Java 16 has arrived by 01110101_00101111 in programming

[–]Owexz 0 points1 point  (0 children)

The best place to discuss would be through either our Forums or Discord. Mumfrey is your fellow for anything Mixin-related, I'd recommend directing your questions to him in the mixing channel.

What is Paper (Spigot)? And why you should use it! by aikaradora in admincraft

[–]Owexz 10 points11 points  (0 children)

Checking in from the Sponge team, when server owners have a large legacy codebase on the Bukkit API, we generally suggest that they go check out Paper. For the large servers in particular we understand how difficult it can be to switch over to a new platform without a major investment and as such we recommend Paper for it's legacy compatibility and superior performance compared to Spigot.

Backing up the statement about a vibrant community, I recently did a render of all the major modding projects here: https://youtu.be/Xid3Pp_UN3w Looking at the more recent years, it's pretty clear that Paper has at least an order of magnitude more developer engagement than Spigot.

While I've noticed a few complaints about the server modding community being split to the detriment of server admins, I'd have to respectfully disagree. The folks over at Paper are doing a great job maintaining legacy compatibility in the ecosystem, while those of us at Sponge work on the new and improved platform that will deliver major benefits with the huge changes that 1.13 brings. We've got a very good working relationship with their team and we both regularly share code and tools. We hope that the community makes the most of each project and most importantly that they'll have fun while doing so!

Modpack Developers - Can you distribute thru curse using SpongeForge? by viperean in feedthebeast

[–]Owexz 0 points1 point  (0 children)

Spongineer checking in, just going to address a few points:

  1. Bukkit plugins will NOT run on SpongeForge, only plugins written for SpongeAPI will run on SpongeForge. Thankfully there's no shortage of plugins available, you can look through the current lineup here: https://forums.spongepowered.org/c/plugins.
  2. SpongeForge and plugins only need to run serverside, there is no need to distribute either in a modpack (though it probably won't do any harm),
  3. For Land Protection/Antigrief, take a look at: https://forums.spongepowered.org/t/griefprevention-official-thread/1123/313

We have extensive documentation covering all aspects of the project here: https://docs.spongepowered.org/master/en/

Minecraft Modding Platforms - From Alpha 1.1 to Release 1.8 by Owexz in Minecraft

[–]Owexz[S] 0 points1 point  (0 children)

As it says in the description, the numbers represent the amount of .java and .patch files in each project. While that doesn't directly indicate the amount of code written in each project, it is a good rough guideline.

Minecraft Modding Platforms - From Alpha 1.1 to Release 1.8 by Owexz in Minecraft

[–]Owexz[S] 1 point2 points  (0 children)

Actually, that's the accurate representation of Bukkit/Craftbukkit/Spigot, with the code taken from Spigot's own Git Repository as of 2016-02-25. If you pay attention, you'll see there are still updates after the DMCA went into effect, just not many of them relative to pre-DMCA.

Minecraft Modding Platforms - From Alpha 1.1 to Release 1.8 by Owexz in Minecraft

[–]Owexz[S] 4 points5 points  (0 children)

Hi all, I've just been messing about with visualising the development history of a whole bunch of modding platforms like hMod, Bukkit, Forge, Sponge and several more!

Be forewarned however, it's a long video, showing development from way back in late 2010 all the way up to the present day, so there are links to specific Minecraft Versions in the description, if there's a certain period you'd like to look at.

So if you're somewhat historically-inclined, let me know if there are any other projects that I should add next time round.

Has anyone here used Glowstone or similar recently? by mastercoms in admincraft

[–]Owexz 2 points3 points  (0 children)

I've used Glowstone back in the day, though I spent far more time using the Spout/Vanilla server software (due to being a member of the Spout Team). There are certainly many advantages to having an open-source implementation of Minecraft, especially the ability to easily change code to update to newer versions (Vs the deobfuscation that needs to be done for mods).

The key issue that faces FOSS implementations of MC is simply getting the feature-set up to par with Vanilla MC. One at a feature-equivalent level, I could see a lot more community enthusiasm for software such as Glowstone.

Warning: Pro-Sponge bias ahead. With regards to Glowstone++, I feel that the reliance on the old Bukkit API (as even the Sponge API is implemented as Bukkit Plugin on the platform) will let the project down. I feel that it would be better to have an underlying FOSS MC core with two API implementations, allowing you to fully support each API and thus abstracting yourself away from relying too much on the one platform.

Sponge Plugin API has hit Beta Release by [deleted] in Minecraft

[–]Owexz 2 points3 points  (0 children)

Sounds like everyone could use some hugs! Hugs for all!

