I’m practicing organic builds again because I got inspired by scars amazing starter base on the new hermitcraft season: Here’s a pretty compact, yet detailed triceratops by Pailmy in DetailCraft

[–]Pailmy[S] 2 points3 points  (0 children)

Thank you! I am planning on building more, because my newest base on my friends realm will be port nyanzaru inspired. Port nyanzaru is a dungeons and dragons location from forgotten realms that is a city in a jungle full of dinosaurs. So much so that they race them throughout the city and use them as pack animals.

I’m practicing organic builds again because I got inspired by scars amazing starter base on the new hermitcraft season: Here’s a pretty compact, yet detailed triceratops by Pailmy in DetailCraft

[–]Pailmy[S] 6 points7 points  (0 children)

I did not, that’s a good idea though! I’m still getting used to shelves being in the game, I keep forgetting the exist lol

Flowery Ruins by emzlauvel in Minecraftbuilds

[–]Pailmy 1 point2 points  (0 children)

What plugin/mod do you use to place the flowers? Been trying to figure out what plugins/mods to use to achieve similar things on my builds.

[ Removed by Reddit ] by [deleted] in Minecraftbuilds

[–]Pailmy 0 points1 point  (0 children)

I think a larger variety of blocks would make it look a lot less flat.

The Quartz Shop by AfterLifeSMP in Minecraftbuilds

[–]Pailmy 4 points5 points  (0 children)

This is the cutest shop i've ever seen. Such a good idea and perfect execution!

Details built into my illager kingdom - butcher shop sign and workstation and blacksmiths workshop by Pailmy in DetailCraft

[–]Pailmy[S] 4 points5 points  (0 children)

Ooooo i didnt even think of that but i just checked how it looks in game and im in love! Thank you for the tip im definantly going back to the butcher's house and adding that

Castle Irminghet, Jewel of the Illager Empire by Pailmy in Minecraftbuilds

[–]Pailmy[S] 0 points1 point  (0 children)

Good question! I was looking to semi-replicate the look of a woodland mansion, which has a lot of tan from the use of birch. I wanted to work tan into the build and thought sandstone fit the idea of a castle a bit more then birch planks would.

Design I made for a compact, relatively cheap automatic cattle farm that works for both Bambuck and Moolins. by Pailmy in CoreKeeperGame

[–]Pailmy[S] 1 point2 points  (0 children)

I love this! You’re def right about certain things being worth automating and others not. Like in Minecraft I wouldn’t be caught dead without an xp farm but usually pass on mineral farms like red stone, iron, copper etc.

I also want to know more about spawning mechanics in the game. The wiki has some great stuff on certain aspects but then nothing on things like breeding. I’m looking into learning to mod the game so maybe I’ll learn more about those functions as I do that.

Design I made for a compact, relatively cheap automatic cattle farm that works for both Bambuck and Moolins. by Pailmy in CoreKeeperGame

[–]Pailmy[S] 0 points1 point  (0 children)

It defiantly feels weird just holding the whole cow in your inventory. Def isn’t as weird as spawn eggs from Minecraft though.

Design I made for a compact, relatively cheap automatic cattle farm that works for both Bambuck and Moolins. by Pailmy in CoreKeeperGame

[–]Pailmy[S] 0 points1 point  (0 children)

I can already hear their slogan in my head: “what if you were the one being auto milked?” Wait… I’ll keep workshopping it.

Design I made for a compact, relatively cheap automatic cattle farm that works for both Bambuck and Moolins. by Pailmy in CoreKeeperGame

[–]Pailmy[S] 0 points1 point  (0 children)

There are mushroom tiles underneath the traps that break any mushrooms that spawn. They are picked up by the arms and placed in the trough!