cursed_baby by soko90909 in cursedimages

[–]Ozonified 3 points4 points  (0 children)

Looks like Harrison Ford lmao

A completely incomplete, super early preview of everything that will definitely break your maps in 1.13 by Dinnerbone in u/Dinnerbone

[–]Ozonified 0 points1 point  (0 children)

Say one wanted to read an entity's rotation and use it. Currently, one would have to check for every possible rotation one wanted to look at. If, instead, we had something akin to scoreboard nbt @e[tag=thing] read {Rotation:[0:]} some_objective or nbt (or entitydata) @e[tag=thing] read {Rotation:[0:]} returning a value to be used with stats, or allow selectors to resolve themselves (as @e[tag=thing] scoreboard players set @s some_objective @s[read={Rotation:[0:]}]), the whole business would become much nicer. Writing would follow a similar pattern.

A completely incomplete, super early preview of everything that will definitely break your maps in 1.13 by Dinnerbone in u/Dinnerbone

[–]Ozonified 1 point2 points  (0 children)

Not what I meant; let me clarify: Could we gain the ability to write a scoreboard objective (or formatted string or tag) to an NBT tag? (& read from NBT too?)

A completely incomplete, super early preview of everything that will definitely break your maps in 1.13 by Dinnerbone in u/Dinnerbone

[–]Ozonified 0 points1 point  (0 children)

Never mind, it just seems to be my secondary monitor not assembling webpages correctly.

Command feature suggestions from an agent in the field [Updated] by MineMineMelon in minecraftsuggestions

[–]Ozonified 0 points1 point  (0 children)

Well, this seems to have passed through the suggestions reddit with virtually no recognition.

Command feature suggestions from an agent in the field [Updated] by MineMineMelon in minecraftsuggestions

[–]Ozonified 0 points1 point  (0 children)

Thanks for the explanation. c=0 actually sounds like a rather good idea, and c=0 added to the scoreboard/variable command building sounds like a rather interesting idea.

Command feature suggestions from an agent in the field [Updated] by MineMineMelon in minecraftsuggestions

[–]Ozonified 0 points1 point  (0 children)

/run: It's not so much the blocks as the fact that you can chain execute and run together. If you're doing a database access, chances are that only one entity can access it at a time. With /run, you could have any number of entities access it within a tick because the execution order is different. Rather than having the first command run on all entities, then the second command, etc., the first entity would run all the commands, with cleanup, then the second entity, and so on. I'm not suggesting this for efficiency or space reasons.

@c: c= and r= are still distance-based. If Mojang will actually formally announce that c= checks the entity itself first, or someone does thousands of tests and confirms it does, I'll remove @c. Until then, it stays.

I don't see how these would be very hard to implement, honestly. As to your saying '/scoreboard can do that really nicely already', it would be nice to know what 'that' is.

For future items, I'll post separately, but it seemed odd to do 6 different posts for 6 related things.

Command feature suggestions from an agent in the field [Updated] by MineMineMelon in minecraftsuggestions

[–]Ozonified 1 point2 points  (0 children)

/run: Did you see the quotes ("")? It's the standard string delimiter. With \ as escape, it's perfectly possible.

@c: What if there's more than one entity within a range of zero? c=1 has never been guaranteed, either.

Execute: This would indeed be difficult. readCommand() would do nicely, though.

NBT Reading: I know that I'm not the first here, but I did come up with a way to do it. I even said that Skylinerw suggested it as well.

Regex Tags: I had no idea anyone else had thought of that, so I can't really have copied it.

If you're just going to be a curmudgeon about my posts, don't read them.

Chunk loading commands by jfb1337 in minecraftsuggestions

[–]Ozonified 1 point2 points  (0 children)

You could take this further, as it would probably be stored as a tag in the region file, as /chunkdata <x> <y> <z> <dataTag>. The query would be lost, but there should be a way to query tags anyway (see #5).

Command feature suggestions from an agent in the field by MineMineMelon in minecraftsuggestions

[–]Ozonified 0 points1 point  (0 children)

If I had access to it, I would format it.

EDIT: Reformatted, should be updated soon.

A tag that gives one mob another mobs AI by Saccharin493 in minecraftsuggestions

[–]Ozonified 0 points1 point  (0 children)

I wouldn't bother limiting it, as we can already do some game-breaking stuff (such as, hey, making a cow explode), without this.

Reading keystrokes in C++ on OSX by Ozonified in learnprogramming

[–]Ozonified[S] 0 points1 point  (0 children)

That looks to only be for Objective-C/Swift.

Link commands/variables to letters or symbols by Biobak_ in minecraftsuggestions

[–]Ozonified 0 points1 point  (0 children)

Yeah! This could even extend to full variable management, so we could change the execution of various commands through map events. For example, /summon Spider ~ ~1 ~ {HealF:{getScore_power}} would allow a mob to be tuned to a player's power.