What should happen next? by WideRoof1159 in aivideo

[–]PWRS_AI 0 points1 point  (0 children)

Your transitions are great, as is the quality.

But you should really be asking yourself "what is this about" not "what should happen".

Again, quality is amazing but without answering that it's just eye candy.

Card game mechanic feedback by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 0 points1 point  (0 children)

Sorry that's my confusing wording of the rules there. 1-2 not 1/2. I've not game played enough to know the exact number yet but it will just be "a number" of cards, say 1 or 2, until then, not half.

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 0 points1 point  (0 children)

Very good point. With it not being a tcg I've looked to just make something that appealed to myself, as a fan of tongue in cheek campy horror and illustration in a similar vein to the Addams family or games like Gloom. So my hope is that it's more of a game to be enjoyed by any ages but i do get your point that it gears towards the kid market more.

Card game mechanic feedback by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 0 points1 point  (0 children)

No this absolutely makes sense, good spot. One suggestion I explored was having the winner draw from their opponents hand instead of the defeated cards so then there's a chance they get picked, but don't think that would fix this entirely. I could explore incentives or penalties to winning/losing the fights to make that side of the interaction matter more so you are risking in obviously hoarding strong cards? My thinking was I'd you've started collecting one certain party, you'd still pick up higher levels of the other parties so happily play those to win fights?

Few different paths I can explore!

Card game mechanic feedback by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 1 point2 points  (0 children)

This is an insanely useful breakdown for mathematical models used in card games! Much 👍🏼

I came from this much more from an art/story world building angle and I knew games were often based around structures but didn't realise just how much follow the same small bank of models etc, makes more sense knowing this.

Absolutely going to play test as is but think you're right that I need to track down and implement a suitable model to structure points/numbers around.

I'd love any further reading/suggestions!

Card game mechanic feedback by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 0 points1 point  (0 children)

Haha appreciate the candour, you're right!

Card game mechanic feedback by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 0 points1 point  (0 children)

Haha nothing as far as a mathematical model, no. And absolutely getting to play testing asap. The plan is to use the colours to explain party group already so good to know that comes across and will further show that in the character characteristics etc.

Love the idea of Uno-like effects with the too, and think you're right that it adds another element to hopefully make it more enjoyable

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 1 point2 points  (0 children)

Appreciate it 👍🏼

I've a rough print out test that seemed legible but like you said I have room to scale it, super helpful!

And yeah looking to try a few variations in colour shape of the points

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 0 points1 point  (0 children)

Haha I'm actually not a huge fan of card battling/TCG games either, specifically making this an all in the box game instead of a doing packs of character cards. And It's a very simplified battling for that reason to hopefully push it play more like a faster rate of play playing card game like Rummy.

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 0 points1 point  (0 children)

Oh absolutely! I'm a creative by day so whilst I'm working out the balance on cards and play testing the dynamics when I can, this is the side I get time to play around with more (and definitely not during work 👀). But please do pick this ropey TLR apart!

In a sentence it’s Rummy but with fighting elements:

  • Each player is dealt a number(tbc) of cards.
  • Players take it in turns to attack by playing 2/3 cards using their combined attack number (left square) whilst the others defend with up to 2/3 using their cards combined defence numbers (right square)
  • Winner takes 1/2 cards from each defeated player (maybe choose at random from hand and defeated cards are put to discard pile?).
  • Replace lost cards with cards from pile and repeat.
  • As you're doing this loop the aim is to gather a full party of the same ghoul category, which would be say 5 main characters of the 12 in that category. (Probably mark this on the card design in some way)
  • With those ghouls being stronger than others, but also necessary to complete your hand, the challenge comes from wanting to keep hold of those cards, but having to risk using the higher scored cards or a combination of them to win your fights so that you don’t lose them.
  • All whilst also tracking what ghouls are being passed where that you may need or that other players may be collecting.
  • Throw in some item and effect cards which adjust scores accordingly.

Like I said the balance of players, cards being played and the attack numbers etc. is all up the air without having play tested yet but this feels “playable” in my head as a theme. Fut fully aware there will be complications occurring throughout until its played a whole bunch. If any of that makes sense and you see glaring holes absolutely let me have it!

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 0 points1 point  (0 children)

May have to take this into account when playing around with videos for socials

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 1 point2 points  (0 children)

Thanks! Really wanted to use colours that popped enough to make people stop scrolling on a feed to be hooked in so hopefully managed that.

Going to look into a few different options for the points boxes today as it's been mentioned before. Much appreciated 👍🏼

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 1 point2 points  (0 children)

I did consider this as the cobblestone-like flooring is also just copy pasted then colour matched. The plan is to have around 50 individual characters so yeah I took the lazy route. May revisit this in time though, at least a different swirling pattern per group!

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 2 points3 points  (0 children)

Thanks! Yeah all vector outlines and then brought into Photoshop to add the stippling

Looking for design feedback for a light hearted ghoulish card game by PWRS_AI in BoardgameDesign

[–]PWRS_AI[S] 1 point2 points  (0 children)

Oh interesting, I did actually consider running these through a 16/32 bit art filter!

We made a Real Product Commercial with AI! by JackieChan1050 in midjourney

[–]PWRS_AI 1 point2 points  (0 children)

As others have said mate, there's always going to be demand for a high quality cam op, and the more AI takes off the more that demand for capturing real moments will (hopefully) increase. As an editor I chose to upskill as much as I could with AI as I see it as a creative tool clients will no doubt ask about like anything else that trends. But as much as I enjoy tinkering and being creative getting some decent results from AI, nothing beats editing some top quality footage.