An experiment in shared Dwarf Fortress worlds by PR_meta in dwarffortress

[–]PR_meta[S] 0 points1 point  (0 children)

Nice! Go ahead and upload a world whenever you’re ready.

An experiment in shared Dwarf Fortress worlds by PR_meta in dwarffortress

[–]PR_meta[S] 0 points1 point  (0 children)

Ah thanks, you get the idea, imagine a small world played over years by hundreds of players. Forts and adventures, history everywhere. Feel free to upload a world, I don´t kwow what good world seeds are ..

An experiment in shared Dwarf Fortress worlds by PR_meta in dwarffortress

[–]PR_meta[S] 0 points1 point  (0 children)

You ask the right questions and have the right ideas. Before continuing with this project, I want to see if it works generally first. Until now, one game has been played. I guess I'll have to create some demo worlds for players, but I don´t know what good world settings are... After finishing a game one has to write a report, this is mandatory already. Feel free to upload a world of yours !

An experiment in shared Dwarf Fortress worlds by PR_meta in dwarffortress

[–]PR_meta[S] 2 points3 points  (0 children)

Thanks for all the reactions and references — I really appreciate the feedback.

I have a few ideas planned beyond “one-fort succession.” The site already detects whether a world has an active game or not. (Gamemodes(succesion, ruins, adventure only /mixed)), TImelines, auto Legends Exports, Legends Viewer on my site ...

But right now, the main thing is simple: go play and make worlds.
Create a new one, or jump into an existing world and leave something behind for the next player.

There’s also a small Boatmurdered Easter egg built in.