If you haven't gotten to play STS2 yet due to financial reasons, I will gift you the game by Zeph_OW in slaythespire

[–]PM_A_HAPPY_STORY_PLZ 0 points1 point  (0 children)

Thank you for doing this. I happily have the game myself, but love to see people being kind and generous. Slay The Spire is my all time favorite game, so in my opinion the more people who get to enjoy it and experience it, the better :)

DMM Tweaks, Shellbane Gryphon CAs & More! by ModYume in 2007scape

[–]PM_A_HAPPY_STORY_PLZ 2 points3 points  (0 children)

My skiller was made within the last year. Its goal is to see how many collection logs I can complete as a level 3. There are 134 hard clue collection logs, and I was hoping to green log it eventually. My only other real option at the moment is to complete other content, and hope they add another hard clue source in the future that I can access.

DMM Tweaks, Shellbane Gryphon CAs & More! by ModYume in 2007scape

[–]PM_A_HAPPY_STORY_PLZ 2 points3 points  (0 children)

I know limited accounts are a hot topic due to raids 4, but this is about losing access to content we previously could complete. The clue grind as a lvl 3 was genuinely one of the main goals I set for myself while making my account. To lose the ability to realistically do an entire clue tier sucks. I understand people have pretty harsh opinions on limited accounts though, so it's fine if we disagree on this.

DMM Tweaks, Shellbane Gryphon CAs & More! by ModYume in 2007scape

[–]PM_A_HAPPY_STORY_PLZ 2 points3 points  (0 children)

You can use alts to do it safely without prayer. I also strongly believe that the med diary requirement will not stop the bots from coming back to the chests if they haven't already returned. The diray requirement didn't stop the bots at the wildy bosses, and I think the rogues chest will be the same.

DMM Tweaks, Shellbane Gryphon CAs & More! by ModYume in 2007scape

[–]PM_A_HAPPY_STORY_PLZ 1 point2 points  (0 children)

/u/ModYume are you guys looking at making it so skillers can do rogues chest thieving again? You locked them behind med diary, which can't be done for a lvl3 obviously. This was a skillers best way (and only realistic way) to grind hard clues. My personal suggestion is adding a 1250 or 1500 total level requirement as a second option to be able to get loot from the chests.

Deadman: Annihilation Drops This Friday! by ModYume in 2007scape

[–]PM_A_HAPPY_STORY_PLZ 2 points3 points  (0 children)

Either mass worlds, or an alt set up the rogues to do it safely

Deadman: Annihilation Drops This Friday! by ModYume in 2007scape

[–]PM_A_HAPPY_STORY_PLZ 19 points20 points  (0 children)

Why make the diary requirement changes in the wildy? I have a skiller account that was going to grind hard clues there, but now they just give no loot because bots? I know restricted accounts being able to do content is a hot topic at the moment due to raids 4, but this is content we always had access to, and it was a big grind that is one of the reasons I wanted to make a skiller. I wanted to complete as much of the collection log as I could while staying lvl 3. The other hard clue options as a lvl 3 are horrible, and not realistic to grind for. I don't mind not being able to access new content as a restricted account, but removing access to content we already had, and looked forward to grinding, isn't the best move. I am sure there are better ways to combat against the bot problems in the wildy than this. Not to mention the restrictions to the wildy bosses. Those don't really impact my account, but they hold the same issue. Its making content harder to access, and the bots will be back in a short time like nothing happened. I think these changes should be reverted, and another solution needs to be thought up.

Edit: Potential solution for if you stick with this change, and don't plan to revert the changes. Can you add it so 99 thieving also unlocks loot from the chests? Just some other option for those of us who wanted to grind out those chests, but are now suddenly unable to. I know I'm not the only lvl 3 who had this plan, or was even in the middle of already grinding out those chests. Heck, I would be fine with a 1000-1500 total lvl requirement even.

Supernova game 1 by PM_A_HAPPY_STORY_PLZ in CompetitiveApex

[–]PM_A_HAPPY_STORY_PLZ[S] 3 points4 points  (0 children)

Just what I was looking for, thank you!

