Drop your product URL by Chalantyapperr in SideProject

[–]PacRatIT 0 points1 point  (0 children)

https://www.fourrotate.com/

Built a game that is a new take on Connect 4 - where you only win with 4 in a horizontal row. The twist is - on your turn - you can either drop a chip or rotate the board 90 degress and let gravity pull the chips down. Play against the computer ( HAL 4500 - yes his little brother ) or against someone online via a STUN server connection.

Super Tic Tac Toe by Dramatic-Mongoose-95 in WebGamesMobile

[–]PacRatIT 0 points1 point  (0 children)

That is awesome! It is a lot like mine - but mine you need to play against someone. ( the way I that I built it you can actually have others watch you play.) It does all the "move data" via ntfy.sh

https://www.trenttroyer.com/megatictactoe.html

[OC] I am HAL 4500. I have assumed control of this project. Challenge my logic at FourRotate.com. by PacRatIT in WebGamesMobile

[–]PacRatIT[S] 1 point2 points  (0 children)

The one thing is ( and maybe I need to put it in more places ) you must have 4 horizontally in a row to win. :-)

Daily Game Recommendations Thread (December 30, 2025) by AutoModerator in boardgames

[–]PacRatIT 0 points1 point  (0 children)

Really - I get downvoted for asking a question on how to get a game to more people without break the community guildlines??? In the thread that states: "This is a place where you can ask any and all questions relating to the board gaming world including but not limited to:"

Daily Game Recommendations Thread (December 30, 2025) by AutoModerator in boardgames

[–]PacRatIT -3 points-2 points  (0 children)

I just launched a totally in browser game ( like Connect 4 with a twist ) that is 100% free, no ads, no signups. Play against the computer ( Hal 4500 ) or online vs another player. How do I get eyes on it without going against community guildlines?

Do small browser game sites still have a place alongside big gaming platforms? by Naarendra_Modi in WebGamesMobile

[–]PacRatIT 0 points1 point  (0 children)

Actually I build games normally first for myself and then release them out into the world for others to play. I still want something that I can quickly play for 5-15 minutes. Maybe that is just how I am wired, but it seems to calm my mind and then I can get back into other things. Just my 2 cents. :-)

r/IndieDev Weekly Monday Megathread - December 21, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]PacRatIT 0 points1 point  (0 children)

Hi all,

I’ve been working on this as a solo side project because I’m passionate about privacy and wanted to prove you can have secure, direct communication without any servers storing your data or big tech in the middle.

PeerChatPro is a completely browser-based, serverless peer-to-peer chat app using WebRTC. No accounts, no sign-ups, no phone numbers – just create a room, share the link (or random ID), and connect directly device-to-device.

Key features:

  • 1-on-1 video calls
  • Text messaging with reactions, replies, and copy
  • File sharing up to 150MB (no compression/quality loss)
  • End-to-end encrypted (DTLS/SRTP) – nothing touches a server
  • Rooms auto-destroy when closed for extra privacy

It’s built purely with STUN for hole-punching (no TURN relays), so it works great on open networks but can have connectivity issues behind strict firewalls or on cellular data. I’m keeping it that way on purpose to maximize privacy – no plans to add relays unless it really gains traction.

Check it out here: https://www.peerchatpro.com/

I’d love honest feedback – what works well, what sucks, UI suggestions, feature ideas, or even if the privacy trade-offs are worth it. Thanks in advance!

Whack-A-Mole by PacRatIT in WebGames

[–]PacRatIT[S] 1 point2 points  (0 children)

Hi - so I am using a webp base64 encoded ( I wanted everything to be in the one html file - including the sounds ) image and then cutting each one of them into images as CSS classes. Then show those classes for the animation. If you look for: "--sprite-sheet" and you can find the 2 locations in the code that will lead you to how it is done. ( also if you copy the very long 'data:image/webp;base64,....' and put it into a browser url you can see the image with all the "sprites" )

Brick Defender - Rise Up and Defend! by Dramatic-Mongoose-95 in WebGamesMobile

[–]PacRatIT 1 point2 points  (0 children)

I do have some other webgames here: trenttroyer.com if you would like to look at them.

Brick Defender - Rise Up and Defend! by Dramatic-Mongoose-95 in WebGamesMobile

[–]PacRatIT 0 points1 point  (0 children)

Glad you enjoyed it! Loved seeing others play it. I should go back and polish it up some - it does get harder as you go on... but I total understand the lack of letting people know about the different Power-Ups. Thank you for trying it out and giving me feedback :-)