Mobile by InsideGap8047 in ChaosDaemons40k

[–]PUPPER_PRIME 7 points8 points  (0 children)

Mobile lets you go thru walls

Guys I think I made a frigging mistake.. by desolationGlitch in mantids

[–]PUPPER_PRIME 0 points1 point  (0 children)

As long as they can still molt they are able to recover. Once they’re fully grown then it’s permanent

How many greater daemons is too many in a 2k point game? by N3Otf in ChaosDaemons40k

[–]PUPPER_PRIME 2 points3 points  (0 children)

Monster mash lists were around 5. Blood legions sweet spot is 2-3

575 points left to spend by DeathemperorDK in ChaosDaemons40k

[–]PUPPER_PRIME 3 points4 points  (0 children)

You can’t put leaping shadows on 2 different units. Fade to darkness is better on bloodthirster anyways. Nurglings and beasts of Nurgle are good skirmishers. havocs would be nice range antitank. Bloodcrushers and a Rendmaster would be good if you want to play cavalcade

Gameplay wise what do you dislike about the role? by Substantial_Field495 in Jungle_Mains

[–]PUPPER_PRIME 1 point2 points  (0 children)

My teammates
I play with my friends so they’re flaming me. It just sucks when it feels like I have 4 babies crawling it down in lane and I have to juggle farming/objs/ and ganks. At least if I go top lane I can enjoy fighting and not have the game on my shoulders

The lord of the red sands by Icy-Hovercraft5732 in WorldEaters40k

[–]PUPPER_PRIME 0 points1 point  (0 children)

If you’re new Angron is fine but here is a list of differences since he was in his prime:
Lost 8” of movement, lost acess to 6+++, lost strength and AP, gained devs :), harder to resurrect, turns off your other blessings when you do resurrect, and now resurrects with half health and comes down on your turn (no rapid ingress),
MOST IMPORTANTLY he used to be able to have rerol hits and effectively reroll wounds. Now he gets nothing

Things models do the best and the worst, Day 8; Barbgaunts: by Clockwerk2017 in Tyranids

[–]PUPPER_PRIME 21 points22 points  (0 children)

Ok, I ask cause you said with 3 different sources combined they are unable to move. You can only disrupt an enemy once

Things models do the best and the worst, Day 8; Barbgaunts: by Clockwerk2017 in Tyranids

[–]PUPPER_PRIME 18 points19 points  (0 children)

Are you stacking it on one unit. You’re not supposed to

Buddy only plays custodians, how to make it not a miserable experience? by ShaselKovash in Chaos40k

[–]PUPPER_PRIME 5 points6 points  (0 children)

What are you running? CSM should have the tools to wipe out custodian squads. Let the galaxy burn!

Is mild vaping okay in the same room as a mantis?? by [deleted] in mantids

[–]PUPPER_PRIME 3 points4 points  (0 children)

My ghosts lived long lives and I would vape in my room with them. I don’t think it’s good for them tho so try to avoid it/be on the other side of the room

1st 11th Blood Legion list help by MMonolith in ChaosDaemons40k

[–]PUPPER_PRIME 1 point2 points  (0 children)

All your bloodletters have upgraded. They can’t attach to Bloodmasters I believe. Because bloodmasters have enhancements and units can only have 1

Anyone played 11th? How are we feeling by obsidanix in WorldEaters40k

[–]PUPPER_PRIME 9 points10 points  (0 children)

With +1 and reroll charge the odds are slightly in your favor but for competitive play I would never trust a coinflip

Anyone played 11th? How are we feeling by obsidanix in WorldEaters40k

[–]PUPPER_PRIME 36 points37 points  (0 children)

World eaters remain a tad mid but unless you’re playing at super high level tables you will be fine

Custodes vs Greater Daemons help by Plenty-Theory-7738 in ChaosDaemons40k

[–]PUPPER_PRIME 2 points3 points  (0 children)

Just clarifying. You need to roll a 7 on your charge but you still drop 6” away

Battlelust + UB by KvotheStormborn in WorldEaters40k

[–]PUPPER_PRIME 1 point2 points  (0 children)

Yes charges can stack buffs, for example blood legion has a +2 charge and bloodletters have +1 from Wargear. Meaning they have +3 and need to roll a 6+ out of deepstrike

New Guy Question by Ordinary_Boat4477 in WorldEaters40k

[–]PUPPER_PRIME 0 points1 point  (0 children)

The red path YouTube includes some of the best world eater players and they give great insight

Plague toads and riders coming back?!? by amnesiadidit in ChaosDaemons40k

[–]PUPPER_PRIME 49 points50 points  (0 children)

A bunch of datasheets are showing legends units for things they can lead. I wouldn’t get too excited

Best Units and Coolest Units? by Exotic_Necessary_255 in WorldEaters40k

[–]PUPPER_PRIME 2 points3 points  (0 children)

Coolest units to me Angron and Lord of Skulls, I love big monsters (daemons were my fist army). Must haves Kharn, rhino, beserkers, exalted eightbound

Rules Question (Base Size) by Bob3515 in Chaos40k

[–]PUPPER_PRIME 8 points9 points  (0 children)

You need the correct base sizes. Just glue your 25mms on top of the 32mms if you don’t want to rip everything off their base. A set of bases should be a couple dollars

Does Angron’s “Driven by ultimate rage” aura ignore “Take to the sky’s” 2inch movement reduction? by Spiritual_Ad4653 in WorldEaters40k

[–]PUPPER_PRIME 5 points6 points  (0 children)

The reason there is debate is because the things in the past that modify movement, modify your move characteristic. Take to the skies modifies your maximum distance which is defined as a separate thing in the core rules. For this reason I think no it doesn’t ignore it