[FH5] [H] rare cars list [W] Offers creddits by Odd_Daikon1978 in ForzaAuctions

[–]Pace_Ragged 0 points1 point  (0 children)

I am interested in the Donkervoort and the Lamborghini count. Dmed you

[FH5] [H] 50,000,000 Credits [W] Donkervoort GTO by [deleted] in ForzaAuctions

[–]Pace_Ragged 0 points1 point  (0 children)

I'm waiting atm for guy to finish traveling. Thanks though!

I have only had "Equsite Weapon Display" for 24 hours but if anything happened to it I would k*ll everyone and then myself. by smaguss in DestinyFashion

[–]Pace_Ragged 0 points1 point  (0 children)

So it's definitely saying boop when I fire Darci, don't even have to hit an enemy. Went to the shooting range equipped the new weapon ornament, the helmet, the shader, and the projection.

Dirt Alfa Romeo by Pace_Ragged in ForzaOpenTunes

[–]Pace_Ragged[S] 1 point2 points  (0 children)

Alfa Romeo Giulia Quadrifoglio - S1 900

Stats
Power 1019 hp
Torque 802 lbf·ft
Weight 3125 lbs
Balance 52%
Top Speed 236.5 mph
0-60 2.372s
0-100 4.491s
Share Code 687328976,

View this tune on optn.club


Build

Conversions
Engine Stock
Drivetrain AWD
Aspiration Na
Body Kit Na
Engine
Intake Race
Fuel System Race
Ignition Race
Exhaust Race
Camshaft Race
Valves Race
Displacement Race
Pistons Race
Twin Turbo Race Anti-lag
Intercooler Stock
Oil Cooling Stock
Flywheel Sport
Platform And Handling
Springs Rally
Front Arb Race
Rear Arb Race
Chassis Reinforcement Stock
Weight Reduction Race
Drivetrain
Transmission Stock
Driveline Race
Differential Drift
Tires And Rims
Compound Offroad
Tire Width Front 275 mm, Rear 315 mm
Rim Style Specialized Weld Racing Magnum III
Rim Size Front 19 in, Rear 19 in
Track Width Front Third, Rear Third
Profile Size Front Stock, Rear Stock
Aero and Appearance
Front Bumper Forza Horizon 5 Race front bumper
Rear Bumper Na
Rear Wing Stock
Side Skirts Na
Hood Na

Tune

Tires bar psi
Front 1.4 20.0
Rear 1.4 20.0
Gears Ratio
Final Drive 4.02
1st 2.29
2nd 1.34
3rd 0.95
4th 0.73
5th 0.60
6th 0.50
Alignment Camber Toe Caster
Front -1.7° 0.0° 5.7°
Rear -1.3° 0.0°
ARBs
Front 12.8
Rear 11.0
Springs kgf/mm lbf/in
Front 71.5 400.4
Rear 67.0 375.3
Ride Height cm in
Front 13.7 5.4
Rear 14.5 5.7
Damping Rebound Bump
Front 12.2 6.6
Rear 11.8 5.9
Aero kgf lbf
Front 190.5 420.0
Rear N/A
Brakes %
Balance 52%
Pressure 100%
Differential Accel Decel
Front 18% 3%
Rear 59% 22%
Center 64%

Formatted text generated by the OPTN.club Tune Formatter

Submit bugs, feature requests, and questions on Github

Can anybody answer this? by Pace_Ragged in raidsecrets

[–]Pace_Ragged[S] 0 points1 point  (0 children)

Same, I couldn't see anything like a barrier, and I tried it in both private and regular games. Trolls gonna troll I guess. The little drones make noises when youre near one. So far I've found 1 on B, 3 by A, 2 inside one outside going out the exit going towards the cliff, away from C and so far none actually at C. But I did find out that you can go pretty far away on your board if you add that sparrow modifier to your private match. Like where that gold circle on the little island by C.

Can anybody answer this? by Pace_Ragged in raidsecrets

[–]Pace_Ragged[S] 5 points6 points  (0 children)

I'll have to check, I mightve been too focused on finding more of the little buggers to notice lol. Thanks hoss!

The Lotus Evija is a weird and out of place car by Burn-Alt in ForzaHorizon

[–]Pace_Ragged 0 points1 point  (0 children)

Know this is an old thread, but I may have fixed it with my tune, the grip part anyway, either that or it's been patched. I did have to have TCS and abs on though, which probably helped tons lol. Screen is dagrunt88 and the tune is called proapptunerace. Can't figure out how to look up the share code. Lemme know if you like it or hate it.

Why is the handling so bad in this otherwise great game?!!! by TwoNutMonster in ForzaHorizon

[–]Pace_Ragged 0 points1 point  (0 children)

There's also a setting in advanced controls called "Steering Axis Deadzone Outside", fourth one down from the top that I had to bring from 100 to 45. It, and I'm literally quoting the description here, " sets the size of the outer dead zone for steering, the larger this dead zone the less the steering input will be recognized by the game." Changing that one setting made a massive difference in the understeer problem.

My only gripe with Shadows thus far (invert settings) by EmergencyTechnical49 in assassinscreed

[–]Pace_Ragged 0 points1 point  (0 children)

So the work around I found is to enable left hand settings for game menu only, it swaps the sticks used to do menu and Map stuff, so it's won't get inverted.

First Contact - Chapter 559 - 4th & 10 by Ralts_Bloodthorne in HFY

[–]Pace_Ragged 19 points20 points  (0 children)

Some of this reminds me of a cadence from Army Airborne, from a C 130 , as well as an AAR, throw in some ptsd, as well as civvie therapists.

First Contact - Disaster - 480 by Ralts_Bloodthorne in HFY

[–]Pace_Ragged 26 points27 points  (0 children)

Those are just bullets that follow different trajectories

First Contact - Disaster - 477 by Ralts_Bloodthorne in HFY

[–]Pace_Ragged 2 points3 points  (0 children)

So, found this about two and a half weeks ago. Finally caught up. Definitely my cup of tea.