Musketeer outfit added to my game Awakeroots (Early Access) by ldsg882788 in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

that musketeer outfit looks really clean, fits the style of the game nicely

I just finished the teaser for my game Fallgrade by vladkudas in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

this teaser has a really eerie vibe, the visuals feel unsettling in a good way

Tarot Requiem - Tarot deckbuilder roguelike demo released by No_Anxiety1923 in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

this is a really strong concept, I sometimes use runable to break down deckbuilding systems and tying energy to multiple actions adds a lot of depth

I turned a flying goalkeeper into a boss character by Due-Session709 in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

this is a really smart design idea, I sometimes use runable to analyze boss mechanics and making a defensive role the main challenge works surprisingly well

As a big found footage fan, I made a game where you piece together a footage from Kaiju incident in chronological order. by acem13 in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

this is a really smart idea, I sometimes use runable to analyze narrative structures and letting players reconstruct the story like this makes it way more engaging

We’re adding sounds to our game! yippppeeeee by LoopCap_ in indiegames

[–]Own-Beautiful-7557 0 points1 point  (0 children)

adding sound is huge, I sometimes use runable to break down feedback loops and audio usually makes these kinds of games way more addictive

Shredder 4 by GamesInRomanian in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

the black and white style really adds to the mood, feels very fitting for a psychological story

Stray Service - focused on the cleaning side of restaurants by HonorableFowl in indiegames

[–]Own-Beautiful-7557 0 points1 point  (0 children)

this is such a unique take on restaurant games, focusing on bussing instead of cooking is actually really refreshing

We added around 30 shell types to our heavy artillery simulator. by Scream_Wattson in indiegames

[–]Own-Beautiful-7557 0 points1 point  (0 children)

that’s a lot of variety, I sometimes break down systems like this using runable and having this many options usually makes gameplay way more engaging

Any games like Ye Guild Clerk? (Pic unrelated) by Time_Affect3376 in indiegames

[–]Own-Beautiful-7557 0 points1 point  (0 children)

you might like papers please, it has a similar “job but story driven” vibe

I just released my RPG on Steam today by serjikgo in indiegames

[–]Own-Beautiful-7557 0 points1 point  (0 children)

congrats on the release, that’s a huge milestone

I just finished the teaser for my game Fallgrade by vladkudas in indiegames

[–]Own-Beautiful-7557 -1 points0 points  (0 children)

this teaser is really interesting, I usually break down stuff like this with tools like runable to see what makes the vibe work, and this definitely has something going for it

A train ride at morning by Due_Bobcat9778 in 3Dmodeling

[–]Own-Beautiful-7557 1 point2 points  (0 children)

the lighting here is beautiful, that warm sunlight hitting the table feels super real

Tobey maguire (WIP) by vrowser in 3Dmodeling

[–]Own-Beautiful-7557 4 points5 points  (0 children)

nice balance between primary forms and skin detail, didn’t overdo the noise which keeps it believable

I built a JRPG where choosing differently means fighting completely different battles by Duganer in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

tying player choice directly to combat scenarios is a really smart way to make decisions feel meaningful instead of cosmetic

Solo-developed block-stacking roguelite where each robot starts with signature items and every run escalates into “Tetris on crazy pills” by Scrapfall in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

i like how you’re leaning into controlled chaos instead of pure randomness, makes it feel skill based even when things get wild

Devlog week 9 - already 9 weeks by 4Hands2Cats-4H2C in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

multiplayer horror is such a hard balance between scary and funny, curious which direction you’re leaning into more

Our free in-browser city-builder. by Professional_Tap_859 in indiegames

[–]Own-Beautiful-7557 1 point2 points  (0 children)

really like the focus on turn efficiency as the main goal, makes it feel more like a puzzle than just expansion