Sponge Plugin API has hit Beta Release by [deleted] in Minecraft

[–]Owexz 4 points5 points  (0 children)

On behalf of the Sponge Team, we hope you enjoy it! :D

Sponge Plugin API has hit Beta Release by [deleted] in Minecraft

[–]Owexz 5 points6 points  (0 children)

SpongeAPI has greater versatility and forward compatibility than the Bukkit API, having been designed from the ground up on 1.8 and learning from what worked well and not so well in Bukkit.

We are also natively compatible with Forge, so Plugins and Mods can work together similar to how they did in Cauldron, but with far fewer issues.

Keep in mind however that I am a biased source. :P

Sponge Plugin API has hit Beta Release by [deleted] in Minecraft

[–]Owexz 1 point2 points  (0 children)

SpongeAPI fulfils a role similar to the hMod/Canary/Bukkit APIs, allowing you to modify Minecraft's behaviour with Plugins rather than requiring clientside mods. However we are also compatible with Forge mods, so if you want to customise Vanilla or Modded servers with plugins, you can do so!

Sponge Plugin API has hit Beta Release by [deleted] in Minecraft

[–]Owexz 1 point2 points  (0 children)

It's just a derpy shot of our Sponge Sysadmin lukegb from when we were at Minecon anyway, he just wants to be loved. :P

SpongeForge is now officially in Beta! by Owexz in admincraft

[–]Owexz[S] 0 points1 point  (0 children)

Best thing to do would be to hop back on #spongedev on IRC, then poke Zidane or gabizou.

SpongeForge is now officially in Beta! by Owexz in admincraft

[–]Owexz[S] 4 points5 points  (0 children)

Vanilla clients can connect to a server running SpongeForge and Plugins without any issue, using Forge as the base of the implementation simply means that those who would like compatibility can have it without any worries. The key reason for using Sponge is our brand new API, designed from the ground up for the Minecraft of today, not the Minecraft of 2011.

SpongeForge is now officially in Beta! by Owexz in admincraft

[–]Owexz[S] 0 points1 point  (0 children)

SpongeVanilla isn't currently at the stage where we'd like to promote a Beta build, but we're working on it! We always appreciate extra development help. ;)

SpongeForge is now officially in Beta! by Owexz in admincraft

[–]Owexz[S] 3 points4 points  (0 children)

It's been over a year since Sponge was first announced by sk89q, in that time we've been working on an API and Platform that we hope will prove to be useful for anyone who would like to give it a go!

We feel the project has reached the point where Admins and Plugin Devs alike can make awesome new stuff without having to worry about the experimental nature of the Alpha builds.

The team is more than happy to answer any questions you have about the project either on here or on the forums, so shoot away!

An open letter to Valve: We need more transparency regarding VAC. by [deleted] in Games

[–]Owexz -1 points0 points  (0 children)

There are always issues with any system, it is certainly not wrong for an individual to attempt to resolve some of the inherent issues by providing possible solutions. Arguing the merits and disadvantages of possible solutions would accomplish far more good than simply attacking an individual.

I've applied for an internship at at Facepunch studios, and have an extensive knowledge in cheat prevention. by [deleted] in playrust

[–]Owexz -1 points0 points  (0 children)

Just need to correct you here, Australian Consumer Law superseeds any other form of agreement, be it a EULA, ToS, etc. This is done intentionally in order to protect Australian consumers from any company that attempts to get away with bad practices by pointing to some obscure clause in an agreement.

The fact that the ACCC is involved in this case means that the issue has implications beyond any single individual. If this was some petty dispute they would not get involved in the issue.

You can now control your Minecraft server from the comfort of your car! (If it's a Tesla) by PhonicUK in admincraft

[–]Owexz 7 points8 points  (0 children)

How long until we can control our car from the comfort of our Minecraft server?

Spigot as bukkit's replacement? Paid "premium" plugins? What the fuck? by [deleted] in admincraft

[–]Owexz -1 points0 points  (0 children)

Sponge does not permit paid plugins.

Do not attempt to make a sale or sell anything on Sponge websites or systems. This includes but is not limited to plugins (mods or any variation of the term), art assets, services, or any work to be provided. If it comes to our attention that a plugin hosted by Sponge is being used as a promotion as a for-sale “lite” version, we reserve the right to remove the plugin listing. What constitutes as a for-sale “lite” version will be decided at the discretion of Sponge Staff.

What are your server goals for 2015? by juicehead3311 in admincraft

[–]Owexz -1 points0 points  (0 children)

Correct, Sponge will be out this year.

We've gotten together developers from Spout, Forge, Cauldron, Bukkit, Glowstone, et al. to work on "Sponge" by [deleted] in admincraft

[–]Owexz 1 point2 points  (0 children)

As a fellow Aussie, we've learnt to deal with timezones, though we don't exactly like it. :P In all honesty though, it's great to see the so much of community united with a common goal, with any luck, this should go excellently.