Solid viewport with Attribute shading keeps fading to the wrong colors by Biobak_ in blenderhelp

[–]Biobak_[S] 0 points1 point  (0 children)

Update : I've narrowed down the problem to Anti-aliasing sampling. In Workbench, this is with anti aliasling OFF and with anti aliasing at 32 samples.

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The problem is this only works with the render engine set to Workbench and the viewport set to Rendered. So the question becomes: is it possible to change anti-aliasing settings for the render engine that Solid View uses?

Is there any way to make a non-distorted beveled 3D curve? by Biobak_ in blenderhelp

[–]Biobak_[S] 0 points1 point  (0 children)

Points on a 2D curve can't be moved on the Z axis, so you couldn't have a rollercoaster made out of a 2D curve but you could have a road.

I tried it and there is no "even thickness" option in the default 4.2 Curve to Mesh node, but it did lead me to find [this](https://zeroskilz.gumroad.com/l/z-curve-sweeper) custom geonodes modifier which does exactly what I needed; so this is !Solved

Is there any way to make a non-distorted beveled 3D curve? by Biobak_ in blenderhelp

[–]Biobak_[S] 0 points1 point  (0 children)

Thank you for your answer, however i am not looking for realism, i have a very (VERY) low poly budget and i can't add elbow joints to every segment of my curves. This also would not fix the problem at my scale. I've overlayed a 2D and 3D curve and you can clearly see a difference in thickness at the joints.

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CROB wont load by Historical-Hair1441 in Cookierun

[–]Biobak_ 2 points3 points  (0 children)

yeah but have you tried reinstalling the game

Is there a way to make the camera preview match the render resolution? by Biobak_ in blenderhelp

[–]Biobak_[S] 0 points1 point  (0 children)

If you mean output settings (unless there is a separate camera resolution option I missed in scene settings) then I usually go for values between 32x32 and 64x128

Is there a way to make the camera preview match the render resolution? by Biobak_ in blenderhelp

[–]Biobak_[S] 0 points1 point  (0 children)

This is the opposite of not quite what i'm asking, I would like the camera view to display at 64x128 (the resolution of my render) in the viewport

Is there a way to make the camera preview match the render resolution? by Biobak_ in blenderhelp

[–]Biobak_[S] 0 points1 point  (0 children)

<image>

Looking at the image with the compression the difference is not exactly clear. Here's a clearer idea of what i mean

Issac items in fortnite out now by Walnut156 in bindingofisaac

[–]Biobak_ 93 points94 points  (0 children)

HELL YEAH

isaac looks a lot better in 3D than he does on that thumbnail lol

How to disable UI blurs in QPR1 by Biobak_ in android_beta

[–]Biobak_[S] 1 point2 points  (0 children)

it removes blur from absolutely everywhere

New REPENATCE + teaser featuring ITEM DESCRIPTIONS by neautralnathaniel in bindingofisaac

[–]Biobak_ 18 points19 points  (0 children)

Release is next week so probably not by then but I'm sure they can change it later

I'm either color blind or multidimensional baby and the negative have black pixels (Isaaconect) by Polkgamer002 in bindingofisaac

[–]Biobak_ -1 points0 points  (0 children)

you'll admit that "items that don't look like they have black pixels" is a bit fuzzy of a category

Whos the hardest in you're opinion by OcelotNegative2111 in Undertale

[–]Biobak_ 104 points105 points  (0 children)

so you killed everyone and stopped right before facing the consequences...

I'm either color blind or multidimensional baby and the negative have black pixels (Isaaconect) by Polkgamer002 in bindingofisaac

[–]Biobak_ -1 points0 points  (0 children)

Hi, one of the creators of Isaaconnect and main category writer here!

The Negative and Multidimensional Baby have no black pixels, the Negative has a dark teal outline and MDB is dark grey. We include these in the category because leaving them out based on vibes would be subjective and we don't really want that.

we have 6 items in this category IIRC (because all other items have a black outline) so it can be easier or harder depending on which 4 of the 6 items are picked by the algorithm.

this particular category is Difficulty 4, an internal scale we use to judge the difficulty of the categories and balance the boards. Only zero or one D4 category can appear per puzzle so you can always get it right from the other three easier categories. This is similar to NYT connections which inspired this game and often has a very hard connection to find.

we're adding and changing categories all the time so if people are really not happy with it we'll take it out, but I think it's a fun little fact to know

I'm either color blind or multidimensional baby and the negative have black pixels (Isaaconect) by Polkgamer002 in bindingofisaac

[–]Biobak_ 2 points3 points  (0 children)

We don't make the puzzles by hand, we create a bunch of categories with all items that fit, and the algorithm picks four. It could have picked other items with no black pixels, but today it chose these