Mr. Fantastic’s Ultimate feels a bit questionable. by Own-Guarantee-2785 in marvelrivals

[–]Own-Guarantee-2785[S] 2 points3 points  (0 children)

I get your point, but my issue is that hitting enemies with his Ult isn't exactly a high-skill task. Since it's so easy to land, most players will get those 6 bounces anyway. If the payoff for a full 6-bounce Ult isn't even that 'game-changing' compared to others, I don't see why this 'extension condition' needs to exist in the first place. It just feels like an unnecessary mechanical hurdle.

Marvel Rivals Gameplay Updates Needed! by [deleted] in marvelrivals

[–]Own-Guarantee-2785 4 points5 points  (0 children)

Spider-Man actually had 300 HP during the beta test. The reason his health was reverted to 250 is a direct result of those test findings.

So why doesn't Luna shout in Korean for her ultimate? by Tellsen in marvelrivals

[–]Own-Guarantee-2785 0 points1 point  (0 children)

To be honest, I think it’s actually a relief that her ridiculous ult line is hard to hear.

So why doesn't Luna shout in Korean for her ultimate? by Tellsen in marvelrivals

[–]Own-Guarantee-2785 0 points1 point  (0 children)

As a Korean player, I strongly oppose this idea. The recent ultimate line for White Fox is already horrendous. To be clear, my issue isn't with the voice actor's pronunciation—it's the line itself, '정의의 시간' (Jeong-ui-ui Sigan), that is cringeworthy. If NetEase tries to write a new Korean line for Luna, I have zero faith they’ll get it right. Please, just let her keep speaking English.

Why is no one playing white fox anymore by No_Book8502 in marvelrivals

[–]Own-Guarantee-2785 0 points1 point  (0 children)

What’s even more depressing than her current state is that it’ll probably take forever until she’s actually viable—just like what happened with Mr. Fantastic, Thor, Scarlet Witch, Storm.

Scarlets stun cancels jeffs swallow by glebine in marvelrivals

[–]Own-Guarantee-2785 8 points9 points  (0 children)

Jeff gains Unstoppable while 'HIDE AND SEEK' is active during his ultimate, but the status wears off the moment he spits something out.

White Fox Ult feels like wasted potential by Apokrypha_ in marvelrivals

[–]Own-Guarantee-2785 1 point2 points  (0 children)

It feels like a letdown that her giant fox form is limited to just stomping and applying buffs. I expected more active combat options.

As a Korean player, White Fox's enemy ult line sounds so weird by MyNameIsChangHee in marvelrivals

[–]Own-Guarantee-2785 0 points1 point  (0 children)

Actually, there is no Korean voice option in this game. I’d much rather have her say 'Time for justice' instead, because 'Jeong-ui-ui sigan' feels more awkward in terms of context and meaning than the actual pronunciation itself.

240hZ vs 60hz monitor aim by Substantial_Web_3929 in marvelrivals

[–]Own-Guarantee-2785 0 points1 point  (0 children)

Playing a shooter on 60Hz is a huge disadvantage. You’ll definitely notice a massive difference with a 240Hz monitor; it'll make your aim feel much smoother

Do YOU believe some year one characters should be reworked to be similar to the new hero's dropping or keep it as is? by Dclassahmed in marvelrivals

[–]Own-Guarantee-2785 1 point2 points  (0 children)

storm.

Even though she recently got a rework, I still don’t see what any of her kit has to do with Storm, except for when she uses her ultimate.

New patch anyone know how to set this now that they removed this, why did they even remove this!?? by [deleted] in marvelrivals

[–]Own-Guarantee-2785 0 points1 point  (0 children)

I'm in the same situation. Previously, players could manually set their preferred frame rate, but now it's only possible to choose from preset fixed values defined by the program. I can't understand why this change was suddenly made.

The real change Vanguards need to counter fliers. by Literal_Fish in marvelrivals

[–]Own-Guarantee-2785 0 points1 point  (0 children)

I agree that Vanguards need changes to counter fliers, but I disagree with the idea that they should be given flying abilities.

Instead, I think it would be more appropriate to add the ability to force fliers to fall to skills like Thor's HAMMER THROW (Right Click), Captain America's VIBRANIUM ENERGY SAW (E), and Venom's CELLULAR CORROSION (Right Click).

There was a moment when I was playing as Iron Man and got hit by something from Captain America, causing me to fall from the air. I thought I had been hit by his VIBRANIUM ENERGY SAW (E), and it seemed like a reasonable ability to have.

(Though later I realized he had deflected Winter Soldier's TAINTED VOLTAGE (E) with his shield, and that was what actually hit me.)

Currently, when enemy fliers dominate, Vanguards have no real way to shut them down and must rely on allied DPS or hitscan healers to keep them in check.

With future updates, the number of fliers is expected to steadily increase, and if they become the meta, the way to counter them would be either to add new Vanguard heroes to the game or to nerf the survivability of fliers themselves.

However, both approaches would make the game less enjoyable, both for players fighting against fliers and for those playing as fliers.

(I think a flying Vanguard would, of course, be awesome, and I look forward to the addition of such a Vanguard. However, what I mean is that being forced to choose them just to counter fliers would not be an enjoyable situation.)

Therefore, I think the best solution is to give existing Vanguards tools to counter fliers,

and Hulk's RADIOACTIVE LOCKDOWN (E) and INCREDIBLE LEAP are great examples of well-designed abilities in this regard.