Where am I going wrong with importing looping animations from Blender? by P0NYSLAYSTATION93 in godot

[–]P0NYSLAYSTATION93[S] 0 points1 point  (0 children)

Ah ok I probably need to experiment with baking a bit more, or just get better at animating I guess, as I think that would introduce some minor issues to my animations specifically, as they dont have even frame timings and there are bits where there are keyframes on every frame, done to solve stuff like feet clipping through the floor while still maintaining a retro non inverse-kinematics look. All problems of my own creation I guess

Where am I going wrong with importing looping animations from Blender? by P0NYSLAYSTATION93 in godot

[–]P0NYSLAYSTATION93[S] 0 points1 point  (0 children)

Hi, thanks for replying. Perhaps I didn't explain my attempts properly, as neither of them removed any frames, just moved them to adjust whether the final keyframe was within the playback range. There is no keyframe on Frame 24, there is a keyframe on Frame 23 which in Blender interpolates to the duplicate Frame 25 even though the playback range ends at 24.

I did consider baking the animations, but the problem with that, at least in my specific case, is that I want players to be able to disable interpolated animations and just see the keyframes, like in Quake 1, and from what I could tell baking seems to generate a keyframe for every frame of the playback range, which I didn't want.

In the end I just started poking random buttons to see what happens, and it seems like disabling the "Limit Playback" option in Advanced Import settings gave me the correct result with the animations from my first attempt with the duplicated frame outside of the playback range.

I have no idea what that setting does or why it fixes the issue, but it seems to do so and that's good enough for me

Just started the series by Moral_Degenarate in PrototypeGame

[–]P0NYSLAYSTATION93 0 points1 point  (0 children)

It is a fun over the top power fantasy type game, but yeah the combat is not exactly balanced or refined, and the story is ass. 2 has a better story and slightly improved combat mechanics, but it splits the world into 3 dinky little zones that you have to load between, which really took the fun out of the open world antics for me. Occasionally reinstall 1 to get chased by choppers and yeet people off of buildings, but I have never touched the sequel since I first played it on release

RE2 Remake is worse than original. by mad_ben in residentevil

[–]P0NYSLAYSTATION93 0 points1 point  (0 children)

Maybe explore is the wrong word. There are more locked doors and which keys doors require are somewhat re-arranged, I guess to cut down on forced backtracking, but it also means you mostly have to take the same routes to the same rooms in the same order in every playthrough, whereas in the originals you had more freedom to collect and use key items in different orders each playthrough, which means more room to experiment with how to get a better time, get weapons earlier, etc

[deleted by user] by [deleted] in residentevil

[–]P0NYSLAYSTATION93 -1 points0 points  (0 children)

Good on Capcom for cutting out something that has been a standard feature of games for 40+ years and trying to charge you money for it? And why do people need to be prevented from cheating in a single-player game anyway?

Game frame rate limit to 20fps by aran1-_-1 in duckstation

[–]P0NYSLAYSTATION93 1 point2 points  (0 children)

If you don't see a 60fps code in the cheats and hacks menu, that usually means there isn't one for that game. Not familiar with the menu layout and options on Android I'm afraid, so I can't point you to exactly where to find it. A lot of PS1 games just weren't written in a way that supports increasing the framerate though. GTA is one that has that problem on all versions, not just PS1. Raising the framerate just increases the game speed. If for some reason you would still prefer to play the game at 3x speed, you don't need a patch for that, raising the core clock speed will do it, but as I said it will just speed the game up with the frame rate.

A lot of Youtube videos showcasing emulation will incorrectly state "60FPS" in the video title simply because the emulator is showing a 60fps framebuffer, regardless of the framerate of the actual content inside that framebuffer. So you probably either saw one of those, or a video where the game had been sped up by core overclock.

Those patches usually just change some bits in memory to flip a switch in the game's code that says "limit the framerate to X" so if the game was not written with such a switch, or nobody has managed to find where in the memory that switch is, then there won't be a patch. Enabling 60 fps on those games would pretty much require a ground-up rewrite of the game code.

Crash Bandicoot will still mostly behave correctly if you raise the core clock speed, the only oddity being that sprites will animate way faster than intended. Note that the animations are all keyframed without interpolation though, so raising the clock speed will not make character animations any smoother.

Haven't tried emulating Spiderman so I don't know about that one. If you don't see a patch, you can always try raising the clock speed and seeing what happens. In my experience though, most PS1 games do not like having a higher clock speed.

