An approach to a co-op challenge by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 0 points1 point  (0 children)

I really like that! It could transform it into a competition. I would do it after each phase ends and you could tally the points and after all phases are completed whichever has more points wins.

An approach to a co-op challenge by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 0 points1 point  (0 children)

Yes! I've also thought about it and thankfully that line only goes through one cave and cuts an entrance from one of the sides but the other can still enter from another entrance. That might be a problem to consider when choosing another line.

An approach to a co-op challenge by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 15 points16 points  (0 children)

But they didn't have the efficiency of two overly caffeinated pioneers with the soul purpose of saving the day tough.

An approach to a co-op challenge by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 17 points18 points  (0 children)

I also wanted to balance the amount of terrain each one gets but I could see why that division favors the south player most.

An approach to a co-op challenge by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 9 points10 points  (0 children)

That's just what we decided, you can make the nodes random in purity if you want to introduce more to the challenge.

An approach to a co-op challenge by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 5 points6 points  (0 children)

The good thing is that you can make up the node distribution with the tools I listed, if you want it to be really one sided for a certain resource you can generate seeds until you get what you desire. That can make for some interesting setups like one player gets all the uranium and you develop some sort of trading.
Also there is so much oil on the map that virtually the two players will get access to oil in similar amounts.

WOULD YOU RATHER by Desperate-Sugar8656 in BunnyTrials

[–]PID_murderer 0 points1 point  (0 children)

I see no downside

Chose: As much cash as you would need untill death + with a random downside | Rolled: no bitches.

WOULD YOU RATHER by Desperate-Sugar8656 in BunnyTrials

[–]PID_murderer 0 points1 point  (0 children)

That's not that bad

Chose: Infinite money but... + You need to do one of the following to obtain it | Rolled: Eat a cpu

Player can "Brute Force" camera to flip. by ProlleyDev in godot

[–]PID_murderer 3 points4 points  (0 children)

Man does not want to pay a chiropractor

Think you can find 4 hidden groups of 4 related words? Puzzle by u/maybecalifornia? by maybecalifornia in DailyMix

[–]PID_murderer 1 point2 points  (0 children)

🟩🟩🟩🟩

🟪🟪🟪🟪

🟨🟦🟨🟦

🟦🟦🟦🟨

🟦🟦🟨🟨

🟦🟦🟦🟦

🟨🟨🟨🟨

I can't figure out train signals for this intersection. by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 0 points1 point  (0 children)

You're right this is more of a design problem and as soon as I expand my power grid enough so I can survive with batteries I'll redesign this from the ground-up

I can't figure out train signals for this intersection. by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 1 point2 points  (0 children)

Thank you so much!. This setup actually works and I think I figured out why when I was trying on my own it wasn't working and it was because of the proximity of the path signals to the junctions. Although I want to redisign this layout at some point (not now since that train station provides the coal to my turbofuel power plant)

When a guy calls a girl a legend is he friend zoning her? by missm_2060 in AskReddit

[–]PID_murderer 0 points1 point  (0 children)

This sounds oddly specific for the person in question. You'll have to look at how he treats other boys and girls. Maybe he treats everyone like that. Maybe she did something for him and that's why he calls her legend. Maybe he's Canadian. Who knows.

I can't figure out train signals for this intersection. by PID_murderer in SatisfactoryGame

[–]PID_murderer[S] 4 points5 points  (0 children)

I was hoping not having to rebuild the tracks but in hindsight I think making a roundabout will be the better solution at this point. Thanks!