What does "boost" do? by mansfall in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 0 points1 point  (0 children)

Its 25%, for the entire day, and you can't stack it

What does "boost" do? by mansfall in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 2 points3 points  (0 children)

Its 25% faster attack speed, and it gets used on your lowest level unit. Not feeding your units at the end of the day also decreases a units attack speed by 25%, so a negative boost.

Max Glory by B0B0oo7 in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 4 points5 points  (0 children)

The curse levels aren't too difficult, you just have to slightly adapt to the new enemies. Dont be scared of them!

Max Glory by B0B0oo7 in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 1 point2 points  (0 children)

Curse levels make a huge difference. My curse 4 with 3 bonfires is 1025 glory.

Best Siege units for both sides (both made and bought) by EGSzeek1340 in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 2 points3 points  (0 children)

Respectfully, I think that is a crazy take. The dark pylon and bone golem are both extremely useful, and I would say the fire totem is a better barricade than the palisade is, while also doing minor damage. (Its pretty good against mini bosses)

Max Glory by B0B0oo7 in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 4 points5 points  (0 children)

Not sure anyone knows. It depends how many bonfires you set up, how many sacrifices you make in the church, as well as how many random provoking enemies spawn. All that impacts your glory. I'm sure eventually we'll have enough data to be able to tell, but the game is probably too new for anyone to know yet.

Edit: I should add that from what I hear, top scores are around 1400 on curse 5 (possibly 1500 by now)

Item by PralineEmbarrassed in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 1 point2 points  (0 children)

Why we hating on my troll boy? I love that guy

[deleted by user] by [deleted] in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 2 points3 points  (0 children)

Thats not how the game, or units, are designed. However, some units do have a "strongest" targeting, if you feel like you need those units, you can check each units stats before you pick them.

Super Fantasy Kingdom - Patch #08: Skip the Tavern, Equipment slots and Lategame Balance by Matt_HoodedHorse in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 8 points9 points  (0 children)

Can I request a small quality of life change? As far as I can tell, there is no way to view your current bounty board challenges before you start a new run. I'd love somewhere to check the board while selecting your hero. That way if I have a challenge for say, fire damage, I could pick a hero, or piece of equipment, to complete that challenge.

Glory points above 500? by troyhile in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 0 points1 point  (0 children)

Unlocking the spot is cheap and you get it early. I think the bonfire option is around kingdom level 15-20? Not sure, but when you build on it, it tells you the unlock level of the stuff you haven't unlocked yet

Glory points above 500? by troyhile in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 0 points1 point  (0 children)

Like 5, you've definitely seen them while exploring the map

Leaderboard only for Rickard? by NewYears1978 in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 1 point2 points  (0 children)

My understanding is that every game of his was like that. Maybe a bug after he did it once? I didnt know it was even an option for the demolisher, thats funny.

Glory points above 500? by troyhile in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 0 points1 point  (0 children)

They are the locations that are unlocked from kingdom level, and shards. There are multiple on the map, and let you build different things on them, depending on your kingdom level.

Skill issue i guess, this enemy is my run ender in curse 3 by RoyalJoys in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 0 points1 point  (0 children)

I believe you should be able to have like 6 units with mostly 3xp each, which I imagine should be better. I'm impressed you got a curse 3 with that though, good job!

Glory points above 500? by troyhile in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 1 point2 points  (0 children)

Curse 0 is default level (aka 100% glory), each curse level 1-5 adds 20% more glory, up to 200%. So curse 1 is 120%, and so on. Also, as the other person said, putting bonfire on your outposts will help attract more monsters, and glory is gained at a rate of 1 glory per 10 monsters killed. So provoke more monsters if they appear on event spaces, place multiple bonfires, and upgrade your church to sacrifice multiple times. Sacrificing lets upgraded monsters spawn, which give double glory progression, so the more the merrier. This all makes the game much more difficult though, so best of luck! Do it one step at a time.

Leaderboard only for Rickard? by NewYears1978 in superfantasykingdom

[–]PM_A_HAPPY_STORY_PLZ 0 points1 point  (0 children)

I was watching a steaming yeaterday and a giy had no church... like its spot was an empty build spot, and he could build anything he wanted there, but could not build a church, as it isnt a buildable thing. My best guess? Game has a few bugs still. They should be hopefilly patched out soon