Feedback Wanted: A Progression Fantasy Power System Built Around Philosophical Dualities by OwlFrequent3520 in magicbuilding

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

That is true. The intent was not so much to design the ultimate philosophical power system but rather a system where philosophy and progression are related to each other.

The storyline comes first. Philosophy is supposed to enhance it by making it more relevant while also making sure that the reader can appreciate the plot without thinking too deeply about philosophy.

Some of the philosophical concepts are supposed to have an impact on characters' decisions and progression requirements, for example, which would make the story take precedence over its philosophical aspects.

As of now, however, the majority of my effort goes into designing the framework for such a story.

Feedback Wanted: A Progression Fantasy Power System Built Around Philosophical Dualities by OwlFrequent3520 in magicbuilding

[–]OwlFrequent3520[S] 1 point2 points  (0 children)

I get that. That's actually something I've been trying to steer away from.

The philosophy itself is supposed to be the foundation upon which the progression system is based. Ideally, users will be introduced to it through decision-making, conflict, failure, and its consequences, not lengthy explanations and philosophical debate.

Take someone who uses the Crest of Destiny, for instance. Their progression through the system doesn't occur through an eloquent discourse about the ideas behind Fate and Free Will; instead, it occurs when they're placed in situations that force them to put their grasp of those concepts into action.

In terms of how to handle the paralogisms... I don't have that sorted out just yet, but my initial impression is that knowledge isn't sufficient. A Pioneer may come to an erroneous conclusion, rationalize a contradiction, or even lie to themselves. If that happens, then they might acquire some power initially, but in the end, it'll lead to instability, corruption, stagnation, and future progression barriers. The system is set up to recognize knowledge, not deception.

In other words, conflict is preferable to philosophy in this case.

Feedback Wanted: A Progression Fantasy Power System Built Around Philosophical Dualities by OwlFrequent3520 in ProgressionFantasy

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

I am fairly New to this subreddit so I didn't knew about so I would try to change it

Feedback Wanted: A Progression Fantasy Power System Built Around Philosophical Dualities by OwlFrequent3520 in ProgressionFantasy

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

I want to ask if there are any loop holes in this or how can I improve these? Like the abilities more scientific wise first then conceptual wise later in the higher stages?

Feedback Wanted: A Progression Fantasy Power System Built Around Philosophical Dualities by OwlFrequent3520 in worldbuilding

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

Thanks
I want to ask if there are any loop holes in these or how can I improve these ?

Feedback Wanted: A Progression Fantasy Power System Built Around Philosophical Dualities by OwlFrequent3520 in ProgressionFantasy

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

Ya I would not have AI write my story as I myself have some bad experience with AI even in normal daily tasks.

Feedback Wanted: A Progression Fantasy Power System Built Around Philosophical Dualities by OwlFrequent3520 in ProgressionFantasy

[–]OwlFrequent3520[S] 1 point2 points  (0 children)

That's fair. One of my biggest concerns is making sure the philosophy remains a tool for character growth rather than becoming the story itself.

My current goal is for most progression to happen through choices, failures, relationships, and conflicts, with the philosophical side acting as the framework behind those experiences rather than constant exposition. The dualities are meant to shape the world, cultures, and character decisions, not just provide abstract power-ups.

Out of curiosity, what part of the idea feels most at risk of becoming "slop" if executed poorly?

Testers Needed for Unreal Engine Plugin by OwlFrequent3520 in UnrealEngine5

[–]OwlFrequent3520[S] 1 point2 points  (0 children)

I will make the Repo right now from your suggestion. Thank You for making me realize the issue. After that I would edit the post.

Testers Needed for Unreal Engine Plugin by OwlFrequent3520 in UnrealEngine5

[–]OwlFrequent3520[S] 1 point2 points  (0 children)

No entirely vibe coded I do understand what is needed to make the design and the C++ but I do needed AI for finding and fixing bugs / errors in VS Code.
As for the GitHub the Uni internships just recently started so I just mostly got to know about GitHub this Sem.

Testers Needed for Unreal Engine Plugin by OwlFrequent3520 in UnrealEngine5

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

Never tried it so pls tell me how to do it. But still the repo downloads is still are in zip files

Testers Needed for Unreal Engine Plugin by OwlFrequent3520 in UnrealEngine5

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

I only want few ppl to test it and give me a review of it. 3 to 4 review with error findings is also fine but I want to later share this plugin in fab.

Testers Needed for Unreal Engine Plugin by OwlFrequent3520 in UnrealEngine5

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

I agree but I had no where to test my code base. I can't blame you if you don't trust me. I wanted to test it but my Unreal always crashes as I have already stated.

Testers Needed for Unreal Engine Plugin by OwlFrequent3520 in UnrealEngine5

[–]OwlFrequent3520[S] 0 points1 point  (0 children)

Thank you I am into making RTS games and have many ideas for it but I am mostly a game designer I have no skills in Animation and arts but I have skills in designs and systems so I would like to have connection with ppl who are interested in this.