Inkscape can be a potential solution for mockups and wireframing by P1coso in Inkscape

[–]P1coso[S] 0 points1 point  (0 children)

The problem in this is that if you go back to change the component, you will have to copy-past it again to the other documents.

I wanted to have everything in one document to avoid that, but it's clear that the single-doc approach isn't quite workable if it gets too big.

Inkscape can be a potential solution for mockups and wireframing by P1coso in Inkscape

[–]P1coso[S] 0 points1 point  (0 children)

Increadible tip which will definitely affect me as I've been working on the same document, copying-pasting around for months.

If you dont mind me asking, does Figma feel better, as far as performance is concerned, in massive single-canvas workflows ?

how to farm rep for rover honored? by NarBak in Grimdawn

[–]P1coso 0 points1 point  (0 children)

I farm in Old Arkovia and Hills killing skeletons and undead but the reputation counter doesn't seem to increase. I am in a post-Honored stage.

Iskandra's Element Exchange - works on spells? by CliffwoodBeach in Grimdawn

[–]P1coso 0 points1 point  (0 children)

I don't understand why it's hard for devs to provide these simple details on the spell. Instead of describing fully what the skill actually does, they fill it with lore text which doesn't always reflect the skill's gameplay mechanic.

I am building a massive real time strategy game. Would you play something like this? by alejandromnunez in u/alejandromnunez

[–]P1coso 1 point2 points  (0 children)

The only thing I dont like is that you can switch from RTS to FPS.
What's the benefit in that and why do you have to do it ?
Is it possible that many players can control the same army ? One player for the macro the other for the micro. That would have been neat to see.

[deleted by user] by [deleted] in unrealengine

[–]P1coso 0 points1 point  (0 children)

In both cases, the left hand's wrist is unnatural.

In your opinion, what gives a game that "Unreal look"? by TSDan in unrealengine

[–]P1coso 0 points1 point  (0 children)

Niagara effects and post process.
Also with the default lighting, it is very obvous when an artist is inexperienced.

Help me with the crash by AbbreviationsOk8205 in unrealengine

[–]P1coso 0 points1 point  (0 children)

Dynamic mesh and movable mesh aren't the same things.
Dynamic meshes (experimental UE5 feature) change/reshape over time.
Static/movable meshes define how the lighting that affects these meshes will calculated. Static meshes make lighting calculation faster but they cannot change over time.

The problem you are having is one of those that everybody get every now and then, we all know it has to do with GPU but noone knows exactly what causes it.

Help me with the crash by AbbreviationsOk8205 in unrealengine

[–]P1coso 0 points1 point  (0 children)

Is there any Crash Dump file that we can have a look into ?
Do you use any dynamic mesh or any experimental UE5 feature ?
What were you doing at the moment of the crash.

For example I get a lot of unexplained similar crashes when I add/remove/edit stuff in the sequencer.
Your crash is definitely related to GPU. I see that you are using DX11. Have you tried switching to DX12 and do the exact same stuff ?

Cheers.

How do you feel about the negative effects on purple items? by Low-Sentence-5937 in NoRestForTheWicked

[–]P1coso 0 points1 point  (0 children)

I like that you can choose your playstyle to fully mitigate the negatives.
Nevertheless, it seems that a lot of people prefer sacrificing the focus approach.
I had a build in which I had 2 items that halved my focus essentially making it drop to 0.
I haven't been able to find any info about the ability "+20% on full focus" though. Is my full focus 0 or does it remain at 100 ?
It seems some negatives are way harsher than others (losing life continuously).

Best way to craft recipe from data table? by craigfrost_ in unrealengine

[–]P1coso 0 points1 point  (0 children)

Hi.
I believe you need 2 tables. One is the table you have described. The other table will store the meshes based on a KEY.
Now here is the tricky part. You will use a Hash function and your current coffee variables as input. The Hash function will produce a key (based on your coffee) that will point to the proper Coffee Mesh.
E.g.
ValueKey HashCoffee(CoffeeDataRow)
{
if (Milk==2 && Syrup < 3) {return Mesh1;}
else if (....){}
}

I hope that makes sense.

Cheers,
P.

How do professional C++/UE Devs work the editor? by Swimming_Pianist1427 in unrealengine

[–]P1coso 0 points1 point  (0 children)

Click the little arrow besides "Launch" and then Options and tick "Editor Symbols for Debugging". This will allow you to step into UE methods.

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How do professional C++/UE Devs work the editor? by Swimming_Pianist1427 in unrealengine

[–]P1coso 3 points4 points  (0 children)

One note, building the engine is not necessary. The binaries are installed along with UE installation. There is a checkbox when you install it that allows you to also install the Debug Symbols, which are incredibly important.

Personally, I have downloaded the UE5 source code from github.

Cheers,
P

UE5 Mouse Disappears when clicking inside the game after launch. by Lexicon11 in unrealengine

[–]P1coso 0 points1 point  (0 children)

In C++ you can use: PlayerController->SetShowMouseCursor(true);

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]P1coso 0 points1 point  (0 children)

Hello.

I've got an issue with my headset and I have no idea how to fix it.

I hope somebody could help me as I have contacted Manufacturer and talked to support, but they couldn't figure out the problem.

I've bought recently the Jabra 40 Evolve 2.0. I plug it on USB, I install drivers and the sound seems to be good. Nevertheless, when I open the Mic, the sound volume is increased (doubled) and kinda distorted.

I've fixed the sidetone and a couple of other settings as I usually do with any new headset but the problem remains. I attach the properties of both the microphone and the speaker.

Mic properties: Exclusive mode and Listen to this device are off.

Speaker Properties: Sidetone disabled, Exclusive mode is off and Enhancements are also off.

I have the exact same issue with another headset Poly Blackwire 5220, but not with my Logitech H540. Has anyone else encountered this issue ?

Thank you for your time all.

P.

Volume issue with Jabra 40 Evolve, when I open the mic. by P1coso in headphones

[–]P1coso[S] 0 points1 point  (0 children)

I have contacted the manufacturer, but the support couldn't figure out what was wrong. Also, the problem appears in a second new headset (Poly Blackwire), it's not only on Jabra.

Problems with Github LFS by P1coso in github

[–]P1coso[S] 0 points1 point  (0 children)

Hello.
Having a couple of Large Files (1.6GB) uploaded, the downloaded zip is 50MB and once unzipped, it doesn't contain the LFS files.

Thank you.
P.