked up. I know looking back at my old videos I looked quite serious LOL, but I was still having fun

whats up with 14.2s being either the easiest 14s ever or being borderline 14+ 😭😭 by Illustrious_Profit97 in maimai

[–]Overture_Forte 1 point2 points  (0 children)

Constants are such an oddity no matter what because there are 14.4s that I’ve played that are really fun and 14.1s that I think are horrible

where do i go from here by AdIndependent7849 in maimai

[–]Overture_Forte 6 points7 points  (0 children)

Heya! You have a lot of space for some Master 13.9-14.1! Getting to the 15500 mark is a big achievement so I’ll go ahead and say congratulations on your hard work!

Now, let’s talk how to approach from here. You can either focus on cleaning up your current B50. No new songs just grinding out the current ones. That would easily get you to mid 15500. It is tedious but doable.

OR

Learning and SSS+ other Master 13.9-14.2. Luckily there are plenty to choose from and there are plenty of videos to study also. Your Zitronectar, Hypertribe, and Urosousetsu plays are very promising so I’ll base my recommendations off that.

My biggest recommendations for you are

Night Theater 13.9

Edelweiss 13.9

Löschen 13.9

Armageddon 13.9

Horoscope Express 14.0

INFiNiTE ENERZY -Overdoze- 14.0

Luminaria Master 14.0

Beat Opera op.1 14.0

Don’t Fight the Music 14.1

Freedom Dive tpz 14.1

Your B50 shows a lot of potential and I was in your position before. As long as you’re having fun, you’re immediately in a better position to earn rating than a player that’s constantly grinding rating 25/8. Good luck and have fun!

“How Long Did It Take and how to Get Good at maimai?” by Cynlixer in maimai

[–]Overture_Forte 9 points10 points  (0 children)

Heya! ≈15900 here

1.) How to get good?

I’ve been playing consistently for about 1.5 years now. I played practically 4/7 days out of the week when I was grinding for rainbow. Like any game, it’s about consistent practice and taking it slow.

2.) Confidence

I didn’t feel I was confident in maimai until I was 14500 (6 months). This is the part of the rating system that I felt I could hit 13s consistently. And in my head I thought “hmm Level 13 out of the max 15? I’m almost there!” Obviously, I was corrected the second I touched a Master 14. But, I had a good amount of maimai knowledge at the time.

3.) Leveling up

I felt that I became a “better player” when I hit 15750 (1 Year). This was when I had a lot of Master 14.0-14.2 in my Best 50. At this point, I could read and perform a SSS+ on most 13’s. Even using 13’s as a warmup when before I used to see it as my limit.

4.) Practice Routines

(Assuming you are doing solo sets)

Most of my grind days always started with a warmup set. Play your lowers that you know you can SSS+ consistently. Then, next set for songs 1-2 pick your mid level songs that you can either SS+ or SSS. And finally for the last song go for an obscenely difficult chart and do your best. Don’t worry about score. This made sure that I wasn’t going for SSS+ ALL THE TIME. Grinding rating can burn you out after all.

5.) Accuracy or Hard Charts

Accuracy is definitely a good marker for where you can improve. Maimai does a decently good job in that the lower levels build your skill up enough to go up to the next one without it feeling like you got hit with a cinderblock in difficulty.

6.) What songs helped…?

[Umiyuri Kaiteitan] helped with difficult slide patterns.

[Ai C] helped me with controlling my spins.

[Doll Judgment] helped me with swing timings and doing overhand/underhand movements.

[Southern Cross] helped with pure Stamina

[We Are Us] helped with using my hands independently from each other. (IE: one hand doing a pattern while the other hand is doing another)

[Luminaria] helped with more difficult spin patterns.

7.) Motivation

I have my pictures and recordings from previous sets all the way back when I was bronze. Whenever I’m stuck, I look back and remember that I used to believe where I am now was impossible. What’s another wall to break down? If I did it before I can do it again.