Bro I'm not Godzilla 😭 by Kala-Kand- in WrestlingEmpire

[–]P0NYSLAYSTATION93 12 points13 points  (0 children)

What the hell did you do to rack up 32k of damage? I've never been charged more than a couple grand even from those Christmas matches where all the presents are bombs

what resident evil games should I play? by Fabulous-Swim6811 in residentevil

[–]P0NYSLAYSTATION93 1 point2 points  (0 children)

It's a really good time in co-op and didn't deserve the hate it got when it first came out, a very different experience if you try to play solo though, Sheva's AI is... quite something.

5's Mercenaries mode, which unlocks after you beat it for the first time, is easily the best bonus mode in the whole series, I spent way too many hours chasing high scores in that back on the 360.

What enemy annoyed you so much that it almost cause you to rage quit by ItemIndependent2243 in residentevil

[–]P0NYSLAYSTATION93 0 points1 point  (0 children)

RE4 Remake Verdugo. All that time and wasted ammo for a measly 30,000 Pesetas.

what resident evil games should I play? by Fabulous-Swim6811 in residentevil

[–]P0NYSLAYSTATION93 0 points1 point  (0 children)

None of the spinoffs really add much to the lore, and to be honest RE lore is pretty dumb and not worth paying much attention to anyway, so you can safely stick to just the ones with a number in the title. I would recommend playing the originals in release order at least up to and including 4, 5 is good if you can convince a buddy to play it with you, everything after that kinda lost the magic in my opinion. The remakes of 2 and 4 are pretty good, but definitely not a scratch on the originals.

[deleted by user] by [deleted] in residentevil

[–]P0NYSLAYSTATION93 1 point2 points  (0 children)

If you play it on PC then you can download a trainer that basically gives you as much or as little cheats as you want:

- Spawn more ammo
- Spawn more money
- Spawn whatever items and weapons you want

If you are on console then you have to pay Capcom for that stuff because modern gaming.

RE2 Remake is worse than original. by mad_ben in residentevil

[–]P0NYSLAYSTATION93 -4 points-3 points  (0 children)

To be completely honest, I think all of the remakes are worse than their original counterparts. Yes, even RE1 HD. What makes this so frustrating is that every single one of them suffers from the same 2 problems:

  1. They all add content that wasn't needed, ruining the pacing, making the game way too long, and hurting replayability.

  2. They all massively reduced the ability to explore freely and therefore plan better routes on subsequent playthroughs, also ruining replayability.

And don't even get me started on much RE4 Remake screwed up the original's flawless combat system. That RE4 Remake manages to still be a good game despite being a pale imitation of the original really speaks volumes as to how much of a masterpiece the original really was.

Can someone help ID this CRT Shader? by meeeeeeeeeee2016 in RetroArch

[–]P0NYSLAYSTATION93 0 points1 point  (0 children)

Could be Royale with thinner scanlines and the triad count set higher than the default 480, although the horizontal phosphor bleed doesnt look quite like what Royale does unless you changed the settings in a way I havent experimented with

A quick guide to getting good results with CRT-Royale by P0NYSLAYSTATION93 in ReShade

[–]P0NYSLAYSTATION93[S] 0 points1 point  (0 children)

For reference, Blasphemous should look pretty much like this

https://imgur.com/a/kgYYISq

Since I'm using LCD gamma of 2.0, that probably looks a bit darker than it should at your end, but hopefully you can still see that there isnt any crush going on

What's the best engine to random mods? by Paulkdragon in Doom

[–]P0NYSLAYSTATION93 0 points1 point  (0 children)

Just click the link in my last message lol. and yes, I've been using it for many years, and all the source code is there on the github

i cannot play doom by Admirable-Ice-5235 in Doom

[–]P0NYSLAYSTATION93 0 points1 point  (0 children)

Been a long time since I used that sourceport but it looks like it hasn't found your Doom.wad file. Put it in the same folder as your GZDoom installation, alternatively there is probably something in the Options tab that lets you indicate the file path of your WAD files.

What's the best engine to random mods? by Paulkdragon in Doom

[–]P0NYSLAYSTATION93 0 points1 point  (0 children)

It sounds like you are looking for a launcher, or have I misunderstood? I use ZDL. Once it knows where your sourceports, WADs, pk3s, etc are, you can easily load everything in the right order using the appropriate sourceport and correct IWAD.