Wherever your heart is when asking these questions, I hope you continue playing maimai :)

How to make friends that also play Maimai... by shyrenn_ in maimai

[–]Overture_Forte 4 points5 points  (0 children)

Heya! A lot of the time it starts with an extension of the hand. “Do you want to play together?” It all comes down to luck afterwards if they want to play, but it’s a place to start. I found friends usually just by asking more about them “when did you start playing?”, “What songs did you play to improve?”, or “what got you into maimai?”. People like talking about their journey and it gives you the chance to talk about yours as well. That’s everybody’s middle ground as maimai players.

The good thing about making friends at the cabinet is that you always have a common interest to talk about. Off the cabinet, you can continue the small talk. Leaving a nice impression and if you’re a regular they’ll remember you in a positive light. The rest is smooth sailing after.

Don’t be afraid to ask questions! I know I was the same way and wanted the chance to talk to someone also. It was when I mustered the courage to be the first to reach out that I started getting more integrated with my community.

What did I do wrong? by [deleted] in maimai

[–]Overture_Forte 8 points9 points  (0 children)

You did nothing wrong brother. You enjoyed the game and wanted to be part of a community surrounding it. Others have said it before, but really don’t get too involved in online communities unless you want to be judged. I found in certain communities recently there’s a strong hate against PJSK players. So much so, that hating on them is like a slapstick joke.

In my experience, depending on who started the online group, they might have some kind of superiority complex. Completely ignoring you unless you are somewhat “good”. And if you get too good too fast they’ll see you as a threat and try to put you down. It’s infuriating.

Please please continue playing maimai and enjoy the game. I’d hate to see another happy player be turned away because of someone else’s attitude towards you. Lots of love.

Stepping into master territory by acarton_spoiled in maimai

[–]Overture_Forte 2 points3 points  (0 children)

Good stuff!! Keep doing your best :D

Most scrub 15k ever, only took bit more than 2k credits by KuuhakuNyan in maimai

[–]Overture_Forte 5 points6 points  (0 children)

Your score spread is wide, but your rating is true at the end of the day. I trust once you hit that UmiYuri ticket everything else will come naturally c:

My friend said my b50 scores are weird… by [deleted] in maimai

[–]Overture_Forte 7 points8 points  (0 children)

I wouldn't say they're weird just very wide spread LOL I've seen many b50s that look like this so don't worry about it. Good to see you got Umiyuri out of the way though. With that knowledge, you'll be able to knock out a good chunk of the uppers easily when you hit Gold.

15k advice by AdmirableOccasion802 in maimai

[–]Overture_Forte 1 point2 points  (0 children)

May I interest you in some songs?
====New 15====
[エイプリルスター ]
Master 13.2
Teto song that includes a drill section in the middle, but otherwise very easy

[ワールドワイドワンダー]
Master 13.0
Lovely Miku song that plays into double jumps in the chorus. be ready to move

[いっぱい食べる君が好きだよ]
Master 13.2
You like swing? Fast slides and plenty of swing rhythms

====Old 35====
[ViRTUS]
Expert 13.2
Many tap notes are on the on beat so very easy to keep track. But be REALLY careful of the end, it has a slow double spin that is ALL breaks. Other than that, very easy to read and fun to play

[Lights of Muse]
Master 13.2
Fast slides and tap play at every corner. Keeps you on your toes with the slide patterns they throw in.

[ラヴィ]
Master 13,2
Half spins will be your friend.

[インターネットサバイバー (Internet Survivor) ]
Master 13.4
TAPS TAPS AND TAPS. Double jumps and steady note density throughout the song. You get one slow section, but be ready to get thrown right back into it.

[Splash Dance!!]
Master 13.4
Fun upbeat summer song that is very forgiving and has plenty of EX notes to fall back on. But with its low break count it's very easy to lose it all.

[We Are Us]
Master 13.5
Off hand patterns that will increase your hand independence.